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AgeCommit message (Expand)Author
2005-10-16Add missing function for getWizData.Travis Howell
2005-10-16Correct heversion for updated dog-on-a-stick.Eugene Sandulenko
2005-10-15Correct MD5Eugene Sandulenko
2005-10-15Try do display the virtual keyboard only when a string input widget has focus.Marcus Comstedt
2005-10-15Several later HE games use sprites for subtitles.Travis Howell
2005-10-15Unified mouse pos update codeMax Horn
2005-10-15Use delay, not value in setSpriteGeneralProperty.Travis Howell
2005-10-15Avoid conflicting VARS.Travis Howell
2005-10-15Reset inventory offset when restarting V1/V2 games.Travis Howell
2005-10-15Set inital room width and height.Travis Howell
2005-10-15Add extra case for 3DO fbpack.Travis Howell
2005-10-15Ooops, remove debug output.Travis Howell
2005-10-15Fix regression, resID shouldn't beint16.Travis Howell
2005-10-14Added SYMBIAN32 defines for touchscreen navigationLars Persson
2005-10-14Added Symbian #idefineLars Persson
2005-10-14Slightly better that way.Gregory Montoir
2005-10-14Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is eq...Gregory Montoir
2005-10-14Adjust array ids in HE80+ games, to match original.Travis Howell
2005-10-14Removed very old GP32 hack (any new port would have to revise this code anywa...Max Horn
2005-10-14Don't hardcode platform code stringsMax Horn
2005-10-14loadFlObject() should use object index, when checking if object is already lo...Travis Howell
2005-10-14HE games store and restore locked FlObjects between rooms.Travis Howell
2005-10-13Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybeEugene Sandulenko
2005-10-13Add possibility to see exact md5s of your game and save when they don'tEugene Sandulenko
2005-10-13Improved savefile error handling:Marcus Comstedt
2005-10-13This message is much too annoying to be a printf(). I should know -- ITorbjörn Andersson
2005-10-13It should not be a fatal error if allocate_part() fails. As far as ITorbjörn Andersson
2005-10-13Objects were not been swapped in HE games.Travis Howell
2005-10-12o Add fate to obsolete targets. It was just an oversightEugene Sandulenko
2005-10-12Fix bug #1316605 "DIG: some saved games crash scummvm". Actually it'sEugene Sandulenko
2005-10-12PalmOS : Reorder resource file names so that I can save data segment spaceChris Apers
2005-10-12Updated info savegame chunk:Johannes Schickel
2005-10-12Revert last change and add a safe work around for bug.Travis Howell
2005-10-12Reverted default case error in o5_resourceRoutines to a warning, in order to ...James Brown
2005-10-11UpdateTravis Howell
2005-10-10Fix problematic md5. A space character sneaked in.Eugene Sandulenko
2005-10-10Fix regression with samnmax floppy. Game just crashed on resources opening.Eugene Sandulenko
2005-10-08PalmOS: fixed compiler problemChris Apers
2005-10-08PalmOS stuffChris Apers
2005-10-08PalmOS : fixed 68K linkChris Apers
2005-10-08- PalmOS stuffsChris Apers
2005-10-08Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODEChris Apers
2005-10-08revert previous changes related to #ifdefsChris Apers
2005-10-08revert previous changes related to #ifdefsChris Apers
2005-10-08More DISABLE_SCUMM_7_8Chris Apers
2005-10-05RevertTravis Howell
2005-10-05UpdateTravis Howell
2005-10-02UpdateTravis Howell
2005-10-02Basic verb display for C64 maniac.Travis Howell
2005-10-02Inventory works in Macintosh version of indy3 now.Travis Howell