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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-06-03
Cleanup.
Torbjörn Andersson
2005-06-03
New MD5: Dig/Mac/French
Max Horn
2005-06-02
HE games require min/max heap sizes to be set, after index is read.
Travis Howell
2005-06-02
The GUI has reached the point where I think it's safe to begin removing the
Torbjörn Andersson
2005-06-01
Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.
Eugene Sandulenko
2005-06-01
Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"
Eugene Sandulenko
2005-05-31
Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"
Eugene Sandulenko
2005-05-31
Some stubs for C64 MM costume code
Eugene Sandulenko
2005-05-30
Only sound types 0 - 2 are used by FM Towns games.
Travis Howell
2005-05-29
Whitespace
Torbjörn Andersson
2005-05-29
Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)
Max Horn
2005-05-29
Correct off by one, fixes minor glitches in lost/smaller.
Travis Howell
2005-05-29
resourceMapper isn't used in HE72+ games.
Travis Howell
2005-05-29
Set zorder to zero by default.
Travis Howell
2005-05-29
Set zorder to zero by default.
Travis Howell
2005-05-29
Clear localVars in entry/exit scripts.
Travis Howell
2005-05-28
Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2"
Eugene Sandulenko
2005-05-28
Swapped the last two parameters to Sam & Max iMUSE command 257. This fixes
Torbjörn Andersson
2005-05-28
Fix load/save game regression in HE90+ games.
Travis Howell
2005-05-28
Correct case order.
Travis Howell
2005-05-28
Add last changes to HE100 too.
Travis Howell
2005-05-28
Sync opcode names and add HE72+ version of o_systemOps.
Travis Howell
2005-05-28
Revert my removal of _skipPalette, still required.
Travis Howell
2005-05-28
Correct HE version.
Travis Howell
2005-05-27
Made ValueDisplayDialog scale itself.
Torbjörn Andersson
2005-05-27
Very minor cleanup.
Torbjörn Andersson
2005-05-27
Remove old comment, verb charset is now used.
Travis Howell
2005-05-27
Added workaround for Sam & Max music issue at the Dino Bungie Memorial. As
Torbjörn Andersson
2005-05-26
Add Russian PuttTime
Eugene Sandulenko
2005-05-26
In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...
Max Horn
2005-05-26
Take the font height from the charset header for V3 fonts, too; determine the...
Max Horn
2005-05-26
Add 'MIDI' chunk to list of known iMuse music chunks
Max Horn
2005-05-26
Add HE100 difference in flags and tmp code for extra flags.
Travis Howell
2005-05-26
oops
Max Horn
2005-05-26
Changed name of addMessageToStack to convertMessageToString (still not really...
Max Horn
2005-05-26
Be less agressive about re-using trigger slots. This fixes bug #888161,
Torbjörn Andersson
2005-05-26
Added CharsetRenderer::getCharHeight()
Max Horn
2005-05-26
Properly use operator '%' to compute a queue wrap around, instead of relying ...
Max Horn
2005-05-26
Cleanup. (Mostly whitespace.)
Torbjörn Andersson
2005-05-26
Fix bad endian bug in thumbnails code
Max Horn
2005-05-26
Fixed a glitch that could cause the music to stop when Sam & Max were
Torbjörn Andersson
2005-05-26
Not used by DOTT scripts.
Travis Howell
2005-05-25
cleanup
Max Horn
2005-05-25
Update comment
Travis Howell
2005-05-25
No other shadowMode settings are used by Sam & Max scripts.
Travis Howell
2005-05-25
Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methods
Max Horn
2005-05-25
Whitespace
Max Horn
2005-05-25
abs -> ABS (code unification)
Max Horn
2005-05-25
Remove left overs and update comment.
Travis Howell
2005-05-25
Add cyx's patch for:
Travis Howell
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