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2002-11-19Volume control fixesJamieson Christian
svn-id: r5623
2002-11-19cleanupMax Horn
svn-id: r5622
2002-11-19Added MonkeyVGA copy protection bypass, patch #640546Travis Howell
svn-id: r5616
2002-11-19Change error display for WinCENicolas Bacca
svn-id: r5605
2002-11-19fix warning when compiling w/o vorbis/mp3 supportMax Horn
svn-id: r5603
2002-11-19Patch #639699: SAM: Fix for graphics glitchMax Horn
svn-id: r5601
2002-11-18fixed warningMax Horn
svn-id: r5599
2002-11-18Revert patch 638253, causes Dig regressionsJames Brown
svn-id: r5594
2002-11-17Fixes to Master/SFX/Music volumes:Jamieson Christian
- All are in 0-255 range now. No 0-127 mismatches. - Master volume now affects SFX and Music, consistent with LEC behavior. - The [ and ] keys now affect Music volume, not Master. Consistent with LEC behavior. Also changed [ and ] increment to 16, for 256/16 = 16 volume increments outside the GUI. svn-id: r5592
2002-11-17hack around another null dref for indy3, fixes 639201Jonathan Gray
svn-id: r5588
2002-11-16remove unused variableMax Horn
svn-id: r5587
2002-11-16[Bug 590646] Fixed problem with small blips of music playingJamieson Christian
when master/music volumes are changed in the ScummVM GUI. svn-id: r5581
2002-11-16DIG: fixed subtitles in Space Time Six smush moviePaweł Kołodziejski
svn-id: r5580
2002-11-16Make alignment fans (PPC + EVC) happyNicolas Bacca
svn-id: r5578
2002-11-15added draw smush subtitles mode 9Paweł Kołodziejski
svn-id: r5576
2002-11-15changed warnings to debug messagesPaweł Kołodziejski
svn-id: r5574
2002-11-15Hack for bug 636433James Brown
svn-id: r5562
2002-11-15Don't allow F5 key to be passed back to the game. Stops in-game dialog from ↵James Brown
displaying after save/loads in indy3 svn-id: r5561
2002-11-15Patch 638253: Actor jumping fix for V7 games. Basic regression testing ↵James Brown
preformed for The Dig. svn-id: r5558
2002-11-15Music tempo patchJames Brown
svn-id: r5556
2002-11-14removed obsolete TODOMax Horn
svn-id: r5544
2002-11-14Patch 637825, plus stubs for remaining MT32 instruments to reconcileJamieson Christian
svn-id: r5542
2002-11-13Some other inits added to prepare for the 'new / delete' overloadingLionel Ulmer
removal. svn-id: r5537
2002-11-13more initialisation fixesMax Horn
svn-id: r5533
2002-11-13more initialisation fixesMax Horn
svn-id: r5532
2002-11-11append missing heads hack so actor in indy3 intro is always visibleJonathan Gray
svn-id: r5516
2002-11-11confine dodgy hack in indy3 that should probably be removedJonathan Gray
svn-id: r5515
2002-11-10in Zak256, flash light now follows the mouse cursor instead of the actor; ↵Max Horn
also, the flashlight x position is now pixel based, not strip based (finer granularity) svn-id: r5511
2002-11-10Fixed race condition check in midi_driver_thread.Jamieson Christian
Updated do_command for Conroy Bumpus' song. svn-id: r5510
2002-11-10Hack to prevent animation hangs during Conroy's song in Sam & Max.Jamieson Christian
svn-id: r5509
2002-11-10Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ↵James Brown
flag, so why translate it to something else?) *hurts khalek badly and mumbles about regression testing during a CVS freeze..* svn-id: r5508
2002-11-10revert costume palette table to 32 and fix actor.cpp compilationPaweł Kołodziejski
svn-id: r5507
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵Max Horn
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506
2002-11-10increasing actor palette to 256Paweł Kołodziejski
svn-id: r5505
2002-11-10fix for the flashlight crash in Indy3; I am not 100% sure that this is the ↵Max Horn
right way t do it, though, need to do some more reseach svn-id: r5496
2002-11-10fixed stupid mistakeMax Horn
svn-id: r5494
2002-11-10added Scumm::displayError() method; make use of that to display errors if ↵Max Horn
save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit svn-id: r5493
2002-11-10fixed two race conditionsMax Horn
svn-id: r5490
2002-11-10Fixed IMuseGM device state trackers to prevent inappropriate dropped messages.Jamieson Christian
svn-id: r5487
2002-11-10Hack to prevent decapitation :)James Brown
svn-id: r5485
2002-11-10Let's try this without the blatent stupidityJames Brown
svn-id: r5484
2002-11-10Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.James Brown
Unlike the o5_wait() version, we don't read any data, so there's no need to reset the script pointer. svn-id: r5483
2002-11-10Implement Indy3 opcode - this fixes the 'walking to car' portion of the ↵James Brown
first section of the game svn-id: r5482
2002-11-10properly translate class, read (i want my trains back), I'm told this will ↵Jonathan Gray
require regression testing for at least loom and zak by ender svn-id: r5481
2002-11-10Remove hack. It's not even the CORRECT hack for this problem.James Brown
svn-id: r5480
2002-11-10add back code that was removed in rev 1.16 with a room specific check, so ↵Jonathan Gray
trains in the lucasfilm games logo in indy3 work the way they should. Maybe a look at the dissasembly of setClass for indy3 is in order... svn-id: r5478
2002-11-09Apart from broke actor costumes, and the random catacomb crashes -James Brown
Indy3-256 is completable. (Will not be labeled as such in the compatability table until the catacomb crashes are fixed!) svn-id: r5475
2002-11-09New IMuseMonitor front-end provides thread-safe access into IMuse from ↵Jamieson Christian
scripts and the MIDI parser. This seems to effectively remove pointer corruption observed under IMuseGM, and also provides thread-safe access into IMuseAdlib. This is an improved version of the mutex-based solution presented in Patch 615737. svn-id: r5474
2002-11-09Patch 635873: Loom Masking Hack - updateJames Brown
svn-id: r5473
2002-11-09Evil Geniuses arn't, otherwise the world would be far more intrested.James Brown
svn-id: r5472