Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-11 | On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for | Torbjörn Andersson | |
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541 | |||
2005-01-11 | This is probably not the optimal fix, but at least ScummVM compiles again. | Torbjörn Andersson | |
svn-id: r16538 | |||
2005-01-10 | A little more moving around #include's (last one for today ;-) | Max Horn | |
svn-id: r16534 | |||
2005-01-10 | Remove some more header dependencies | Max Horn | |
svn-id: r16530 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-09 | Moving AppendableAudioStream into SCUMM engine, as it is only used there | Max Horn | |
svn-id: r16494 | |||
2005-01-08 | Fix wron Vulture male 1 animation. Thanks to salty-horse for reporting | Eugene Sandulenko | |
and help with fixing. svn-id: r16484 | |||
2005-01-07 | Flag 64 bit problem in iMuse, as well as what I think might be very old ↵ | Max Horn | |
regression in our code svn-id: r16477 | |||
2005-01-07 | cleanup | Max Horn | |
svn-id: r16476 | |||
2005-01-06 | Add reported frech 4 disks monkeyega | Eugene Sandulenko | |
svn-id: r16459 | |||
2005-01-06 | Fix getStrings to use the ScummEngine::openFile method | Max Horn | |
svn-id: r16453 | |||
2005-01-06 | Fixed bug #1093845 after discussing with Fingolfin. | Torbjörn Andersson | |
svn-id: r16449 | |||
2005-01-05 | When computing a games MD5, only use the first 1 MB of the file (this should ↵ | Max Horn | |
only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run) svn-id: r16432 | |||
2005-01-02 | Fix for bug #1082154 (MM V2 (German): incorrect text presentation) | Max Horn | |
svn-id: r16414 | |||
2005-01-02 | Removed printf() that I assume was committed by mistake. | Torbjörn Andersson | |
svn-id: r16413 | |||
2005-01-02 | MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ↵ | Max Horn | |
are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports) svn-id: r16409 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-31 | Applied patch #1093830, with slight modifications proposed by Fingolfin. | Torbjörn Andersson | |
svn-id: r16396 | |||
2004-12-30 | correction for previous correction :) | Gregory Montoir | |
svn-id: r16393 | |||
2004-12-30 | minor correction, checked against disasm | Gregory Montoir | |
svn-id: r16392 | |||
2004-12-30 | cleanup | Max Horn | |
svn-id: r16389 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-12-27 | Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵ | Max Horn | |
querying the debuglevel from the config-manager very often is too slow svn-id: r16345 | |||
2004-12-27 | Merge startSfxSound into startTalkSound | Max Horn | |
svn-id: r16338 | |||
2004-12-27 | Add 'speech' sound type to mixer; make use of that in iMuse Digital | Max Horn | |
svn-id: r16331 | |||
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵ | Max Horn | |
SFX and music; volume is now controlled based on the sound type svn-id: r16330 | |||
2004-12-25 | Get rid of the useless & troublesome master_volume | Max Horn | |
svn-id: r16328 | |||
2004-12-25 | Get rid of g_debugLevel (this fixes bug #1091142) | Max Horn | |
svn-id: r16318 | |||
2004-12-21 | Unused includes | Travis Howell | |
svn-id: r16236 | |||
2004-12-21 | Unused var | Travis Howell | |
svn-id: r16235 | |||
2004-12-21 | Sync HE100 | Travis Howell | |
svn-id: r16234 | |||
2004-12-21 | Missed line | Travis Howell | |
svn-id: r16232 | |||
2004-12-21 | _HEV7ActorPalette doesn't need to be saved. | Travis Howell | |
svn-id: r16231 | |||
2004-12-21 | WinCE workaround to limit issues if the decoding is too slow | Nicolas Bacca | |
svn-id: r16220 | |||
2004-12-19 | oops | Gregory Montoir | |
svn-id: r16133 | |||
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵ | Gregory Montoir | |
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132 | |||
2004-12-19 | Correct range | Travis Howell | |
svn-id: r16129 | |||
2004-12-19 | Off by one | Travis Howell | |
svn-id: r16127 | |||
2004-12-19 | Report unknown MD5's. I wonder, should we move the check after | Eugene Sandulenko | |
initSize() and thus have possibility to show up a window with the message? svn-id: r16124 | |||
2004-12-18 | Fix for bug #1087439 (Volume control regression) | Max Horn | |
svn-id: r16113 | |||
2004-12-17 | Reduce code size of resource.cpp to help PalmOS port, by moving util code to ↵ | Max Horn | |
a new file util.cpp and sound resource code to sound.cpp svn-id: r16105 | |||
2004-12-11 | change loadVOCFromStream to take a reference instead of a pointer (to a stream) | Max Horn | |
svn-id: r16035 | |||
2004-12-10 | New ARM call (PalmOS) | Chris Apers | |
svn-id: r16014 | |||
2004-12-09 | Pass subdirectories to gamedetector functions | Robert Göffringmann | |
svn-id: r16002 | |||
2004-12-08 | oops | Max Horn | |
svn-id: r15999 | |||
2004-12-06 | Only activate virtual keyboard when needed | Max Horn | |
svn-id: r15998 | |||
2004-12-05 | Clean up OSystem::Event | Max Horn | |
svn-id: r15990 | |||
2004-12-05 | this is just how watcom handles signed division | Gregory Montoir | |
svn-id: r15987 | |||
2004-12-03 | Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and | Torbjörn Andersson | |
Monkey VGA) that was introduced by a recent "multi MIDI" change. The "old Adlib" property was set too late in the iMUSE player, so the Adlib driver would always think the game was new. I've removed this property from the iMUSE player, since it's only function appeared to be to pass it on to the Adlib player, and now set it in the Adlib player directly instead. Also removed some remaining "multi MIDI" traces from the iMUSE player that I believe were obsoleted by the aforementioned "multi MIDI" change. svn-id: r15974 |