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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-05-23
Must use ScummEngine::openFile(), else you get into troubles with the mac ver...
Max Horn
2005-05-23
Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ...
Max Horn
2005-05-23
Rename sprite functions.
Travis Howell
2005-05-23
Add Sprite class and move over related functions.
Travis Howell
2005-05-23
Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to
Torbjörn Andersson
2005-05-23
Don't expire roomImage of current room.
Travis Howell
2005-05-23
Lock altered or file loaded wizImages, to make sure they aren't expired while...
Travis Howell
2005-05-23
Move wizImage functions to Wiz class.
Travis Howell
2005-05-23
Turn Wiz struct into class as requested.
Eugene Sandulenko
2005-05-23
Add heverison check, as requested by cyx.
Travis Howell
2005-05-22
correction
Gregory Montoir
2005-05-22
'len' is not initialized at this point, but if the purpose is to reset tmp3
Torbjörn Andersson
2005-05-22
Minor correction.
Travis Howell
2005-05-22
HE70+ games use flags in drawBox().
Travis Howell
2005-05-22
Sync HE100.
Travis Howell
2005-05-22
Correct array sizes.
Travis Howell
2005-05-22
Add Norwegian Bokm�l version of Freddi Fish 1.
Travis Howell
2005-05-21
Add patch from cyx for:
Travis Howell
2005-05-21
Correct tmsk offset.
Travis Howell
2005-05-21
Adjust for HE73.
Travis Howell
2005-05-21
Add HE73 version for opcode difference.
Travis Howell
2005-05-21
Beautify decompressTMSK().
Eugene Sandulenko
2005-05-21
fixed MS VC warn
Andrew Kurushin
2005-05-21
Fix regression with GF_MULTIPLE_VERSIONS
Eugene Sandulenko
2005-05-21
Switch to errors, music/sound file is required in many games.
Travis Howell
2005-05-21
Trigger error if bundle file is missing.
Travis Howell
2005-05-21
Initial support for TMSK masking in HE72+ games.
Travis Howell
2005-05-21
Missed a few changes.
Travis Howell
2005-05-21
Only needed for C64 maniac.
Travis Howell
2005-05-21
Stubs for C64 MM costume code. Content will follow. Fixes crash in intro
Eugene Sandulenko
2005-05-21
Fix samnmax-alt target. Actually now it is obsolete.
Eugene Sandulenko
2005-05-20
Fix charsets in MM NES after gameload.
Eugene Sandulenko
2005-05-20
Added big editable text widget, and removed some cruft. I think this means
Torbjörn Andersson
2005-05-20
REmove now unneeded assert as MM NES may pass zero ptr to box which
Eugene Sandulenko
2005-05-20
Add more opcode differences in C64 maniac.
Travis Howell
2005-05-20
Ooops
Travis Howell
2005-05-20
Add more opcode differences in C64 maniac.
Travis Howell
2005-05-19
Improve MM NES & C64 games autodetection.
Eugene Sandulenko
2005-05-19
More opcode changes for C64 maniac
Travis Howell
2005-05-19
o Implement direct disk reading for C64.
Eugene Sandulenko
2005-05-19
Only a single line for subtitles in C64 maniac.
Travis Howell
2005-05-19
Correct subtitle colors in C64 maniac.
Travis Howell
2005-05-18
Fix yet another actor masking issue
Eugene Sandulenko
2005-05-18
Patch from Quietust for MM NES:
Eugene Sandulenko
2005-05-18
MM NES masking fixes from Quietust.
Eugene Sandulenko
2005-05-18
Correct input script in C64 maniac.
Travis Howell
2005-05-18
Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
Eugene Sandulenko
2005-05-18
Remove newline from debug.
Travis Howell
2005-05-18
Another difference in C64 maniac.
Travis Howell
2005-05-18
Add some differences in C64 maniac.
Travis Howell
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