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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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string.cpp
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Author
2003-07-19
moved some functions out of scummvm.cpp into more appropriate files; rearrang...
Max Horn
2003-07-19
added vc7 files and fixed warnings. vc6 is no longer supported by me
Paweł Kołodziejski
2003-07-15
proper fix for the small regression caused by my COMI fix last night; this al...
Max Horn
2003-07-15
factored out some duplicate code into a new method translateTextAndPlaySpeech...
Max Horn
2003-07-14
fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
Max Horn
2003-07-13
fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ...
Max Horn
2003-07-13
debug/warning/error all automatically output a newline
Max Horn
2003-07-12
revert change made in rev 1.140 fixes bug 766109
Jonathan Gray
2003-07-02
_talkChannel can legally be 0, too
Max Horn
2003-06-26
hm... this code for initCharset makes more sense, and also seems to match dis...
Max Horn
2003-06-14
Format string/argument mismatch fix.
Torbjörn Andersson
2003-06-12
this camera movement check seems to be new in V4 (or even V5 ?)
Max Horn
2003-06-10
CHARSET_1() should only care about talk sound effects, not ordinary ones,
Torbjörn Andersson
2003-06-09
better (proper? hm...) code to deal with turning of subtitles in V7/V8 games
Max Horn
2003-06-09
Fix for bug #746850 (this change was originally meant to 'fix' turning of sub...
Max Horn
2003-06-09
cleanup
Max Horn
2003-06-08
Fixed recent regression (too many blast texts) in The Dig's end credits and
Torbjörn Andersson
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-05
fix for bug #749355
Max Horn
2003-06-04
Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...
Max Horn
2003-06-02
use enqueueText for FT, too
Max Horn
2003-06-02
moved blast text code to string.cpp
Max Horn
2003-06-01
charset masking fixes, mostly for The Dig (hey I think I finally almost under...
Max Horn
2003-05-31
some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...
Max Horn
2003-05-30
oops
Max Horn
2003-05-30
Use language index for The Dig, too
Max Horn
2003-05-30
continously opening and closing the language.bnd file is rather inefficient. ...
Max Horn
2003-05-30
removed debug output (checked that in by accident)
Max Horn
2003-05-28
cleanup; nasty fix for spanish/italian Dig (using encrypted language.bnd in a...
Max Horn
2003-05-26
more const qualifiers
Max Horn
2003-05-25
oops
Max Horn
2003-05-25
Fixed VC++ warning
Jamieson Christian
2003-05-24
simplified addIntToStack a bit *cough*; added experimental code for the messa...
Max Horn
2003-05-24
don't use _gameDataPath directly; minor cleanup
Max Horn
2003-05-22
renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
Max Horn
2003-05-21
many pedantic warning fixes (and some actual potential buglets fixed, too)
Max Horn
2003-05-21
constness fixes
Max Horn
2003-05-19
fix for bug #739661
Max Horn
2003-05-15
Make use of ScummVM::Rect
Max Horn
2003-05-14
v2 text output tweak
Max Horn
2003-05-14
V2 text drawing
Max Horn
2003-05-12
swapped talkPosX and talkPosY (they were misnamed); factored out some duplica...
Max Horn
2003-05-10
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...
Max Horn
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-04-29
unified Zak256 charset code with the rest; this *might* cause a regression sh...
Max Horn
2003-04-27
drop shadow cleanup
Max Horn
2003-04-27
Patch #728483: EGA LOOM: More text-drawing hackery
Max Horn
2003-04-26
Erik's fix for text output in Loom (and Indy3?)
Max Horn
2003-04-22
script debug messages not just for comi
Jonathan Gray
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