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2003-12-17cleanupMax Horn
svn-id: r11720
2003-12-17Fix for bug #860823 (ZAK: Actors not updating)Max Horn
svn-id: r11719
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
svn-id: r11718
2003-12-17Fix compile for now, I hope this is right.Travis Howell
svn-id: r11702
2003-12-17Fix restart key in fm towns gamesTravis Howell
svn-id: r11700
2003-12-16 o Another batch of proper variables namingEugene Sandulenko
o Implemented support functions for every scene o Started work on IACT containing scenes IACT for insane would be INSANE Action rater that IMUSE Action svn-id: r11691
2003-12-16Fix for bug #856624, "FT: '.' key wipes out conversation responses".Torbjörn Andersson
svn-id: r11678
2003-12-15indentionMax Horn
svn-id: r11663
2003-12-15Fix for bug #751670, thanks to MadMoose (I am not quite happy with the ↵Max Horn
situation, but hey, at least this helps :-) svn-id: r11662
2003-12-15Add commentTravis Howell
svn-id: r11661
2003-12-15Ooops, wrong bug id.Travis Howell
svn-id: r11660
2003-12-15Add commentTravis Howell
svn-id: r11659
2003-12-15Removed obsolete stuffsChris Apers
svn-id: r11657
2003-12-15Stops zak losing his body.Travis Howell
svn-id: r11654
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
svn-id: r11653
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
svn-id: r11650
2003-12-15Detect restart key in v1-v2 games and use confirmation.Travis Howell
svn-id: r11648
2003-12-15fixed warningPaweł Kołodziejski
svn-id: r11646
2003-12-15 o Outstanding seeking bug is fixedEugene Sandulenko
o Killed many bugs in actors' handlers o Implemented rest of the actors svn-id: r11643
2003-12-14Let's spell it out: c-o-d-e r-e-u-s-e :-)Max Horn
svn-id: r11640
2003-12-14OoopsTravis Howell
svn-id: r11636
2003-12-14Always confirm restartTravis Howell
svn-id: r11635
2003-12-14Enable restart key in later games.Travis Howell
We could use a confirmation dialog. svn-id: r11633
2003-12-14Reset actors in restart()Travis Howell
svn-id: r11632
2003-12-14WinCE GUI fixesNicolas Bacca
svn-id: r11630
2003-12-14More Amiga sound updates from tsuteiuQ:Travis Howell
Adds another sound effect for zak Cleans up end-of-song handling in v3 games svn-id: r11629
2003-12-14 o Made mouse more responsiveEugene Sandulenko
o Cleanup svn-id: r11628
2003-12-14 o Mouse support addedEugene Sandulenko
o Fix bug with enemy not approaching Ben svn-id: r11627
2003-12-14Full Thorttle should stop all music when changing rooms.Travis Howell
svn-id: r11626
2003-12-14Set vars to 0 on startup.Travis Howell
svn-id: r11625
2003-12-13cleanupMax Horn
svn-id: r11620
2003-12-13* don't call a variable 'bit' which stores a byte'Max Horn
* fix off-by-one loop length * loopStart seems to be specified in samples, not bytes, fixing that (but I don't know of any place where I could test it...) * Indy3Towns uses sound type 255, not 1, for Euphony music, it seems empirically * print a warning if we encounter an unknown/unsupported sound sub-type svn-id: r11618
2003-12-13patch #858731 to work around MSVC6 compiler bugsMax Horn
svn-id: r11616
2003-12-13Fix regressions.Travis Howell
svn-id: r11615
2003-12-13fixed warningsPaweł Kołodziejski
svn-id: r11613
2003-12-13 o Fix bug which crashed scummvm in some casesEugene Sandulenko
svn-id: r11611
2003-12-13 o first scene is completable, although it seems to me that enemy movingEugene Sandulenko
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-12 o Fixed playback. Now you see Ben fallingEugene Sandulenko
o Next batch of enemy code implemented o Cleanup svn-id: r11595
2003-12-11Fix for bug #858262 (Note: casting to GUI::OptionsDialog* is wrong, it leads ↵Max Horn
to incorrect vtable access svn-id: r11587
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-12-11An 'Cancel' button is pointless for errors.Travis Howell
svn-id: r11565
2003-12-10Removed #include "midiparser.h". It was only there for the early Humongeous ↵Jamieson Christian
XMIDI hacks. svn-id: r11557
2003-12-10 o CleanupEugene Sandulenko
o Enemies' bikes started to show svn-id: r11548
2003-12-09Changed notation involving more than one set of double colons ::Jamieson Christian
MSVC6 can't handle such notation, so simplification or notation tricks must be employed to keep it happy. svn-id: r11539
2003-12-09Fixed bug with Ben's animation disappearing at max horizontal speed.Eugene Sandulenko
svn-id: r11537
2003-12-09Add preliminary support for Mac FT demo insane.Eugene Sandulenko
svn-id: r11536
2003-12-08Now Ben is visible, but kicking animation because of some bug is not visibleEugene Sandulenko
at speed = +3. To reach first insane scene press ESC during non-interactive scene to skip seek error. svn-id: r11531
2003-12-08fixed warningsPaweł Kołodziejski
svn-id: r11529
2003-12-08First INSANE scene started to show up things. Actually you can controlEugene Sandulenko
Ben by keyboard and crash. Video looping is still buggy and may crash scummvm. Also whole scene looping is disabled and you get forwarded to next scene. Graphics glitches, Ben has just corpse and opponent is not drawn at all. Smush player was extended with video seeking methods, although incomplete. svn-id: r11527