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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2003-06-26
paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0
Max Horn
2003-06-26
rearragned stuff
Max Horn
2003-06-26
added getOBIMFromObject and getObjectImage methods; changed code to use those
Max Horn
2003-06-26
added ResourceIterator, replacing two of the old findResource/findResourceSma...
Max Horn
2003-06-25
more const qualifiers
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-25
cleanup
Max Horn
2003-06-25
note that we are missing decompress routines for codecs 8,9,10 and which game...
Jonathan Gray
2003-06-24
still don't know how the o5_startMusic opcode works in Zak (if it is even mus...
Max Horn
2003-06-23
this should prevent changing music in some room in the DIG
Paweł Kołodziejski
2003-06-22
make smush pausing while GUI is up reentrant
Max Horn
2003-06-22
fix for bug #755166 (clear click state after loading a game)
Max Horn
2003-06-22
updated ft music tables
Paweł Kołodziejski
2003-06-22
fix for imuse map room table
Paweł Kołodziejski
2003-06-22
fixes for imuse digital table
Paweł Kołodziejski
2003-06-22
updated imuse digital tables
Paweł Kołodziejski
2003-06-22
Special case for screen-wide blits
Bertrand Augereau
2003-06-22
Change names of the stream API in the mixer; added endStream method (stop() h...
Max Horn
2003-06-22
don't try to delete calloc'd mem either
Jonathan Gray
2003-06-22
don't try to delete malloc'd memory
Jonathan Gray
2003-06-22
fixed warning
Paweł Kołodziejski
2003-06-22
renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regr...
Max Horn
2003-06-22
fix regression I just introduced (voices in smush movies were cut off way too...
Max Horn
2003-06-21
lots of mixer cleanup / refactoring / reengineering
Max Horn
2003-06-21
modified & cleaned up the playStream/append code a bit; but this API really c...
Max Horn
2003-06-21
get rid of 11025 Hz special case (I hope this is correct; only case I know of...
Max Horn
2003-06-21
got rid of member var 'first'
Max Horn
2003-06-21
cleanup
Max Horn
2003-06-21
finally implemented this TODO: using class File instead of fopen
Max Horn
2003-06-21
reduce code duplication a bit
Max Horn
2003-06-21
TODO: improved smush sound quality whenever 11khz sound is used
Max Horn
2003-06-21
Fixed bug #758167. Cleanup.
Torbjörn Andersson
2003-06-21
support F-keys in V2 games
Max Horn
2003-06-21
turn error in o2_saveLoadGame into warning
Max Horn
2003-06-20
init _base to 0
Max Horn
2003-06-20
seems monkeyega & monkeyvga have byte values for the object name offset, too
Max Horn
2003-06-20
fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...
Max Horn
2003-06-19
again fix for v1 costume header
Paweł Kołodziejski
2003-06-19
instead of casting to byte, rather allow offsets > 255
Max Horn
2003-06-19
the _bompBitsTable really tells the number of 1 bits in a given byte
Max Horn
2003-06-19
converted scale table to hex (looks a bit nicer and makes it easier to see th...
Max Horn
2003-06-19
made scale table const again; some cleanup in setupBompScale
Max Horn
2003-06-19
fixed costume header for v1
Paweł Kołodziejski
2003-06-19
use default scale table for bomb codec
Paweł Kołodziejski
2003-06-19
add id for segacd monkey island and don't attempt to play sbl sounds for now
Jonathan Gray
2003-06-19
fix for len variable in v1 costume codec
Paweł Kołodziejski
2003-06-19
fixed warning (but the code is definitely incorrect ;-)
Max Horn
2003-06-19
re-applying my changes (chrilith undid them by accident)
Max Horn
2003-06-19
added initial form of v1 costume codec (NOT WORKING, i think)
Paweł Kołodziejski
2003-06-19
PalmOS changes
Chris Apers
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