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path: root/scumm/sprite_he.cpp
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2005-05-09sprite_he.cppGregory Montoir
svn-id: r18010
2005-05-09oopsGregory Montoir
svn-id: r18009
2005-05-09fixed spritesMarkDirtyGregory Montoir
svn-id: r18008
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-04-30Set sprite id & group number for wizImages.Travis Howell
svn-id: r17870
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
Add u32 version variable. svn-id: r17869
2005-04-20Update debug message.Travis Howell
svn-id: r17712
2005-04-20Add some additional details for sprite fields.Travis Howell
Remove the unused sprite/spriteGroup fields. Break old He90+ saves but they aren't stable anyway. svn-id: r17711
2005-04-20Rename wizImage process flag for HE games.Travis Howell
svn-id: r17707
2005-04-20Rename sprite field for HE games.Travis Howell
svn-id: r17706
2005-04-19minor cleanupGregory Montoir
svn-id: r17692
2005-04-15MIN/MAX were in reverse.Travis Howell
svn-id: r17607
2005-04-15Got rid of scaleX and scaleY, previous code was relying on overflow and to ↵Gregory Montoir
get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. svn-id: r17605
2005-04-11MIN() on two different datatypes not allowed...Marcus Comstedt
svn-id: r17551
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-08load/save sprite data in HE90+ games.Travis Howell
svn-id: r17459
2005-04-08OoopsTravis Howell
svn-id: r17451
2005-04-08A few off by 1's.Travis Howell
svn-id: r17448
2005-04-05CleanupTravis Howell
svn-id: r17385
2005-04-03More sprite renamesTravis Howell
svn-id: r17342
2005-04-03Add additional case.Travis Howell
svn-id: r17341
2005-04-02Fix sprite redrawsTravis Howell
svn-id: r17336
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-01Add bits and piecesTravis Howell
More renames svn-id: r17325
2005-04-01Add support for clipping of wizImages.Travis Howell
Add support for altering wizImages. Various renames. svn-id: r17322
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
svn-id: r17312
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
svn-id: r17304
2005-03-29Rename sprite functionsTravis Howell
svn-id: r17285
2005-03-29Add temp. hack for sprite redrawsTravis Howell
svn-id: r17283
2005-03-29Should continue the main loop, not inner loop.Travis Howell
Fixes using sprites in circdemo svn-id: r17282
2005-03-28Check class of object number, not loop.Travis Howell
Cleanup. svn-id: r17272
2005-03-24Rename sprite flags, as suggested by cyx.Travis Howell
svn-id: r17214
2005-03-23some wiz flags renamingGregory Montoir
svn-id: r17210
2005-03-17Rename sprite functionsTravis Howell
svn-id: r17172
2005-03-17Another correction to sprite flagsTravis Howell
svn-id: r17171
2005-03-14Rename sprite fields/functionsTravis Howell
svn-id: r17136
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17119
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17116
2005-03-13Correct sprite flags mistake.Travis Howell
svn-id: r17115
2005-03-11Check for negative valueTravis Howell
svn-id: r17070
2005-03-10Missing zero.Travis Howell
svn-id: r17063
2005-03-09*** empty log message ***Travis Howell
svn-id: r17046
2005-03-09A few more safety checksTravis Howell
svn-id: r17045
2005-03-09Correct positionTravis Howell
svn-id: r17043
2005-03-08Remove unused sprite code, unused by original games.Travis Howell
svn-id: r17038
2005-03-07Should be reverse order, sprite input works now.Travis Howell
svn-id: r17030
2005-03-07Don't change mouse pos. values.Travis Howell
svn-id: r17029
2005-03-07FindSprite should report the spriteId.Travis Howell
svn-id: r17027