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AgeCommit message (Expand)Author
2005-10-19Add missing opcode in HE100 table.Travis Howell
2005-10-19OoopsTravis Howell
2005-10-19Add HE100 version of floodFill.Travis Howell
2005-10-19Fix TMSK in HE games.Travis Howell
2005-10-19Fix crash in ADPCM decoder.Eugene Sandulenko
2005-10-19Improved IMA ADPCM decoder. It appeared that MS violated yet another standardEugene Sandulenko
2005-10-19Attempt to play IMA ADPCM speech in later HE games. For some reasonEugene Sandulenko
2005-10-18Added flood fill support. Pajama2 puzzle seems to be ok nowGregory Montoir
2005-10-18Fixed wiz TRLE encodingGregory Montoir
2005-10-18Fixed invalid memory reads, this helps thinker1 demoGregory Montoir
2005-10-18Remove old debug outputTravis Howell
2005-10-18HE games use overlow to get correct color value.Travis Howell
2005-10-18Minor error message fix: isLocked() isn't trying to unlock the resource.Torbjörn Andersson
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-17Fix HE version for Russian freddi3Eugene Sandulenko
2005-10-17Commit missing part of my last commit (sorry for any temporary breakage)Max Horn
2005-10-17Added ResourceManager::isLocked; made ResourceManager::flags protected; moved...Max Horn
2005-10-16Put correct order of MM NES verbs in help. Will try to make them workEugene Sandulenko
2005-10-16Add missing function for getWizData.Travis Howell
2005-10-16Correct heversion for updated dog-on-a-stick.Eugene Sandulenko
2005-10-15Correct MD5Eugene Sandulenko
2005-10-15Try do display the virtual keyboard only when a string input widget has focus.Marcus Comstedt
2005-10-15Several later HE games use sprites for subtitles.Travis Howell
2005-10-15Unified mouse pos update codeMax Horn
2005-10-15Use delay, not value in setSpriteGeneralProperty.Travis Howell
2005-10-15Avoid conflicting VARS.Travis Howell
2005-10-15Reset inventory offset when restarting V1/V2 games.Travis Howell
2005-10-15Set inital room width and height.Travis Howell
2005-10-15Add extra case for 3DO fbpack.Travis Howell
2005-10-15Ooops, remove debug output.Travis Howell
2005-10-15Fix regression, resID shouldn't beint16.Travis Howell
2005-10-14Added SYMBIAN32 defines for touchscreen navigationLars Persson
2005-10-14Added Symbian #idefineLars Persson
2005-10-14Slightly better that way.Gregory Montoir
2005-10-14Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is eq...Gregory Montoir
2005-10-14Adjust array ids in HE80+ games, to match original.Travis Howell
2005-10-14Removed very old GP32 hack (any new port would have to revise this code anywa...Max Horn
2005-10-14Don't hardcode platform code stringsMax Horn
2005-10-14loadFlObject() should use object index, when checking if object is already lo...Travis Howell
2005-10-14HE games store and restore locked FlObjects between rooms.Travis Howell
2005-10-13Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybeEugene Sandulenko
2005-10-13Add possibility to see exact md5s of your game and save when they don'tEugene Sandulenko
2005-10-13Improved savefile error handling:Marcus Comstedt
2005-10-13This message is much too annoying to be a printf(). I should know -- ITorbjörn Andersson
2005-10-13It should not be a fatal error if allocate_part() fails. As far as ITorbjörn Andersson
2005-10-13Objects were not been swapped in HE games.Travis Howell
2005-10-12o Add fate to obsolete targets. It was just an oversightEugene Sandulenko
2005-10-12Fix bug #1316605 "DIG: some saved games crash scummvm". Actually it'sEugene Sandulenko
2005-10-12PalmOS : Reorder resource file names so that I can save data segment spaceChris Apers
2005-10-12Updated info savegame chunk:Johannes Schickel