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AgeCommit message (Expand)Author
2002-11-15Patch 638253: Actor jumping fix for V7 games. Basic regression testing prefor...James Brown
2002-11-15Music tempo patchJames Brown
2002-11-14removed obsolete TODOMax Horn
2002-11-14Patch 637825, plus stubs for remaining MT32 instruments to reconcileJamieson Christian
2002-11-13Some other inits added to prepare for the 'new / delete' overloadingLionel Ulmer
2002-11-13more initialisation fixesMax Horn
2002-11-13more initialisation fixesMax Horn
2002-11-11append missing heads hack so actor in indy3 intro is always visibleJonathan Gray
2002-11-11confine dodgy hack in indy3 that should probably be removedJonathan Gray
2002-11-10in Zak256, flash light now follows the mouse cursor instead of the actor; als...Max Horn
2002-11-10Fixed race condition check in midi_driver_thread.Jamieson Christian
2002-11-10Hack to prevent animation hangs during Conroy's song in Sam & Max.Jamieson Christian
2002-11-10Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ...James Brown
2002-11-10revert costume palette table to 32 and fix actor.cpp compilationPaweł Kołodziejski
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some stat...Max Horn
2002-11-10increasing actor palette to 256Paweł Kołodziejski
2002-11-10fix for the flashlight crash in Indy3; I am not 100% sure that this is the ri...Max Horn
2002-11-10fixed stupid mistakeMax Horn
2002-11-10added Scumm::displayError() method; make use of that to display errors if sav...Max Horn
2002-11-10fixed two race conditionsMax Horn
2002-11-10Fixed IMuseGM device state trackers to prevent inappropriate dropped messages.Jamieson Christian
2002-11-10Hack to prevent decapitation :)James Brown
2002-11-10Let's try this without the blatent stupidityJames Brown
2002-11-10Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.James Brown
2002-11-10Implement Indy3 opcode - this fixes the 'walking to car' portion of the first...James Brown
2002-11-10properly translate class, read (i want my trains back), I'm told this will re...Jonathan Gray
2002-11-10Remove hack. It's not even the CORRECT hack for this problem.James Brown
2002-11-10add back code that was removed in rev 1.16 with a room specific check, so tra...Jonathan Gray
2002-11-09Apart from broke actor costumes, and the random catacomb crashes -James Brown
2002-11-09New IMuseMonitor front-end provides thread-safe access into IMuse from script...Jamieson Christian
2002-11-09Patch 635873: Loom Masking Hack - updateJames Brown
2002-11-09Evil Geniuses arn't, otherwise the world would be far more intrested.James Brown
2002-11-09This should fix the DOTT white-background bug. Someone please confirm this fo...James Brown
2002-11-09fix for bomp scalling, missing duplicate tablePaweł Kołodziejski
2002-11-08Masking patchJames Brown
2002-11-08Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problemJames Brown
2002-11-07Add newline to end of fileTravis Howell
2002-11-07class -> struct to make Visual C++ happyMax Horn
2002-11-06Initial upgrades to support MT-32 emulationJamieson Christian
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
2002-11-06fix options dialogMax Horn
2002-11-06why keep a seperate opcode entry & opcode description table if we can have it...Max Horn
2002-11-06moved some constants from scumm.h to gameDetector.h; this way, we don't have ...Max Horn
2002-11-06make it possible to #include imuse.h on its ownMax Horn
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
2002-11-06added a FIXMEMax Horn
2002-11-06removed unused parameters from drawBompMax Horn
2002-11-06compile fixMax Horn
2002-11-06removed more typecastsMax Horn
2002-11-06removed some useless typecastsMax Horn