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2003-05-31apply V6 elevation change to V8, tooMax Horn
svn-id: r8186
2003-05-31Made thread-safe.Jochen Hoenicke
PCjr support. Rewrote the generator, so I can reuse more code between PCjr and speaker output. Added function to set master volume and to switch between PCjr and speaker. svn-id: r8185
2003-05-31fix for part of bug #630570Max Horn
svn-id: r8183
2003-05-31some box debugging codeMax Horn
svn-id: r8182
2003-05-31ah well. just get rid of this again. this fixes some actor freezes in The ↵Max Horn
Dig statue room, and shouldn't be necessary anymore anyway svn-id: r8181
2003-05-31don't be so verbose on low debug levelsMax Horn
svn-id: r8180
2003-05-31added box matrix debug commandMax Horn
svn-id: r8179
2003-05-31renamed walk_script/talk_script -> walkScript/talkScriptMax Horn
svn-id: r8178
2003-05-31perform y ciping for box polygons, too (avoids crashes)Max Horn
svn-id: r8177
2003-05-31fixed debugger command params bugMax Horn
svn-id: r8176
2003-05-31Amiga specific code is only require for Amiga versions of indy4 and monkey2Travis Howell
svn-id: r8175
2003-05-31Fix typo in previous commitTorbjörn Andersson
svn-id: r8174
2003-05-31Set the "machine speed" variable for V2 games. I think it's safe to assumeTorbjörn Andersson
that modern hardware will handle the more elaborate version of the EGA Zak intro without any problems. svn-id: r8173
2003-05-31fixed mismatch between declaration and implementationMax Horn
svn-id: r8172
2003-05-31some setObjectName changes. I'd really like to switch V2-V5 to use ↵Max Horn
rtObjectName resources, too svn-id: r8171
2003-05-31FIXME comment addedMax Horn
svn-id: r8170
2003-05-31cleanupMax Horn
svn-id: r8169
2003-05-31Added missing random freqmod entries (water doesn't beep anymore :)Jochen Hoenicke
Removed extra newlines from debugging output. svn-id: r8166
2003-05-31Cleaned up the sample generator.Jochen Hoenicke
Added support for new opcodes as they are in Loom. I didn't enable Loom sound, as there are some issues (indyega, loomdemo) that need to be resolved first. svn-id: r8165
2003-05-31fixed bug #739560: COMI: crash at start of part IIIMax Horn
svn-id: r8162
2003-05-31make some stuff privateMax Horn
svn-id: r8161
2003-05-30oopsMax Horn
svn-id: r8160
2003-05-30Use language index for The Dig, tooMax Horn
svn-id: r8159
2003-05-30continously opening and closing the language.bnd file is rather inefficient. ↵Max Horn
It's about 400k, though... svn-id: r8158
2003-05-30Workaround for bug #746349Max Horn
svn-id: r8157
2003-05-30more costume cleanup. soone we should be able to merger AKOS codec1 and the ↵Max Horn
old costume code svn-id: r8155
2003-05-30some cheap doxygen docs; cleanupMax Horn
svn-id: r8154
2003-05-30use decompressBomp instead of smush_decode_codec1Max Horn
svn-id: r8153
2003-05-30made decompressBomp use bompDecodeLineMax Horn
svn-id: r8152
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
svn-id: r8151
2003-05-30cleanupMax Horn
svn-id: r8150
2003-05-30code unificationMax Horn
svn-id: r8146
2003-05-30cleanupMax Horn
svn-id: r8145
2003-05-30modified o5_getClosestObjActor to find actors/objects more than 255 pixels awayMax Horn
svn-id: r8143
2003-05-30Modified version of erik's patch #745986: Experimental V2 mouseover stuffMax Horn
svn-id: r8142
2003-05-30V2 verb highlighting (good one, erik :-)Max Horn
svn-id: r8140
2003-05-30cleanup; removed last horizontal bound check from updateDirtyRect -> now all ↵Max Horn
the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases) svn-id: r8129
2003-05-30removed more harmful clippingMax Horn
svn-id: r8128
2003-05-30removed debug output (checked that in by accident)Max Horn
svn-id: r8127
2003-05-30rewrote Actor::needBgReset related code (this could cause regressions...)Max Horn
svn-id: r8126
2003-05-30this clip is bad: it's not needed (we clip later anyway), and it clips too muchMax Horn
svn-id: r8125
2003-05-30fix The Dig 'hang' regressionMax Horn
svn-id: r8124
2003-05-30work around nexus crash (only in old savegames?)Max Horn
svn-id: r8123
2003-05-29more camera splitingMax Horn
svn-id: r8121
2003-05-29added some doxygen comments to common/system.h; cleaned up the OSystem ↵Max Horn
interface a bit svn-id: r8116
2003-05-29cleanup; fixed crashes that occured when an actor was drawn partly offscreenMax Horn
svn-id: r8113
2003-05-29cleanupMax Horn
svn-id: r8110
2003-05-29cleanupMax Horn
svn-id: r8109
2003-05-29moved camera stuff to own fileMax Horn
svn-id: r8099
2003-05-29removed obsoleteMax Horn
svn-id: r8098