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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2005-04-09
Pedantic cleanup
Max Horn
2005-04-09
Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...
Max Horn
2005-04-09
Got rid of GF_NEW_OPCODES
Max Horn
2005-04-09
Switch back to warning, since it is used in maze
Travis Howell
2005-04-09
Correct stack list order.
Travis Howell
2005-04-09
Fixed typo in comment.
Torbjörn Andersson
2005-04-09
Simplify the substResFileName system a bit
Max Horn
2005-04-09
Add flObject lock/unlock support for HE games.
Travis Howell
2005-04-09
Fix check of the return value of findLocalObjectSlot() in loadFlObject()
Max Horn
2005-04-09
rewrite for hePalettes.
Travis Howell
2005-04-09
minor corrections and cleanup
Gregory Montoir
2005-04-09
Add comment to TODO
Travis Howell
2005-04-09
Add opcode for chase, playable now.
Travis Howell
2005-04-09
Add opcode stub for chase
Travis Howell
2005-04-09
Correct arguments order, works now.
Travis Howell
2005-04-09
Correct arguments order, works now.
Travis Howell
2005-04-09
Add missing bit of HE code.
Travis Howell
2005-04-09
I really need _substResFileNameIndex passed into ScummEngine constructor.
Eugene Sandulenko
2005-04-09
Remove usage of vsprintf in favour of vsnprintf and make
Jonathan Gray
2005-04-08
Actor layering only matches in freddicove
Travis Howell
2005-04-08
Set size of sprite fields
Travis Howell
2005-04-08
load/save sprite data in HE90+ games.
Travis Howell
2005-04-08
fixed warning
Paweł Kołodziejski
2005-04-08
Change some iMuseDigital debug messages
Max Horn
2005-04-08
Add NES platform
Eugene Sandulenko
2005-04-08
Patch from Quietust.
Eugene Sandulenko
2005-04-08
Ooops
Travis Howell
2005-04-08
Add HE70+ version of seekFilePos opcode.
Travis Howell
2005-04-08
Ooops
Travis Howell
2005-04-08
A few off by 1's.
Travis Howell
2005-04-08
Change from Quietust:
Travis Howell
2005-04-08
Set array data
Travis Howell
2005-04-08
Add missing palette cpy.
Travis Howell
2005-04-08
HE99+ games store the base name is array 129, which is set on startup.
Travis Howell
2005-04-07
Patch from Quietust:
Eugene Sandulenko
2005-04-07
Ooops
Travis Howell
2005-04-07
Move palette functions
Travis Howell
2005-04-07
Correct palPtr
Travis Howell
2005-04-07
Original games ignored this index data.
Travis Howell
2005-04-07
Original games ignored this index data.
Travis Howell
2005-04-07
Split readMAXS between HE versions
Travis Howell
2005-04-07
Move hePalettes allocation to HE99.
Travis Howell
2005-04-07
*** empty log message ***
Travis Howell
2005-04-07
The reverse actor layering only applies to pajama3
Travis Howell
2005-04-07
Add WIP on hePalette.
Travis Howell
2005-04-07
Excess ;
Travis Howell
2005-04-07
Patch from Quietust
Eugene Sandulenko
2005-04-06
Add hePalette function.
Travis Howell
2005-04-06
Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)
Max Horn
2005-04-06
oops
Max Horn
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