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AgeCommit message (Expand)Author
2005-04-06TypoTravis Howell
2005-04-06This section of startScene only exists in scumm5 onwards.Travis Howell
2005-04-06Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrectTravis Howell
2005-04-06CorrectionTravis Howell
2005-04-06Add correct fix for bug #556496Travis Howell
2005-04-06setCameraAt call not required, doesn't match original.Travis Howell
2005-04-05Fix parens. Spotted by Quietust.Eugene Sandulenko
2005-04-05Use correct buffer when capturing wizImage.Travis Howell
2005-04-05Fixed long ago...Travis Howell
2005-04-05Writing into wizImage no longer crashes.Travis Howell
2005-04-05CleanupTravis Howell
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
2005-04-05fix smush intializationRobert Göffringmann
2005-04-04Got rid of isSoundHandleActive usage; made the SmushMixer thread safeMax Horn
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...Max Horn
2005-04-04Nevermind, only o_getObjectImageX/Y needed adjustment.Travis Howell
2005-04-04Object width/height should be divded by 8 too.Travis Howell
2005-04-04Missed a function.Travis Howell
2005-04-04Muddled ifsTravis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-04-04Fixed warnings on little-endian systems.Torbjörn Andersson
2005-04-04fixed compilationPaweł Kołodziejski
2005-04-04Add extra charset code used in lost/smaller.Travis Howell
2005-04-04Removed GF_SMALL_NAMESMax Horn
2005-04-04Cleaning up the charset loading code some moreMax Horn
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
2005-04-03loadCharset gets overloaded for small header games, so no need to check for t...Max Horn
2005-04-03Use proper constant rtCharset instead of hardcoding '6'Max Horn
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn
2005-04-03Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. Thi...Jerome Fisher
2005-04-03revert last change, it's too much experimentalPaweł Kołodziejski
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...Max Horn
2005-04-03Enable copyArray in HE100 too.Travis Howell
2005-04-03Still needed, mixed up block types.Travis Howell
2005-04-03Removed reinit() and replaced with offsets of zero. We only need to skip type...Travis Howell
2005-04-03More sprite renamesTravis Howell
2005-04-03Add additional case.Travis Howell
2005-04-02forgot castsGregory Montoir
2005-04-02_data is a ScummFile, not a chunk, so it should use SEEK_SET, notTorbjörn Andersson
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
2005-04-02Fix sprite redrawsTravis Howell
2005-04-02CleanupTravis Howell
2005-04-02Extremely minor consistency change.Torbjörn Andersson
2005-04-01Add extra case for 3DO fbear.Travis Howell
2005-04-01Seek from start pos, not cur pos.Travis Howell
2005-04-01MM NES costumes fix for MM NES. Talking animation appears now, thoughEugene Sandulenko
2005-04-01Checked code against disasm., an offset of 8 is correct when rewinding san vi...Travis Howell
2005-04-01Actor order needs to be checked too (For HE games)Travis Howell