aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Expand)Author
2005-04-28Add Macintosh version of putttime.Travis Howell
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ver...Max Horn
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...Max Horn
2005-04-28Comment on some MM NES oddity, I hope somebody can explain this :-)Max Horn
2005-04-27Minor cleanup.Travis Howell
2005-04-27Rename function.Travis Howell
2005-04-27Minor clean up, HE games should always copy strings directly.Travis Howell
2005-04-27Fix glitch when skipping AUX sequence in freddi.Travis Howell
2005-04-27Correct actor clipping in HE games.Travis Howell
2005-04-27Fix comment (copy & paste are evil)Max Horn
2005-04-27Add feature flag for HE games which appear to have localized versions.Travis Howell
2005-04-27Add some basic support for pjgames.Travis Howell
2005-04-26Added a few more commentsMax Horn
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
2005-04-26desaturatePalette is V8 specificMax Horn
2005-04-26Fixed incorrect use of kMainVirtScreenMax Horn
2005-04-26Save _hePalettes in HE99+ games.Travis Howell
2005-04-26Save addtion HE opcodes specific variables.Travis Howell
2005-04-26Since we don't store _CLUT_offs anymore, we can clean up the code related to ...Max Horn
2005-04-26Make use of the new loadRoomSubBlocks (which only loads static room data now)...Max Horn
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...Max Horn
2005-04-26Comment correctionsMax Horn
2005-04-26Added/corrected some comments; moved NES costume init code to a more appropri...Max Horn
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...Max Horn
2005-04-26Call setupVolumes in a more appropriate part of the save/load codeMax Horn
2005-04-26Reduce dependencies on saveload.hMax Horn
2005-04-26Use an intermediate variable, to ease debuggingMax Horn
2005-04-26Perform some clipping (some old savegames had bad usage bits in the same and ...Max Horn
2005-04-26Added some commentsMax Horn
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...Max Horn
2005-04-26Removed dead codeMax Horn
2005-04-26Enable Blue's demo, for testing only.Travis Howell
2005-04-26Always skip smacker files in HE games.Travis Howell
2005-04-26Add stubs for the two smacker related opcodes in HE games.Travis Howell
2005-04-26Add Macintosh version of puttraceTravis Howell
2005-04-25Minor cleanupTravis Howell
2005-04-25No music file in lost/smaller.Travis Howell
2005-04-25Read index of music file in HE games at startup.Travis Howell
2005-04-25Add misisng r.Travis Howell
2005-04-25Remove excess ;Travis Howell
2005-04-24Changed the semantics of debug level 0 from off back to something more simili...Max Horn
2005-04-24Corection a few more heversion checks, caused music regression.Travis Howell
2005-04-24Remove out dated comment.Travis Howell
2005-04-24Use new ConfigFile class for read/writeConfigFile in HE games.Travis Howell
2005-04-23This code should be revised...Max Horn
2005-04-23Don't use Common::Map for the object table at all; rather use bsearch on a fi...Max Horn
2005-04-23Map is only needed in intern.hMax Horn
2005-04-23decompressWizImage shouldn't be called directly by charset renderer in HE games.Travis Howell
2005-04-23Simplified debuglevel handling:Max Horn
2005-04-23Should be HE61 now.Travis Howell