Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-09 | sprite_he.cpp | Gregory Montoir | |
svn-id: r18010 | |||
2005-05-09 | oops | Gregory Montoir | |
svn-id: r18009 | |||
2005-05-09 | fixed spritesMarkDirty | Gregory Montoir | |
svn-id: r18008 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-04-30 | Set sprite id & group number for wizImages. | Travis Howell | |
svn-id: r17870 | |||
2005-04-30 | Add expanded _wizParams used by HE100 games. | Travis Howell | |
Add u32 version variable. svn-id: r17869 | |||
2005-04-20 | Update debug message. | Travis Howell | |
svn-id: r17712 | |||
2005-04-20 | Add some additional details for sprite fields. | Travis Howell | |
Remove the unused sprite/spriteGroup fields. Break old He90+ saves but they aren't stable anyway. svn-id: r17711 | |||
2005-04-20 | Rename wizImage process flag for HE games. | Travis Howell | |
svn-id: r17707 | |||
2005-04-20 | Rename sprite field for HE games. | Travis Howell | |
svn-id: r17706 | |||
2005-04-19 | minor cleanup | Gregory Montoir | |
svn-id: r17692 | |||
2005-04-15 | MIN/MAX were in reverse. | Travis Howell | |
svn-id: r17607 | |||
2005-04-15 | Got rid of scaleX and scaleY, previous code was relying on overflow and to ↵ | Gregory Montoir | |
get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. svn-id: r17605 | |||
2005-04-11 | MIN() on two different datatypes not allowed... | Marcus Comstedt | |
svn-id: r17551 | |||
2005-04-11 | Add a few extra sprite correction and functions, based off HE100. | Travis Howell | |
svn-id: r17536 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell | |
svn-id: r17459 | |||
2005-04-08 | Ooops | Travis Howell | |
svn-id: r17451 | |||
2005-04-08 | A few off by 1's. | Travis Howell | |
svn-id: r17448 | |||
2005-04-05 | Cleanup | Travis Howell | |
svn-id: r17385 | |||
2005-04-03 | More sprite renames | Travis Howell | |
svn-id: r17342 | |||
2005-04-03 | Add additional case. | Travis Howell | |
svn-id: r17341 | |||
2005-04-02 | Fix sprite redraws | Travis Howell | |
svn-id: r17336 | |||
2005-04-02 | Cleanup | Travis Howell | |
svn-id: r17333 | |||
2005-04-01 | Add bits and pieces | Travis Howell | |
More renames svn-id: r17325 | |||
2005-04-01 | Add support for clipping of wizImages. | Travis Howell | |
Add support for altering wizImages. Various renames. svn-id: r17322 | |||
2005-04-01 | Remove resource type argument in wizImage functions, it is always rtImage. | Travis Howell | |
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319 | |||
2005-03-31 | Rename paletteNum field for sprite in wizImages. | Travis Howell | |
svn-id: r17312 | |||
2005-03-31 | Add code for more o90_getPolygonOverlap() cases. | Travis Howell | |
svn-id: r17304 | |||
2005-03-29 | Rename sprite functions | Travis Howell | |
svn-id: r17285 | |||
2005-03-29 | Add temp. hack for sprite redraws | Travis Howell | |
svn-id: r17283 | |||
2005-03-29 | Should continue the main loop, not inner loop. | Travis Howell | |
Fixes using sprites in circdemo svn-id: r17282 | |||
2005-03-28 | Check class of object number, not loop. | Travis Howell | |
Cleanup. svn-id: r17272 | |||
2005-03-24 | Rename sprite flags, as suggested by cyx. | Travis Howell | |
svn-id: r17214 | |||
2005-03-23 | some wiz flags renaming | Gregory Montoir | |
svn-id: r17210 | |||
2005-03-17 | Rename sprite functions | Travis Howell | |
svn-id: r17172 | |||
2005-03-17 | Another correction to sprite flags | Travis Howell | |
svn-id: r17171 | |||
2005-03-14 | Rename sprite fields/functions | Travis Howell | |
svn-id: r17136 | |||
2005-03-13 | Rename sprite flags/functions | Travis Howell | |
svn-id: r17119 | |||
2005-03-13 | Rename sprite flags/functions | Travis Howell | |
svn-id: r17116 | |||
2005-03-13 | Correct sprite flags mistake. | Travis Howell | |
svn-id: r17115 | |||
2005-03-11 | Check for negative value | Travis Howell | |
svn-id: r17070 | |||
2005-03-10 | Missing zero. | Travis Howell | |
svn-id: r17063 | |||
2005-03-09 | *** empty log message *** | Travis Howell | |
svn-id: r17046 | |||
2005-03-09 | A few more safety checks | Travis Howell | |
svn-id: r17045 | |||
2005-03-09 | Correct position | Travis Howell | |
svn-id: r17043 | |||
2005-03-08 | Remove unused sprite code, unused by original games. | Travis Howell | |
svn-id: r17038 | |||
2005-03-07 | Should be reverse order, sprite input works now. | Travis Howell | |
svn-id: r17030 | |||
2005-03-07 | Don't change mouse pos. values. | Travis Howell | |
svn-id: r17029 | |||
2005-03-07 | FindSprite should report the spriteId. | Travis Howell | |
svn-id: r17027 |