Age | Commit message (Expand) | Author |
2003-01-15 | COMI conversation verb fix | Max Horn |
2003-01-14 | fixed usage bits code | Max Horn |
2003-01-14 | revert changes | Paweł Kołodziejski |
2003-01-14 | fix saveload bug introduced 2 days ago | Max Horn |
2003-01-14 | err, not at this point | Paweł Kołodziejski |
2003-01-14 | increased compression table for comi music, and added assert for it | Paweł Kołodziejski |
2003-01-14 | Fix inventory in vscroll'ing rooms | James Brown |
2003-01-14 | ComI timing hack... very odd. | James Brown |
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown |
2003-01-13 | Early init of the scaler - to prevent ComI trying to use a huge window by def... | James Brown |
2003-01-13 | clear object table for small header games, too | Max Horn |
2003-01-13 | fixed checkRange output; added checkRange call to drawObject; cleanup | Max Horn |
2003-01-13 | removed obsolete FIXME | Max Horn |
2003-01-13 | indention fix | Max Horn |
2003-01-13 | Stub out a few room subops | James Brown |
2003-01-13 | fixed COMI actor scaling, again | Max Horn |
2003-01-13 | fix off by one error | Max Horn |
2003-01-13 | Fix old-game resource error dialog | James Brown |
2003-01-13 | added V8 scaling code | Max Horn |
2003-01-12 | don't lock/unlock if resource was already locked | Max Horn |
2003-01-12 | fix beach crash in COMI | Max Horn |
2003-01-12 | work around a script bug in COMI; cleanup; re-enabled array assert | Max Horn |
2003-01-12 | indention fix | Max Horn |
2003-01-12 | Make things compile :) | James Brown |
2003-01-12 | Fix ComI music bundle switching on disk change | James Brown |
2003-01-12 | Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it ... | James Brown |
2003-01-12 | Add uSweat token (used when trying to walk across hot sand at brimstone beach) | James Brown |
2003-01-12 | Implement ComI roomOp | James Brown |
2003-01-12 | Fix ComI inventory crash, properly. | James Brown |
2003-01-12 | fix banjo duel crash | Max Horn |
2003-01-12 | fix for the COMI inventory crash | Max Horn |
2003-01-12 | we don't need the opcode table here anymore | Max Horn |
2003-01-12 | dump flObject scripts, too | Max Horn |
2003-01-12 | Remove the second biggest hack I've ever seen | James Brown |
2003-01-12 | Well.. it works NOW. (flObject fix part 2 :P) | James Brown |
2003-01-12 | End of flObject rewrite. It works! It works! :P | James Brown |
2003-01-12 | changed to 12 fps for comi smush | Paweł Kołodziejski |
2003-01-12 | fixed warnings | Paweł Kołodziejski |
2003-01-12 | Fhew. Fix crash. | James Brown |
2003-01-12 | Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo... | James Brown |
2003-01-12 | New method of local object management. Buggy, segfaults on the Part 1 screen ... | James Brown |
2003-01-12 | Fix game-specific scalers overriding global... when game started from Launcher | James Brown |
2003-01-12 | yawn. That's enough. somebody please implement audio support in V8 videos :-) | Max Horn |
2003-01-12 | don't leak memory each time a smush movie is played in V8 (this also fixes sk... | Max Horn |
2003-01-12 | make script trace less noisy | Max Horn |
2003-01-12 | a dirty up.... nah just kidding, yet another clean up round | Max Horn |
2003-01-12 | can't stop myself | Max Horn |
2003-01-11 | even more cleanup | Max Horn |
2003-01-11 | more cleanup | Max Horn |
2003-01-11 | cleanup | Max Horn |