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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-04-28
Add Macintosh version of putttime.
Travis Howell
2005-04-28
Added new handleMouseOver to allow further refactoring of the V2 specific ver...
Max Horn
2005-04-28
Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...
Max Horn
2005-04-28
Comment on some MM NES oddity, I hope somebody can explain this :-)
Max Horn
2005-04-27
Minor cleanup.
Travis Howell
2005-04-27
Rename function.
Travis Howell
2005-04-27
Minor clean up, HE games should always copy strings directly.
Travis Howell
2005-04-27
Fix glitch when skipping AUX sequence in freddi.
Travis Howell
2005-04-27
Correct actor clipping in HE games.
Travis Howell
2005-04-27
Fix comment (copy & paste are evil)
Max Horn
2005-04-27
Add feature flag for HE games which appear to have localized versions.
Travis Howell
2005-04-27
Add some basic support for pjgames.
Travis Howell
2005-04-26
Added a few more comments
Max Horn
2005-04-26
Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
Max Horn
2005-04-26
desaturatePalette is V8 specific
Max Horn
2005-04-26
Fixed incorrect use of kMainVirtScreen
Max Horn
2005-04-26
Save _hePalettes in HE99+ games.
Travis Howell
2005-04-26
Save addtion HE opcodes specific variables.
Travis Howell
2005-04-26
Since we don't store _CLUT_offs anymore, we can clean up the code related to ...
Max Horn
2005-04-26
Make use of the new loadRoomSubBlocks (which only loads static room data now)...
Max Horn
2005-04-26
Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...
Max Horn
2005-04-26
Comment corrections
Max Horn
2005-04-26
Added/corrected some comments; moved NES costume init code to a more appropri...
Max Horn
2005-04-26
Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...
Max Horn
2005-04-26
Call setupVolumes in a more appropriate part of the save/load code
Max Horn
2005-04-26
Reduce dependencies on saveload.h
Max Horn
2005-04-26
Use an intermediate variable, to ease debugging
Max Horn
2005-04-26
Perform some clipping (some old savegames had bad usage bits in the same and ...
Max Horn
2005-04-26
Added some comments
Max Horn
2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...
Max Horn
2005-04-26
Removed dead code
Max Horn
2005-04-26
Enable Blue's demo, for testing only.
Travis Howell
2005-04-26
Always skip smacker files in HE games.
Travis Howell
2005-04-26
Add stubs for the two smacker related opcodes in HE games.
Travis Howell
2005-04-26
Add Macintosh version of puttrace
Travis Howell
2005-04-25
Minor cleanup
Travis Howell
2005-04-25
No music file in lost/smaller.
Travis Howell
2005-04-25
Read index of music file in HE games at startup.
Travis Howell
2005-04-25
Add misisng r.
Travis Howell
2005-04-25
Remove excess ;
Travis Howell
2005-04-24
Changed the semantics of debug level 0 from off back to something more simili...
Max Horn
2005-04-24
Corection a few more heversion checks, caused music regression.
Travis Howell
2005-04-24
Remove out dated comment.
Travis Howell
2005-04-24
Use new ConfigFile class for read/writeConfigFile in HE games.
Travis Howell
2005-04-23
This code should be revised...
Max Horn
2005-04-23
Don't use Common::Map for the object table at all; rather use bsearch on a fi...
Max Horn
2005-04-23
Map is only needed in intern.h
Max Horn
2005-04-23
decompressWizImage shouldn't be called directly by charset renderer in HE games.
Travis Howell
2005-04-23
Simplified debuglevel handling:
Max Horn
2005-04-23
Should be HE61 now.
Travis Howell
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