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2006-01-28- Fixes a bug that the debugger crashed while openingJohannes Schickel
- Changed gradient calculating - added background saving for all dialog/widget backgrounds for now (change that later maybe) - changed ScummDialog to use the colors of our launcher dialog svn-id: r20276
2006-01-28Add extra case for Russian water.Travis Howell
svn-id: r20275
2006-01-28not used nowPaweł Kołodziejski
svn-id: r20274
2006-01-28not used nowPaweł Kołodziejski
svn-id: r20273
2006-01-28revert, that is still needed anywayPaweł Kołodziejski
svn-id: r20272
2006-01-28experimental imuse without timer thread usage, it might still have issue ↵Paweł Kołodziejski
stoped audio while switching rooms svn-id: r20270
2006-01-27A filename without an extension can be passed to generateSubstResFileName() ↵Gregory Montoir
; changed assert() condition accordingly. svn-id: r20251
2006-01-27Not needed anymore.Gregory Montoir
svn-id: r20241
2006-01-27Fixed invalid memory reads in generateSubstResFileName.Gregory Montoir
svn-id: r20240
2006-01-27experimental smush code without timer callback usagePaweł Kołodziejski
svn-id: r20233
2006-01-27 - adds the new gui renderer also a new implementation for the classic guiJohannes Schickel
- adds a ImageMan and ImageDec class for loading and managing image files - adds a loader for zip files which is used by the new theme and the image manager - changes the widgets to use the new gui code - changes the scumm dialogs to use the new gui code - fixes a #include problem in the sky debugger with the new gui code To use the new gui copy gui/themes/default-theme.zip to your extrapath. If the theme zip can not be found the gui will fallback to the classic theme. If you want to change the gui styles use "gui_theme=classic" for the classic theme and "gui_theme=default-theme" for the new theme. Thanks to eriktorbjorn for testing and help with the new theme and to sev for reviewing this patch. svn-id: r20227
2006-01-27Fix memory leak on exit.Travis Howell
svn-id: r20212
2006-01-27Fix another memory leak in HE games.Travis Howell
svn-id: r20209
2006-01-27ATravis Howell
Fix memory leaks in HE games on exit. svn-id: r20208
2006-01-27No longer required.Travis Howell
svn-id: r20207
2006-01-27Resource modified status always cleared when nuked.Travis Howell
svn-id: r20203
2006-01-27Make resource management of modified wizImages closer to original games.Travis Howell
Fixes many errors in Backyard Sports titles. svn-id: r20201
2006-01-26Sync. md5s.Travis Howell
svn-id: r20183
2006-01-25Extend the workaround for bug #1407789 in an attempt to deal with theTorbjörn Andersson
different versions of Full Throttle. This is partly guesswork, and may be incorrect. svn-id: r20161
2006-01-24Fix HE games.Travis Howell
svn-id: r20160
2006-01-24Removing unneccessary checks again (say yay to preconditions that ensure ↵Max Horn
_version > X :-) svn-id: r20157
2006-01-24Loom (Cd) specific.Travis Howell
svn-id: r20156
2006-01-24FM-TOWNS version of Zak only.Travis Howell
svn-id: r20155
2006-01-23oopsMax Horn
svn-id: r20154
2006-01-23Removing GID_ZAK256 and GID_LOOM256Max Horn
svn-id: r20153
2006-01-23At this point, we may not yet know the precise version of a game; so for ↵Max Horn
those cases were it can vary (1-3 for Zak, 1-2 for MM, 3-4 for Loom etc.) we need to extend some of the version ranges slightly svn-id: r20144
2006-01-23Added workaround (the nicer one) for a CoMI script bug that would causeTorbjörn Andersson
ScummVM to hang on the PSP. See bug #1398195. (For now, I'm only doing this on the trunk since CoMI on the PSP is considered unsupported/unbearable with ScummVM 0.8.x.) svn-id: r20143
2006-01-22Overlooked the Indy3 FM-TOWNS case in my previous commit <sigh>Max Horn
svn-id: r20141
2006-01-22Simplified SCUMM version checks in writeVar/readVarMax Horn
svn-id: r20140
2006-01-22Modified some workaround commentsMax Horn
svn-id: r20139
2006-01-22Sort GIDs alphabeticallyMax Horn
svn-id: r20138
2006-01-22Used by PC version of FT demo too.Travis Howell
svn-id: r20136
2006-01-21Modifications to the game detection/engine creation code: don't try ↵Max Horn
impossible file names; reduce code duplication; remove error upon unknown game ID; added or clarified various comments svn-id: r20122
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵Max Horn
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115
2006-01-21cleanupMax Horn
svn-id: r20112
2006-01-21TypoTravis Howell
svn-id: r20109
2006-01-19Make game titles consistentTravis Howell
svn-id: r20093
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-18Add md5 for extracted MM NES DeEugene Sandulenko
svn-id: r20087
2006-01-18Support for MM NES German. Thanks Joachim Eberhard for donating theEugene Sandulenko
cartridge. svn-id: r20086
2006-01-18SoccerMLS also uses localization tags.Eugene Sandulenko
svn-id: r20082
2006-01-18Work around a script bug in Full Throttle. See bug #1407789.Torbjörn Andersson
svn-id: r20080
2006-01-18Add Macintosh version of Freddi Fish 4 (German).Travis Howell
svn-id: r20079
2006-01-18Too many args.Travis Howell
svn-id: r20077
2006-01-18Sound queue order is different in HE72+ games.Travis Howell
Fixes wrong music been played in some locations. svn-id: r20075
2006-01-18That (PU1) & (PU2) prefixes are used in several HE games.Travis Howell
svn-id: r20073
2006-01-17Updated commentsMax Horn
svn-id: r20071
2006-01-17Mark as 16bit color.Travis Howell
svn-id: r20070
2006-01-17Set initial value.Travis Howell
svn-id: r20069
2006-01-17Correct HE version.Travis Howell
svn-id: r20067