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AgeCommit message (Expand)Author
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
2004-12-08oopsMax Horn
2004-12-06Only activate virtual keyboard when neededMax Horn
2004-12-05Clean up OSystem::EventMax Horn
2004-12-05this is just how watcom handles signed divisionGregory Montoir
2004-12-03Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 andTorbjörn Andersson
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static methods),...Max Horn
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
2004-11-28Fix range checkMax Horn
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...Max Horn
2004-11-28Sync with HE docs md5sTravis Howell
2004-11-28correctionGregory Montoir
2004-11-28Fixing actor regression in The Dig caused by my previous changesMax Horn
2004-11-28Fix AKOS clipping issues at the left/right border of the screen (smooth scrol...Max Horn
2004-11-28Print some camera infoMax Horn
2004-11-27md5 updateGregory Montoir
2004-11-27Fix for bug #1067982 (DIG: Parallax scrolling in library semi-broken)Max Horn
2004-11-27fixed potiential problem in scumm save/load codeGregory Montoir
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-27Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; ...Max Horn
2004-11-27cleanupMax Horn
2004-11-27Use modern form of setupPremixMax Horn
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some...Max Horn
2004-11-27To really, truly fix the multi-midi race condition, the adlib driver is now a...Jerome Fisher
2004-11-27- driver being NULL there is perfectly fine, Fingolfin :)Jerome Fisher
2004-11-27Make Array stuff part of the V6 engine class (note: it's a bit confusing to h...Max Horn
2004-11-27Reduce code duplicationMax Horn
2004-11-27Fixing some evil behaviourMax Horn
2004-11-27No longer stubsTravis Howell
2004-11-27Revert opcode EF merge, HE72 uses different array structure.Travis Howell
2004-11-27Don't use directory param of File::open unless you have toMax Horn
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...Max Horn
2004-11-26paranoiaMax Horn
2004-11-26The Adlib MidiDriver is now initialised immediately when it is determined tha...Jerome Fisher
2004-11-26renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup...Gregory Montoir
2004-11-25Turn the v1 member in the costume renderers into a function local object (use...Max Horn
2004-11-25Initialize variable to avoid warning and possibly undefined behaviour.Torbjörn Andersson
2004-11-24(Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of performan...Max Horn
2004-11-24Some code transformations (no functional change)Max Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23renamed some HE opcodesGregory Montoir
2004-11-23Moved bootscript loading into go(), where it belongsMax Horn
2004-11-23Revert small part of recent WizImage changes, caused regressions.Travis Howell
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....Max Horn
2004-11-22HE wiz update, o90_unknown29 fully implemented.Gregory Montoir
2004-11-21as the comment suggested, I rearranged the 3DO strip decoding function. Pleas...Gregory Montoir
2004-11-21HE wiz stuff updateGregory Montoir
2004-11-21o90_unknown24 implementationGregory Montoir
2004-11-21Applied one of my suggested fixes for bug #1060568. Let's see if it causesTorbjörn Andersson