Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-18 | Applies to drawString() too. | Travis Howell | |
svn-id: r17181 | |||
2005-03-18 | Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support | Eugene Sandulenko | |
those. Also made file name substitution a general thing so we can eventually get rid of monkey1 target et al. svn-id: r17179 | |||
2005-03-18 | Add string height override for loom | Travis Howell | |
svn-id: r17178 | |||
2005-03-17 | Missed HE100 | Travis Howell | |
svn-id: r17176 | |||
2005-03-17 | Add HE72 version of file rename opcode | Travis Howell | |
svn-id: r17175 | |||
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell | |
svn-id: r17174 | |||
2005-03-17 | Rename sprite functions | Travis Howell | |
svn-id: r17172 | |||
2005-03-17 | Another correction to sprite flags | Travis Howell | |
svn-id: r17171 | |||
2005-03-17 | NES cursor fixes from Quitetust. No need to use separate palette. | Eugene Sandulenko | |
svn-id: r17170 | |||
2005-03-17 | Tile-based NES cursor for MM NES. | Eugene Sandulenko | |
svn-id: r17169 | |||
2005-03-16 | Last line of verbs work in NES maniac now. | Travis Howell | |
svn-id: r17166 | |||
2005-03-16 | First attempt to fix charset colors. | Eugene Sandulenko | |
svn-id: r17165 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-03-16 | Actor position fix for NES maniac, from Quietust | Travis Howell | |
svn-id: r17163 | |||
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko | |
svn-id: r17162 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-15 | Use better variable names... | Max Horn | |
svn-id: r17160 | |||
2005-03-15 | Properly wipe out animation trails in MM NES. It appeared that it | Eugene Sandulenko | |
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159 | |||
2005-03-15 | oops | Eugene Sandulenko | |
svn-id: r17158 | |||
2005-03-15 | Add md5's of all known MM NES versions. | Eugene Sandulenko | |
svn-id: r17157 | |||
2005-03-15 | Minor NES-related fixes | Eugene Sandulenko | |
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156 | |||
2005-03-15 | Fix Bug #1163202 (music never stops). Some code cleanup. | Jochen Hoenicke | |
svn-id: r17155 | |||
2005-03-15 | Weakened the low pass filter (thanks to tbcarey who compared it with a real ↵ | Jochen Hoenicke | |
PCjr) svn-id: r17154 | |||
2005-03-15 | fixed compilation for emsvc4 | Paweł Kołodziejski | |
svn-id: r17153 | |||
2005-03-15 | inproper hack for compilation with emsvc4. i don't know how to fix it: | Paweł Kołodziejski | |
"'GUI::Dialog::open' : illegal call of non-static member function" svn-id: r17151 | |||
2005-03-15 | fixed compilation for emsvc4 | Paweł Kołodziejski | |
svn-id: r17150 | |||
2005-03-15 | Whitespace | Torbjörn Andersson | |
svn-id: r17149 | |||
2005-03-15 | Doesn't apply to NES maniac. | Travis Howell | |
svn-id: r17148 | |||
2005-03-15 | Patch from Quietust: | Travis Howell | |
Fix room scrolling in NES maniac. svn-id: r17147 | |||
2005-03-15 | Fix verbs position in NES maniac for now. | Travis Howell | |
svn-id: r17146 | |||
2005-03-15 | Patch from Quietust: | Travis Howell | |
Animated costumes for NES maniac. svn-id: r17145 | |||
2005-03-15 | Update MM NES md5 due to changed index file. | Eugene Sandulenko | |
svn-id: r17144 | |||
2005-03-15 | First (unsuccessful) attempt to make NES costume animation work. | Eugene Sandulenko | |
svn-id: r17143 | |||
2005-03-15 | Change this one too. | Travis Howell | |
svn-id: r17142 | |||
2005-03-15 | Patch from Quietust. Fix NES sprites colors and optimize sprite drawing | Eugene Sandulenko | |
routine. svn-id: r17141 | |||
2005-03-15 | VAR_CUTSCENEEXIT_KEY uses different value in NES maniac | Travis Howell | |
svn-id: r17140 | |||
2005-03-15 | Actually draw NES costumes. | Eugene Sandulenko | |
svn-id: r17139 | |||
2005-03-15 | Off by one. | Travis Howell | |
svn-id: r17138 | |||
2005-03-14 | First attempt to draw NES sprites. There are these problems: | Eugene Sandulenko | |
o Position is not correct o Colors are wrong o No animation o They're not wiped out correctly, maybe because of first problem svn-id: r17137 | |||
2005-03-14 | Rename sprite fields/functions | Travis Howell | |
svn-id: r17136 | |||
2005-03-14 | Fixed GCC warning about unused variables. | Torbjörn Andersson | |
svn-id: r17135 | |||
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko | |
svn-id: r17133 | |||
2005-03-13 | Rename sprite flags/functions | Travis Howell | |
svn-id: r17119 | |||
2005-03-13 | Rename sprite flags/functions | Travis Howell | |
svn-id: r17116 | |||
2005-03-13 | Correct sprite flags mistake. | Travis Howell | |
svn-id: r17115 | |||
2005-03-13 | Fix spyozon regression | Travis Howell | |
svn-id: r17113 | |||
2005-03-13 | Don't apply to HE100, it breaks credits in pajama. | Travis Howell | |
svn-id: r17112 | |||
2005-03-13 | Scripts flags difference in HE100 needed in a few more opcodes. | Travis Howell | |
svn-id: r17111 | |||
2005-03-13 | A few extra bits | Travis Howell | |
svn-id: r17110 | |||
2005-03-12 | Add missing case for getObjectData | Travis Howell | |
svn-id: r17109 |