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2003-11-03oops this wasn't meant to be thereMax Horn
svn-id: r11121
2003-11-03remade the in-game GUI/menuMax Horn
svn-id: r11119
2003-11-03stdafx.h needs to be included first.Marcus Comstedt
svn-id: r11117
2003-11-03allow the towns version of loom to do something besides incorrectly error ↵Jonathan Gray
out. This check should really check for a pc version not checking the negation of the existence of other versions svn-id: r11084
2003-11-03Look for towns font rom in game directory then current directory instead of ↵Jonathan Gray
just current directory svn-id: r11083
2003-11-03added built-in label for SliderWidgetMax Horn
svn-id: r11075
2003-11-02introduced common base class GuiObject for Dialog/Widget -> step towards ↵Max Horn
making it possible to nest widgets (needed for TabWidget) svn-id: r11052
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01amiga checkbox is pointless in the in-game settings dialog (you should set ↵Max Horn
this option either in the launcher or directly in the config file); got rid of queryCustomString/string_map_table_custom: we only used them in a very few spots anyway, and until we actually decide to localize ScummVM, they don't gain us anything svn-id: r11039
2003-11-01modified MessageDialog to allow for custom button textsMax Horn
svn-id: r11034
2003-11-01cleanup: new MessageDialog subclass TimedMessageDialogMax Horn
svn-id: r11033
2003-11-01get rid of ScummGameSettings::detectnameMax Horn
svn-id: r11023
2003-11-01cleanupMax Horn
svn-id: r11022
2003-11-01Patch #820010: Support Kanji versionMax Horn
svn-id: r11020
2003-11-01possible fix for bug #833854 - I rechecked the assembly, there actually is a ↵Max Horn
check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test. svn-id: r11019
2003-10-29Revert since it still doesn't work right, last change stop messages about ↵Travis Howell
needing to go to Seattle. Need to good way to bypass zak copy protection, without issues. svn-id: r11005
2003-10-29Hopefully right this time, last change caused a cheat (Free air travel)Travis Howell
svn-id: r11003
2003-10-29Add copy protection bypass for Zak McKracken (EGA) since there was no check ↵Travis Howell
in the version included with SelectWare Classic Collection. svn-id: r11000
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-27Fixed bug #830772, I hope.Torbjörn Andersson
svn-id: r10985
2003-10-26factor out common debugger codeMax Horn
svn-id: r10984
2003-10-26cleanupMax Horn
svn-id: r10982
2003-10-26Use #if USE_CONSOLE instead of #ifdef USE_CONSOLE since that's how we doTorbjörn Andersson
everywhere else svn-id: r10981
2003-10-26workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = ↵Max Horn
crash) svn-id: r10974
2003-10-20Restrict Maniac demo mode to V1 Maniac.Travis Howell
svn-id: r10913
2003-10-20cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm.Travis Howell
svn-id: r10912
2003-10-18We proudly present the latest installment of our hit series 'Untangle the ↵Max Horn
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17patch #823031: Support Russian Full ThrottleMax Horn
svn-id: r10879
2003-10-17Another fix for Bug [817871] re hanging notes onJamieson Christian
pause with MT-32. Apparently the first fix doesn't work. svn-id: r10876
2003-10-17cleanupMax Horn
svn-id: r10874
2003-10-17Added trace output for IMuse doCommand codes that we're not sureJamieson Christian
are even used by the game scripts. This is in preparation for a restructuring of the volume model. Also removed unused get_music_volume() member. svn-id: r10872
2003-10-17renamed some Timer methodsMax Horn
svn-id: r10868
2003-10-17proper fix for COMI timer issue: don't let a Timer remove itselfMax Horn
svn-id: r10867
2003-10-17added tag2str helper functionMax Horn
svn-id: r10866
2003-10-17oops, forgot to remove the old Platform enumMax Horn
svn-id: r10863
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-17wait_for_actor -> waitForActorMax Horn
svn-id: r10848
2003-10-17Player_V2A now compile with PalmOS portChris Apers
svn-id: r10844
2003-10-17Disable maniacnes for now.Travis Howell
svn-id: r10840
2003-10-16Update error messageTravis Howell
Remove outdated fixme svn-id: r10821
2003-10-16Add hack from Jamieson, to prevent palette darkening when it shouldn't in ↵Travis Howell
Amiga versions of Mi2/FOA. svn-id: r10820
2003-10-16Fix spacingTravis Howell
svn-id: r10818
2003-10-15removed the kDefault*Volume constantsMax Horn
svn-id: r10816
2003-10-15Disable code which seems to be real cause of lock up in title screen of MI1 ↵Travis Howell
demos svn-id: r10811
2003-10-15Version 4 games should use older code style too, checked against ↵Travis Howell
loomcd/monkeyvga disasm. svn-id: r10805
2003-10-14init RNG for everybody using time()Max Horn
svn-id: r10796
2003-10-14Fixed warningTorbjörn Andersson
svn-id: r10793
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-13This should only apply to 32 color Amiga versions.Travis Howell
svn-id: r10785