Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-17 | cleanup | Max Horn | |
svn-id: r11720 | |||
2003-12-17 | Fix for bug #860823 (ZAK: Actors not updating) | Max Horn | |
svn-id: r11719 | |||
2003-12-17 | Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) | Max Horn | |
svn-id: r11718 | |||
2003-12-17 | Fix compile for now, I hope this is right. | Travis Howell | |
svn-id: r11702 | |||
2003-12-17 | Fix restart key in fm towns games | Travis Howell | |
svn-id: r11700 | |||
2003-12-16 | o Another batch of proper variables naming | Eugene Sandulenko | |
o Implemented support functions for every scene o Started work on IACT containing scenes IACT for insane would be INSANE Action rater that IMUSE Action svn-id: r11691 | |||
2003-12-16 | Fix for bug #856624, "FT: '.' key wipes out conversation responses". | Torbjörn Andersson | |
svn-id: r11678 | |||
2003-12-15 | indention | Max Horn | |
svn-id: r11663 | |||
2003-12-15 | Fix for bug #751670, thanks to MadMoose (I am not quite happy with the ↵ | Max Horn | |
situation, but hey, at least this helps :-) svn-id: r11662 | |||
2003-12-15 | Add comment | Travis Howell | |
svn-id: r11661 | |||
2003-12-15 | Ooops, wrong bug id. | Travis Howell | |
svn-id: r11660 | |||
2003-12-15 | Add comment | Travis Howell | |
svn-id: r11659 | |||
2003-12-15 | Removed obsolete stuffs | Chris Apers | |
svn-id: r11657 | |||
2003-12-15 | Stops zak losing his body. | Travis Howell | |
svn-id: r11654 | |||
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell | |
svn-id: r11653 | |||
2003-12-15 | Small color table correction for demo mode of v1 maniac | Travis Howell | |
svn-id: r11650 | |||
2003-12-15 | Detect restart key in v1-v2 games and use confirmation. | Travis Howell | |
svn-id: r11648 | |||
2003-12-15 | fixed warning | Paweł Kołodziejski | |
svn-id: r11646 | |||
2003-12-15 | o Outstanding seeking bug is fixed | Eugene Sandulenko | |
o Killed many bugs in actors' handlers o Implemented rest of the actors svn-id: r11643 | |||
2003-12-14 | Let's spell it out: c-o-d-e r-e-u-s-e :-) | Max Horn | |
svn-id: r11640 | |||
2003-12-14 | Ooops | Travis Howell | |
svn-id: r11636 | |||
2003-12-14 | Always confirm restart | Travis Howell | |
svn-id: r11635 | |||
2003-12-14 | Enable restart key in later games. | Travis Howell | |
We could use a confirmation dialog. svn-id: r11633 | |||
2003-12-14 | Reset actors in restart() | Travis Howell | |
svn-id: r11632 | |||
2003-12-14 | WinCE GUI fixes | Nicolas Bacca | |
svn-id: r11630 | |||
2003-12-14 | More Amiga sound updates from tsuteiuQ: | Travis Howell | |
Adds another sound effect for zak Cleans up end-of-song handling in v3 games svn-id: r11629 | |||
2003-12-14 | o Made mouse more responsive | Eugene Sandulenko | |
o Cleanup svn-id: r11628 | |||
2003-12-14 | o Mouse support added | Eugene Sandulenko | |
o Fix bug with enemy not approaching Ben svn-id: r11627 | |||
2003-12-14 | Full Thorttle should stop all music when changing rooms. | Travis Howell | |
svn-id: r11626 | |||
2003-12-14 | Set vars to 0 on startup. | Travis Howell | |
svn-id: r11625 | |||
2003-12-13 | cleanup | Max Horn | |
svn-id: r11620 | |||
2003-12-13 | * don't call a variable 'bit' which stores a byte' | Max Horn | |
* fix off-by-one loop length * loopStart seems to be specified in samples, not bytes, fixing that (but I don't know of any place where I could test it...) * Indy3Towns uses sound type 255, not 1, for Euphony music, it seems empirically * print a warning if we encounter an unknown/unsupported sound sub-type svn-id: r11618 | |||
2003-12-13 | patch #858731 to work around MSVC6 compiler bugs | Max Horn | |
svn-id: r11616 | |||
2003-12-13 | Fix regressions. | Travis Howell | |
svn-id: r11615 | |||
2003-12-13 | fixed warnings | Paweł Kołodziejski | |
svn-id: r11613 | |||
2003-12-13 | o Fix bug which crashed scummvm in some cases | Eugene Sandulenko | |
svn-id: r11611 | |||
2003-12-13 | o first scene is completable, although it seems to me that enemy moving | Eugene Sandulenko | |
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-12 | o Fixed playback. Now you see Ben falling | Eugene Sandulenko | |
o Next batch of enemy code implemented o Cleanup svn-id: r11595 | |||
2003-12-11 | Fix for bug #858262 (Note: casting to GUI::OptionsDialog* is wrong, it leads ↵ | Max Horn | |
to incorrect vtable access svn-id: r11587 | |||
2003-12-11 | Add option to enable copy protection in SCUMM games, which ScummVM disable ↵ | Travis Howell | |
it by default. svn-id: r11571 | |||
2003-12-11 | An 'Cancel' button is pointless for errors. | Travis Howell | |
svn-id: r11565 | |||
2003-12-10 | Removed #include "midiparser.h". It was only there for the early Humongeous ↵ | Jamieson Christian | |
XMIDI hacks. svn-id: r11557 | |||
2003-12-10 | o Cleanup | Eugene Sandulenko | |
o Enemies' bikes started to show svn-id: r11548 | |||
2003-12-09 | Changed notation involving more than one set of double colons :: | Jamieson Christian | |
MSVC6 can't handle such notation, so simplification or notation tricks must be employed to keep it happy. svn-id: r11539 | |||
2003-12-09 | Fixed bug with Ben's animation disappearing at max horizontal speed. | Eugene Sandulenko | |
svn-id: r11537 | |||
2003-12-09 | Add preliminary support for Mac FT demo insane. | Eugene Sandulenko | |
svn-id: r11536 | |||
2003-12-08 | Now Ben is visible, but kicking animation because of some bug is not visible | Eugene Sandulenko | |
at speed = +3. To reach first insane scene press ESC during non-interactive scene to skip seek error. svn-id: r11531 | |||
2003-12-08 | fixed warnings | Paweł Kołodziejski | |
svn-id: r11529 | |||
2003-12-08 | First INSANE scene started to show up things. Actually you can control | Eugene Sandulenko | |
Ben by keyboard and crash. Video looping is still buggy and may crash scummvm. Also whole scene looping is disabled and you get forwarded to next scene. Graphics glitches, Ben has just corpse and opponent is not drawn at all. Smush player was extended with video seeking methods, although incomplete. svn-id: r11527 |