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2004-04-09revertPaweł Kołodziejski
svn-id: r13523
2004-04-09refreshScripts only for full game dig, and cmi demoPaweł Kołodziejski
svn-id: r13522
2004-04-09-fix for dig demoPaweł Kołodziejski
-handle some music opcodes without filename svn-id: r13514
2004-04-09back refreshScript only for DIG, add stopping music while changing bundlePaweł Kołodziejski
svn-id: r13513
2004-04-09refreshScript was wrong usedPaweł Kołodziejski
svn-id: r13512
2004-04-09correction for stoping sequencePaweł Kołodziejski
svn-id: r13511
2004-04-09rename to _nextSeqToPlayPaweł Kołodziejski
svn-id: r13510
2004-04-08Fix for bugs #929722 (MI2: Difficulty selection screen regression) and ↵Max Horn
#930385 (Subtitles are not shown correctly) by changing restoreCharsetBg() to only restore the screen area which is actually masked by text svn-id: r13508
2004-04-08Record on which virtual screen we last drew masked textMax Horn
svn-id: r13507
2004-04-08cleanupMax Horn
svn-id: r13506
2004-04-08seems it is 'endianness' and not 'endianess'Max Horn
svn-id: r13504
2004-04-08another fixPaweł Kołodziejski
svn-id: r13503
2004-04-08fix for music codePaweł Kołodziejski
svn-id: r13502
2004-04-08fix for region codePaweł Kołodziejski
svn-id: r13501
2004-04-08Can't do that on PalmOS, exit is event basedChris Apers
svn-id: r13499
2004-04-08Semi-experimental change: revised _hasMask handling -> simpler code (after ↵Max Horn
removing those FIXME's that is :-), which should still produce identical results (let's wait for the regressions rolling in :-) svn-id: r13498
2004-04-07ops and forgot :)Paweł Kołodziejski
svn-id: r13496
2004-04-07corections to music codePaweł Kołodziejski
svn-id: r13492
2004-04-06cleanupMax Horn
svn-id: r13490
2004-04-06- split imuse digital code,Paweł Kołodziejski
- cleanup a little, - added pool method for FT voc sample from resource, - make struct sync, jump, regions dynamic memory allocation svn-id: r13486
2004-04-06voice_volume is now speech_volumeMax Horn
svn-id: r13485
2004-04-06Changed "voice_volume" to "speech_volume" for consistency with the BrokenTorbjörn Andersson
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483
2004-04-06that is not needed anymorePaweł Kołodziejski
svn-id: r13481
2004-04-06that is not needed anymorePaweł Kołodziejski
svn-id: r13480
2004-04-06Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be ↵Max Horn
negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them svn-id: r13478
2004-04-05Replaced FIXME with proper explanation and code (the previous hack was ↵Max Horn
actually correct, just incomplete) svn-id: r13477
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better ↵Max Horn
what it does svn-id: r13476
2004-04-05Paranoid fix for potential 64bit issue; some possibly useful debug output addedMax Horn
svn-id: r13474
2004-04-05remove usage VAR_SYNC. in scripts used only one time, it's set to 0Paweł Kołodziejski
svn-id: r13472
2004-04-05there is no imuse in he enginePaweł Kołodziejski
svn-id: r13470
2004-04-05removed exception for no used nut fontPaweł Kołodziejski
svn-id: r13469
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted ↵Paweł Kołodziejski
volume groups control svn-id: r13468
2004-04-05pedantic const correctionMax Horn
svn-id: r13467
2004-04-04these debug() calls look as if they should be debugC() callsMax Horn
svn-id: r13466
2004-04-04Fix signedness issue (lead to incorred address computations on 64 bit machines)Max Horn
svn-id: r13465
2004-04-04Removed CharsetRenderer::_mask (this was used to optimize charset mask ↵Max Horn
handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others svn-id: r13464
2004-04-04Added TODO/FIXME commentMax Horn
svn-id: r13463
2004-04-04My recent change to _draw_bottom caused a regression in The Dig (and maybe ↵Max Horn
elsewhere). Ah well, probably better to draw one line more than one line less anyway svn-id: r13462
2004-04-04Implement V8 queryQuit opcodeMax Horn
svn-id: r13461
2004-04-04Fix for last part of bug #766749 (COMI: Text should not always have a ↵Max Horn
shadow): do not draw shadow for charset 3 svn-id: r13460
2004-04-04allow disabling of text shadow in NUT font rendererMax Horn
svn-id: r13459
2004-04-04let compiler optimize code better <g>Max Horn
svn-id: r13458
2004-04-04Exit quietly if we just told the user we are going to exit; no need to call ↵Max Horn
error() (which pops up the console etc.) svn-id: r13456
2004-04-04Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS ↵Max Horn
codec 16 honor the charset mask svn-id: r13455
2004-04-04got rid of _msgPtrToAdd; slightly improved error checking in addMessageToStack()Max Horn
svn-id: r13454
2004-04-03Fix for bugs #915586, #905856, part of bug #766749 (COMI: Bug with text ↵Max Horn
being printed on the edge of the screen) svn-id: r13452
2004-04-03cleanupMax Horn
svn-id: r13450
2004-04-03fixed hypothetical off-by-one error when computing _draw_bottom (a ↵Max Horn
semantical problem: _draw_bottom is supposed to be the bottom most pixel which is actually drawn; in the other case, it's top+height, i.e. one pixel *below* that last drawn pixel row. In addition, some cleanup svn-id: r13449
2004-04-03cleanup StringTab stuffMax Horn
svn-id: r13448
2004-04-03Fix for bug #896844 (DIG: Missing subtitle at the lab console)Max Horn
svn-id: r13446