Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-02 | Ooops, just move everyting used by HE6 to HE6. | Travis Howell | |
svn-id: r13137 | |||
2004-03-02 | Divide up some code for HE6 and HE7 | Travis Howell | |
svn-id: r13136 | |||
2004-03-02 | Avoid duplicate targets | Travis Howell | |
svn-id: r13135 | |||
2004-03-02 | Implemented more HE opcode stringLen and added stub for opcode F4 | Eugene Sandulenko | |
svn-id: r13134 | |||
2004-03-02 | Update HE games list | Travis Howell | |
Keep games divded by versions svn-id: r13133 | |||
2004-03-02 | Exclude some var settings for HE7 | Travis Howell | |
svn-id: r13132 | |||
2004-03-02 | Remove fixme | Travis Howell | |
svn-id: r13131 | |||
2004-03-02 | Add better check for HE resource differences. | Travis Howell | |
Move stringLen to HE7. svn-id: r13130 | |||
2004-03-02 | Make use of GF_WINDOWS in HE games | Eugene Sandulenko | |
svn-id: r13129 | |||
2004-03-02 | Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS | Eugene Sandulenko | |
svn-id: r13128 | |||
2004-03-02 | oops | Eugene Sandulenko | |
svn-id: r13127 | |||
2004-03-02 | Implemented some HE specific opcodes | Eugene Sandulenko | |
Added some HE GIDs svn-id: r13126 | |||
2004-03-01 | Update comment on runInventoryScript() argument in setOwnerOf(). | Eugene Sandulenko | |
svn-id: r13125 | |||
2004-03-01 | Got rid of the Sam & Max inventory hack. This fixes at least one aspect of | Torbjörn Andersson | |
bug #907113. See also bug #493153 for the origins of the hack. It would be very nice if we could get this fix into 0.6.0 as well, because bug #907113 crashes ScummVM for reasons which escape me. But someone will have to verify that the fix is correct first. Pretty please...? svn-id: r13124 | |||
2004-03-01 | default to 1x for all of the active hev7 targets | Jonathan Gray | |
svn-id: r13121 | |||
2004-03-01 | Enable some HE target to test with. | Travis Howell | |
svn-id: r13116 | |||
2004-03-01 | Add stub | Travis Howell | |
svn-id: r13115 | |||
2004-03-01 | Correct target | Travis Howell | |
svn-id: r13114 | |||
2004-03-01 | Remove double check, all later games are 640 x 480. | Travis Howell | |
svn-id: r13113 | |||
2004-03-01 | HE V7 games are 640x480. Now game forwards much further. Still no graphics, ↵ | Eugene Sandulenko | |
though. svn-id: r13112 | |||
2004-03-01 | HE7 resolution is 640 x 480. | Travis Howell | |
svn-id: r13111 | |||
2004-03-01 | Add HE7 vars | Travis Howell | |
svn-id: r13110 | |||
2004-03-01 | Move decodeParseString to script_v7he.cpp where it really belongs to. | Eugene Sandulenko | |
svn-id: r13109 | |||
2004-03-01 | Started work on Freddi Fish. Since it is SPU version 7, added new class. | Eugene Sandulenko | |
Implemented some SPUv7 specific opcodes svn-id: r13108 | |||
2004-03-01 | HE games specific | Travis Howell | |
svn-id: r13105 | |||
2004-02-29 | Correct incorrect smush filename in Macintosh FT demo | Travis Howell | |
svn-id: r13098 | |||
2004-02-29 | Enable insane subtitles in Mac. version of FT demo | Travis Howell | |
svn-id: r13094 | |||
2004-02-29 | add support for the standalone maniac mansion demo | Jonathan Gray | |
svn-id: r13090 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-28 | Correct Mac fbear MD5 | Eugene Sandulenko | |
Remove slipped in spaces in some MD5's. Don't know either it prevented them from being detected but anyway that's potential bug svn-id: r13077 | |||
2004-02-27 | Add reported MD5's | Eugene Sandulenko | |
svn-id: r13072 | |||
2004-02-27 | Don't reamp F1 in COMI demo | Travis Howell | |
svn-id: r13067 | |||
2004-02-26 | Work around music glitch in Monkey Island 2: | Torbjörn Andersson | |
In the scene where Largo is speaking to Mad Marty, the Woodtick music often resumes way before Largo's theme has finished. With this workaround, it waits until Largo's theme has definitely finished before starting the Woodtick music again. I wouldn't have done it this way if I hadn't been almost positive that it's a script bug, rather than an iMUSE bug. svn-id: r13061 | |||
2004-02-26 | Restrict hack | Travis Howell | |
svn-id: r13059 | |||
2004-02-25 | Disable var setting which could cause possible script issues. | Travis Howell | |
Update comment svn-id: r13053 | |||
2004-02-25 | Fix VAR_VOICE_MODE in COMI | Travis Howell | |
svn-id: r13051 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-24 | COMI uses VAR_CHARINC in reverse, so adjust readvar. | Travis Howell | |
svn-id: r13025 | |||
2004-02-24 | Remove warnings, they were dummy warnings in originals. | Travis Howell | |
svn-id: r13024 | |||
2004-02-24 | Reset more for a restart and avoid some code duplication. | Travis Howell | |
svn-id: r13022 | |||
2004-02-24 | Add case for 3do version. | Travis Howell | |
svn-id: r13020 | |||
2004-02-24 | Add case for 3do versions. | Travis Howell | |
svn-id: r13018 | |||
2004-02-24 | Minor correction | Travis Howell | |
svn-id: r13015 | |||
2004-02-24 | Graphics decoders for 3DO HE titles. Preliminary implementation, don't | Eugene Sandulenko | |
blame me :) After testing I'll convert it to C. svn-id: r13014 | |||
2004-02-24 | Removeout dated fixme (No reports of asserts in minefield) | Travis Howell | |
svn-id: r13013 | |||
2004-02-24 | Rename a few opcodes | Travis Howell | |
svn-id: r13011 | |||
2004-02-23 | Add back hack | Travis Howell | |
svn-id: r13007 | |||
2004-02-23 | the code was still wrong | Max Horn | |
svn-id: r13005 | |||
2004-02-23 | Add HE specific modifications to readArray and writeArray. That fixes | Eugene Sandulenko | |
those crashes svn-id: r13004 | |||
2004-02-23 | Proper implementation of readFile, writeFile and redimArray. | Eugene Sandulenko | |
HE specific fixes to defineArray. Now many things started to work in HE games. svn-id: r13003 |