Age | Commit message (Expand) | Author |
2005-04-06 | Typo | Travis Howell |
2005-04-06 | This section of startScene only exists in scumm5 onwards. | Travis Howell |
2005-04-06 | Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect | Travis Howell |
2005-04-06 | Correction | Travis Howell |
2005-04-06 | Add correct fix for bug #556496 | Travis Howell |
2005-04-06 | setCameraAt call not required, doesn't match original. | Travis Howell |
2005-04-05 | Fix parens. Spotted by Quietust. | Eugene Sandulenko |
2005-04-05 | Use correct buffer when capturing wizImage. | Travis Howell |
2005-04-05 | Fixed long ago... | Travis Howell |
2005-04-05 | Writing into wizImage no longer crashes. | Travis Howell |
2005-04-05 | Cleanup | Travis Howell |
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell |
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson |
2005-04-05 | fix smush intialization | Robert Göffringmann |
2005-04-04 | Got rid of isSoundHandleActive usage; made the SmushMixer thread safe | Max Horn |
2005-04-04 | Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi... | Max Horn |
2005-04-04 | Nevermind, only o_getObjectImageX/Y needed adjustment. | Travis Howell |
2005-04-04 | Object width/height should be divded by 8 too. | Travis Howell |
2005-04-04 | Missed a function. | Travis Howell |
2005-04-04 | Muddled ifs | Travis Howell |
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell |
2005-04-04 | Fixed warnings on little-endian systems. | Torbjörn Andersson |
2005-04-04 | fixed compilation | Paweł Kołodziejski |
2005-04-04 | Add extra charset code used in lost/smaller. | Travis Howell |
2005-04-04 | Removed GF_SMALL_NAMES | Max Horn |
2005-04-04 | Cleaning up the charset loading code some more | Max Horn |
2005-04-03 | Splitting more methods into multiple overloaded versions | Max Horn |
2005-04-03 | loadCharset gets overloaded for small header games, so no need to check for t... | Max Horn |
2005-04-03 | Use proper constant rtCharset instead of hardcoding '6' | Max Horn |
2005-04-03 | Turned readRoomsOffsets into a virtual method | Max Horn |
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen... | Max Horn |
2005-04-03 | Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. Thi... | Jerome Fisher |
2005-04-03 | revert last change, it's too much experimental | Paweł Kołodziejski |
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w... | Max Horn |
2005-04-03 | Enable copyArray in HE100 too. | Travis Howell |
2005-04-03 | Still needed, mixed up block types. | Travis Howell |
2005-04-03 | Removed reinit() and replaced with offsets of zero. We only need to skip type... | Travis Howell |
2005-04-03 | More sprite renames | Travis Howell |
2005-04-03 | Add additional case. | Travis Howell |
2005-04-02 | forgot casts | Gregory Montoir |
2005-04-02 | _data is a ScummFile, not a chunk, so it should use SEEK_SET, not | Torbjörn Andersson |
2005-04-02 | initial implementation of o72_arrayOps_127 and o90_sortArray | Gregory Montoir |
2005-04-02 | Fix sprite redraws | Travis Howell |
2005-04-02 | Cleanup | Travis Howell |
2005-04-02 | Extremely minor consistency change. | Torbjörn Andersson |
2005-04-01 | Add extra case for 3DO fbear. | Travis Howell |
2005-04-01 | Seek from start pos, not cur pos. | Travis Howell |
2005-04-01 | MM NES costumes fix for MM NES. Talking animation appears now, though | Eugene Sandulenko |
2005-04-01 | Checked code against disasm., an offset of 8 is correct when rewinding san vi... | Travis Howell |
2005-04-01 | Actor order needs to be checked too (For HE games) | Travis Howell |