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AgeCommit message (Expand)Author
2003-07-15proper fix for the small regression caused by my COMI fix last night; this al...Max Horn
2003-07-15factored out some duplicate code into a new method translateTextAndPlaySpeech...Max Horn
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
2003-07-13fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ...Max Horn
2003-07-13debug/warning/error all automatically output a newlineMax Horn
2003-07-12revert change made in rev 1.140 fixes bug 766109Jonathan Gray
2003-07-02_talkChannel can legally be 0, tooMax Horn
2003-06-26hm... this code for initCharset makes more sense, and also seems to match dis...Max Horn
2003-06-14Format string/argument mismatch fix.Torbjörn Andersson
2003-06-12this camera movement check seems to be new in V4 (or even V5 ?)Max Horn
2003-06-10CHARSET_1() should only care about talk sound effects, not ordinary ones,Torbjörn Andersson
2003-06-09better (proper? hm...) code to deal with turning of subtitles in V7/V8 gamesMax Horn
2003-06-09Fix for bug #746850 (this change was originally meant to 'fix' turning of sub...Max Horn
2003-06-09cleanupMax Horn
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-05fix for bug #749355Max Horn
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...Max Horn
2003-06-02use enqueueText for FT, tooMax Horn
2003-06-02moved blast text code to string.cppMax Horn
2003-06-01charset masking fixes, mostly for The Dig (hey I think I finally almost under...Max Horn
2003-05-31some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...Max Horn
2003-05-30oopsMax Horn
2003-05-30Use language index for The Dig, tooMax Horn
2003-05-30continously opening and closing the language.bnd file is rather inefficient. ...Max Horn
2003-05-30removed debug output (checked that in by accident)Max Horn
2003-05-28cleanup; nasty fix for spanish/italian Dig (using encrypted language.bnd in a...Max Horn
2003-05-26more const qualifiersMax Horn
2003-05-25oopsMax Horn
2003-05-25Fixed VC++ warningJamieson Christian
2003-05-24simplified addIntToStack a bit *cough*; added experimental code for the messa...Max Horn
2003-05-24don't use _gameDataPath directly; minor cleanupMax Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-21constness fixesMax Horn
2003-05-19fix for bug #739661Max Horn
2003-05-15Make use of ScummVM::RectMax Horn
2003-05-14v2 text output tweakMax Horn
2003-05-14V2 text drawingMax Horn
2003-05-12swapped talkPosX and talkPosY (they were misnamed); factored out some duplica...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-04-29unified Zak256 charset code with the rest; this *might* cause a regression sh...Max Horn
2003-04-27drop shadow cleanupMax Horn
2003-04-27Patch #728483: EGA LOOM: More text-drawing hackeryMax Horn
2003-04-26Erik's fix for text output in Loom (and Indy3?)Max Horn
2003-04-22script debug messages not just for comiJonathan Gray
2003-04-09make zak use correct charsetJonathan Gray
2003-04-08change some stuff back that didn't merge properly when I cvs up'dJonathan Gray