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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-10-16
Add missing function for getWizData.
Travis Howell
2005-10-16
Correct heversion for updated dog-on-a-stick.
Eugene Sandulenko
2005-10-15
Correct MD5
Eugene Sandulenko
2005-10-15
Try do display the virtual keyboard only when a string input widget has focus.
Marcus Comstedt
2005-10-15
Several later HE games use sprites for subtitles.
Travis Howell
2005-10-15
Unified mouse pos update code
Max Horn
2005-10-15
Use delay, not value in setSpriteGeneralProperty.
Travis Howell
2005-10-15
Avoid conflicting VARS.
Travis Howell
2005-10-15
Reset inventory offset when restarting V1/V2 games.
Travis Howell
2005-10-15
Set inital room width and height.
Travis Howell
2005-10-15
Add extra case for 3DO fbpack.
Travis Howell
2005-10-15
Ooops, remove debug output.
Travis Howell
2005-10-15
Fix regression, resID shouldn't beint16.
Travis Howell
2005-10-14
Added SYMBIAN32 defines for touchscreen navigation
Lars Persson
2005-10-14
Added Symbian #idefine
Lars Persson
2005-10-14
Slightly better that way.
Gregory Montoir
2005-10-14
Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is eq...
Gregory Montoir
2005-10-14
Adjust array ids in HE80+ games, to match original.
Travis Howell
2005-10-14
Removed very old GP32 hack (any new port would have to revise this code anywa...
Max Horn
2005-10-14
Don't hardcode platform code strings
Max Horn
2005-10-14
loadFlObject() should use object index, when checking if object is already lo...
Travis Howell
2005-10-14
HE games store and restore locked FlObjects between rooms.
Travis Howell
2005-10-13
Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybe
Eugene Sandulenko
2005-10-13
Add possibility to see exact md5s of your game and save when they don't
Eugene Sandulenko
2005-10-13
Improved savefile error handling:
Marcus Comstedt
2005-10-13
This message is much too annoying to be a printf(). I should know -- I
Torbjörn Andersson
2005-10-13
It should not be a fatal error if allocate_part() fails. As far as I
Torbjörn Andersson
2005-10-13
Objects were not been swapped in HE games.
Travis Howell
2005-10-12
o Add fate to obsolete targets. It was just an oversight
Eugene Sandulenko
2005-10-12
Fix bug #1316605 "DIG: some saved games crash scummvm". Actually it's
Eugene Sandulenko
2005-10-12
PalmOS : Reorder resource file names so that I can save data segment space
Chris Apers
2005-10-12
Updated info savegame chunk:
Johannes Schickel
2005-10-12
Revert last change and add a safe work around for bug.
Travis Howell
2005-10-12
Reverted default case error in o5_resourceRoutines to a warning, in order to ...
James Brown
2005-10-11
Update
Travis Howell
2005-10-10
Fix problematic md5. A space character sneaked in.
Eugene Sandulenko
2005-10-10
Fix regression with samnmax floppy. Game just crashed on resources opening.
Eugene Sandulenko
2005-10-08
PalmOS: fixed compiler problem
Chris Apers
2005-10-08
PalmOS stuff
Chris Apers
2005-10-08
PalmOS : fixed 68K link
Chris Apers
2005-10-08
- PalmOS stuffs
Chris Apers
2005-10-08
Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODE
Chris Apers
2005-10-08
revert previous changes related to #ifdefs
Chris Apers
2005-10-08
revert previous changes related to #ifdefs
Chris Apers
2005-10-08
More DISABLE_SCUMM_7_8
Chris Apers
2005-10-05
Revert
Travis Howell
2005-10-05
Update
Travis Howell
2005-10-02
Update
Travis Howell
2005-10-02
Basic verb display for C64 maniac.
Travis Howell
2005-10-02
Inventory works in Macintosh version of indy3 now.
Travis Howell
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