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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sprite_he.cpp
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Author
2005-05-09
sprite_he.cpp
Gregory Montoir
2005-05-09
oops
Gregory Montoir
2005-05-09
fixed spritesMarkDirty
Gregory Montoir
2005-05-08
Comply to our coding conventions
Max Horn
2005-04-30
Set sprite id & group number for wizImages.
Travis Howell
2005-04-30
Add expanded _wizParams used by HE100 games.
Travis Howell
2005-04-20
Update debug message.
Travis Howell
2005-04-20
Add some additional details for sprite fields.
Travis Howell
2005-04-20
Rename wizImage process flag for HE games.
Travis Howell
2005-04-20
Rename sprite field for HE games.
Travis Howell
2005-04-19
minor cleanup
Gregory Montoir
2005-04-15
MIN/MAX were in reverse.
Travis Howell
2005-04-15
Got rid of scaleX and scaleY, previous code was relying on overflow and to ge...
Gregory Montoir
2005-04-11
MIN() on two different datatypes not allowed...
Marcus Comstedt
2005-04-11
Add a few extra sprite correction and functions, based off HE100.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-08
load/save sprite data in HE90+ games.
Travis Howell
2005-04-08
Ooops
Travis Howell
2005-04-08
A few off by 1's.
Travis Howell
2005-04-05
Cleanup
Travis Howell
2005-04-03
More sprite renames
Travis Howell
2005-04-03
Add additional case.
Travis Howell
2005-04-02
Fix sprite redraws
Travis Howell
2005-04-02
Cleanup
Travis Howell
2005-04-01
Add bits and pieces
Travis Howell
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-04-01
Remove resource type argument in wizImage functions, it is always rtImage.
Travis Howell
2005-03-31
Rename paletteNum field for sprite in wizImages.
Travis Howell
2005-03-31
Add code for more o90_getPolygonOverlap() cases.
Travis Howell
2005-03-29
Rename sprite functions
Travis Howell
2005-03-29
Add temp. hack for sprite redraws
Travis Howell
2005-03-29
Should continue the main loop, not inner loop.
Travis Howell
2005-03-28
Check class of object number, not loop.
Travis Howell
2005-03-24
Rename sprite flags, as suggested by cyx.
Travis Howell
2005-03-23
some wiz flags renaming
Gregory Montoir
2005-03-17
Rename sprite functions
Travis Howell
2005-03-17
Another correction to sprite flags
Travis Howell
2005-03-14
Rename sprite fields/functions
Travis Howell
2005-03-13
Rename sprite flags/functions
Travis Howell
2005-03-13
Rename sprite flags/functions
Travis Howell
2005-03-13
Correct sprite flags mistake.
Travis Howell
2005-03-11
Check for negative value
Travis Howell
2005-03-10
Missing zero.
Travis Howell
2005-03-09
*** empty log message ***
Travis Howell
2005-03-09
A few more safety checks
Travis Howell
2005-03-09
Correct position
Travis Howell
2005-03-08
Remove unused sprite code, unused by original games.
Travis Howell
2005-03-07
Should be reverse order, sprite input works now.
Travis Howell
2005-03-07
Don't change mouse pos. values.
Travis Howell
2005-03-07
FindSprite should report the spriteId.
Travis Howell
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