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AgeCommit message (Collapse)Author
2004-11-09CleanupChris Apers
svn-id: r15773
2004-11-09CleanupChris Apers
svn-id: r15759
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715
2004-11-05TypoTravis Howell
svn-id: r15713
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
svn-id: r15712
2004-10-24Fun shops start.Travis Howell
svn-id: r15680
2004-10-24Revert, in order to be backwards compatbile with saved games.Travis Howell
svn-id: r15678
2004-10-24Add correct actor number values for a few HE games.Travis Howell
svn-id: r15677
2004-10-24*** empty log message ***Travis Howell
svn-id: r15675
2004-10-24OoopsTravis Howell
svn-id: r15674
2004-10-24Move number of actors to scumm settings.Travis Howell
The amount of actors in HE games changes a lot between games. svn-id: r15673
2004-10-24Only 20 actors in Sam & Max.Travis Howell
svn-id: r15672
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
svn-id: r15671
2004-10-23Still needed for RU freddicoveTravis Howell
svn-id: r15667
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
svn-id: r15635
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-18_images not required.Travis Howell
Free extra HE resources on exit. svn-id: r15605
2004-10-18Add keyboard control for HE80+ games.Travis Howell
svn-id: r15604
2004-10-18TyposTravis Howell
svn-id: r15603
2004-10-18LeftoverTravis Howell
svn-id: r15602
2004-10-18CleanupTravis Howell
svn-id: r15601
2004-10-18Correction/cleanup.Travis Howell
svn-id: r15600
2004-10-18Extra case used in fbear introduction, no purpose.Travis Howell
svn-id: r15599
2004-10-17Fix compilation.Eugene Sandulenko
svn-id: r15598
2004-10-17cleanupMax Horn
svn-id: r15597
2004-10-17Color correction for HE70+ strings.Travis Howell
svn-id: r15586
2004-10-17Polygons used by HE71 too.Travis Howell
svn-id: r15585
2004-10-17TypoTravis Howell
svn-id: r15584
2004-10-17Complete stubTravis Howell
svn-id: r15583
2004-10-17Missed some codeTravis Howell
svn-id: r15582
2004-10-17Rename opcodeTravis Howell
svn-id: r15581
2004-10-17Check if VAR_WIZ_TCOLOR is set, before using it.Travis Howell
BMAP images are only used in HE71+. svn-id: r15580
2004-10-17Revert, break older games.Travis Howell
svn-id: r15579
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match ↵Gregory Montoir
disassembly of version 72 svn-id: r15578
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag ↵Gregory Montoir
0x2 in drawWizImage to display correctly the painting in 1grademo svn-id: r15577
2004-10-16fixed warningsPaweł Kołodziejski
svn-id: r15574
2004-10-16TypoiTravis Howell
svn-id: r15571
2004-10-16Add caseTravis Howell
svn-id: r15570
2004-10-16required for ff5demoGregory Montoir
svn-id: r15569
2004-10-16OoopsTravis Howell
svn-id: r15565
2004-10-16Add missing case for HE 90+Travis Howell
Always clear complete local script vars. svn-id: r15564
2004-10-13Remove more duplicates.Travis Howell
svn-id: r15544
2004-10-13Rename opcodeTravis Howell
svn-id: r15543
2004-10-13Add for HE100 too.Travis Howell
svn-id: r15542
2004-10-13CorrectionTravis Howell
svn-id: r15540
2004-10-13HE 60 specificTravis Howell
svn-id: r15539
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
svn-id: r15538
2004-10-12Compile fix.Torbjörn Andersson
svn-id: r15533