Age | Commit message (Expand) | Author |
2005-03-18 | Applies to drawString() too. | Travis Howell |
2005-03-18 | Add string height override for loom | Travis Howell |
2005-03-13 | Don't apply to HE100, it breaks credits in pajama. | Travis Howell |
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int... | Max Horn |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-01-22 | Fix regression, bug #1107125 | Travis Howell |
2005-01-02 | Fix for bug #1082154 (MM V2 (German): incorrect text presentation) | Max Horn |
2005-01-02 | Removed printf() that I assume was committed by mistake. | Torbjörn Andersson |
2005-01-02 | MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ... | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-11-22 | Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.... | Max Horn |
2004-10-23 | Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) | Max Horn |
2004-10-22 | Whitespace | Torbjörn Andersson |
2004-10-01 | cleanup | Max Horn |
2004-09-29 | cleanup | Max Horn |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-25 | Limit to HE games | Travis Howell |
2004-09-19 | Actually check if a sound is active, if the sound is outside music engine. | Travis Howell |
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of t... | Max Horn |
2004-09-18 | Added ScummEngine::printString() convenience method; changed enqueueText to c... | Max Horn |
2004-09-13 | Debug code strings should use string num, not var num. | Travis Howell |
2004-09-12 | Skip speech name in subtitles. | Travis Howell |
2004-08-31 | Add HE version 80 to avoid additional game ids | Travis Howell |
2004-08-29 | Clean up | Travis Howell |
2004-08-29 | Add some charset codes for HE 7.2 gasmes | Travis Howell |
2004-08-27 | HE 7.2 games use difference charset codes, skip for now. | Travis Howell |
2004-08-26 | HE 7.2 games use @ as charset code | Travis Howell |
2004-08-22 | Original games used blastTextQueue size of 50. | Travis Howell |
2004-08-21 | Removed some obsolete TODO comments | Max Horn |
2004-08-18 | Correction from disasm. | Travis Howell |
2004-08-15 | Add patch for: | Travis Howell |
2004-08-14 | Fix regression in The Dig (object desc shadows had wrong color) | Max Horn |
2004-08-14 | cleanup | Max Horn |
2004-08-14 | Wrong order | Travis Howell |
2004-08-14 | Fix loadCharset failures for computer terminals in FT. | Travis Howell |
2004-08-13 | Ooos | Travis Howell |
2004-08-12 | Fix FOA regression I caused. | Travis Howell |
2004-08-09 | Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene | Travis Howell |
2004-08-08 | Remove these warnings -- no reports came in all the time anyway, and things s... | Max Horn |
2004-08-02 | WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken... | Max Horn |
2004-08-02 | Fix for bug #896060 (DIG: Two sentences spoken at once); might cause regressi... | Max Horn |
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ad... | Max Horn |
2004-07-24 | Remove lefts overs of old hack | Travis Howell |
2004-07-24 | Corrtection from disasm., mouth sync uses speech timing. | Travis Howell |
2004-07-22 | Only used in scumm5 and later. | Travis Howell |
2004-07-18 | Too many newlines | Max Horn |
2004-07-16 | Fix bugs: | Travis Howell |
2004-07-15 | Use VAR_DEFAULT_TALK_DELAY | Travis Howell |
2004-07-15 | Actually use actor talkScript when required. | Travis Howell |
2004-07-10 | Full Throttle handles verb differently | Travis Howell |