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AgeCommit message (Expand)Author
2003-01-17Possible hack to get the cannons firing. Of course... well, they still don't ...James Brown
2003-01-16Small change to make actor talk anims look betterJames Brown
2003-01-16fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati...Max Horn
2003-01-16Patch 668634: Actor iteration fixJames Brown
2003-01-16reversed Dig workarounds - better to find the real cause of the regression, s...Max Horn
2003-01-16Some notes regarding actorHitJames Brown
2003-01-16Dumb, dumb, DUMB typo. :)James Brown
2003-01-16Some cleanup, implementation of setKeyScript (F1 now attempts to start the sa...James Brown
2003-01-16Play sfx when used by mumble, et-al. (Eg, Wallys sobbing)James Brown
2003-01-16Add translate for the ComI map textJames Brown
2003-01-16Added some more Monkey2 MT-32 custom instruments. It's getting difficultMichael Pearce
2003-01-16Remove dodgy fix for verb backgrounds.James Brown
2003-01-16another change for Dig - still crashes a lot with my save games, though :-/Max Horn
2003-01-16two changes to accomodate Dig - don't like this :-/Max Horn
2003-01-16added center mode for blastText (and boy, our charset code is *messy* <sigh>)Max Horn
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible (canno...James Brown
2003-01-15ComI uses more localsJames Brown
2003-01-15increased variable size from 16 to 32 bitsMax Horn
2003-01-15Comments regarding use of sle16 for 32bit variables.. :PJames Brown
2003-01-15Hack to make Part III startJames Brown
2003-01-15made NUT font rendered honor _ignoreCharsetMaskMax Horn
2003-01-15COMI conversation verb fixMax Horn
2003-01-14fixed usage bits codeMax Horn
2003-01-14revert changesPaweł Kołodziejski
2003-01-14fix saveload bug introduced 2 days agoMax Horn
2003-01-14err, not at this pointPaweł Kołodziejski
2003-01-14increased compression table for comi music, and added assert for itPaweł Kołodziejski
2003-01-14Fix inventory in vscroll'ing roomsJames Brown
2003-01-14ComI timing hack... very odd.James Brown
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-13Early init of the scaler - to prevent ComI trying to use a huge window by def...James Brown
2003-01-13clear object table for small header games, tooMax Horn
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn
2003-01-13removed obsolete FIXMEMax Horn
2003-01-13indention fixMax Horn
2003-01-13Stub out a few room subopsJames Brown
2003-01-13fixed COMI actor scaling, againMax Horn
2003-01-13fix off by one errorMax Horn
2003-01-13Fix old-game resource error dialogJames Brown
2003-01-13added V8 scaling codeMax Horn
2003-01-12don't lock/unlock if resource was already lockedMax Horn
2003-01-12fix beach crash in COMIMax Horn
2003-01-12work around a script bug in COMI; cleanup; re-enabled array assertMax Horn
2003-01-12indention fixMax Horn
2003-01-12Make things compile :)James Brown
2003-01-12Fix ComI music bundle switching on disk changeJames Brown
2003-01-12Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it ...James Brown
2003-01-12Add uSweat token (used when trying to walk across hot sand at brimstone beach)James Brown
2003-01-12Implement ComI roomOpJames Brown