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path: root/scumm/sprite_he.cpp
AgeCommit message (Collapse)Author
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20511
2006-02-11Cleanup HE debug msgsTravis Howell
svn-id: r20506
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
svn-id: r20372
2006-02-04Actually active sprite table doesn't need to be saved.Travis Howell
svn-id: r20369
2006-02-04Save complete tables, was off by one.Travis Howell
svn-id: r20368
2006-02-04CleanupTravis Howell
svn-id: r20367
2006-02-03Remove unused sprite flag, which is never set.Travis Howell
Remove leftover argument. svn-id: r20356
2006-01-31Fix detection of rotated sprite.Travis Howell
svn-id: r20322
2006-01-31CleanupTravis Howell
svn-id: r20321
2006-01-27ATravis Howell
Fix memory leaks in HE games on exit. svn-id: r20208
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-16Match sizes of original versions, to avoid possible overflows.Travis Howell
svn-id: r20052
2005-11-06Revert +1 change, causes more glitches in lost.Travis Howell
svn-id: r19483
2005-10-22No need to pass savegameVersion to saveOrLoad, the serializer already knows itMax Horn
svn-id: r19244
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-15Use delay, not value in setSpriteGeneralProperty.Travis Howell
svn-id: r19096
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-23In lost/smaller, spriteGroups bounds set by Sprite::setGroupBounds() aren't ↵Gregory Montoir
always valid rects, add a check for this. svn-id: r18578
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-05Ooops, mixed up one function name.Travis Howell
svn-id: r18351
2005-06-05Remove duplicate field.Travis Howell
svn-id: r18350
2005-06-05Rename sprite functions, based on map.Travis Howell
svn-id: r18349
2005-05-29Correct off by one, fixes minor glitches in lost/smaller.Travis Howell
svn-id: r18292
2005-05-29Set zorder to zero by default.Travis Howell
svn-id: r18290
2005-05-23Rename sprite functions.Travis Howell
svn-id: r18231
2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
svn-id: r18224
2005-05-22Minor correction.Travis Howell
svn-id: r18219
2005-05-09sprite_he.cppGregory Montoir
svn-id: r18010
2005-05-09oopsGregory Montoir
svn-id: r18009
2005-05-09fixed spritesMarkDirtyGregory Montoir
svn-id: r18008
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-04-30Set sprite id & group number for wizImages.Travis Howell
svn-id: r17870
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
Add u32 version variable. svn-id: r17869
2005-04-20Update debug message.Travis Howell
svn-id: r17712
2005-04-20Add some additional details for sprite fields.Travis Howell
Remove the unused sprite/spriteGroup fields. Break old He90+ saves but they aren't stable anyway. svn-id: r17711
2005-04-20Rename wizImage process flag for HE games.Travis Howell
svn-id: r17707
2005-04-20Rename sprite field for HE games.Travis Howell
svn-id: r17706
2005-04-19minor cleanupGregory Montoir
svn-id: r17692
2005-04-15MIN/MAX were in reverse.Travis Howell
svn-id: r17607
2005-04-15Got rid of scaleX and scaleY, previous code was relying on overflow and to ↵Gregory Montoir
get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. svn-id: r17605
2005-04-11MIN() on two different datatypes not allowed...Marcus Comstedt
svn-id: r17551
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-08load/save sprite data in HE90+ games.Travis Howell
svn-id: r17459
2005-04-08OoopsTravis Howell
svn-id: r17451
2005-04-08A few off by 1's.Travis Howell
svn-id: r17448
2005-04-05CleanupTravis Howell
svn-id: r17385