Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-30 | Add two more HE targets | Travis Howell | |
svn-id: r10495 | |||
2003-09-29 | Cleanup, mostly related to matching up semantics | Jamieson Christian | |
between Part and MidiChannel (which Part may derive from eventually). svn-id: r10480 | |||
2003-09-29 | Fixed iMuse termination sequence to avoid deadlock. | Jamieson Christian | |
Fixes Bug [813920]. svn-id: r10477 | |||
2003-09-28 | added two HE games | Paweł Kołodziejski | |
svn-id: r10466 | |||
2003-09-28 | this was actually the fix for bug #809547 | Max Horn | |
svn-id: r10465 | |||
2003-09-28 | Fix problem of verbs areas always been shown after reload in V1-V2 games. | Travis Howell | |
Seems to fix problem of distaff highlights after reload in loom [ega]. Could cause regression in fm towns games. svn-id: r10455 | |||
2003-09-28 | Added terminate() to the MusicEngine and publicized | Jamieson Christian | |
the iMuse implementation. This allows the termination sequence to be done BEFORE object destruction, so that the destructor is not making calls that may not be appropriate during object destruction. (Virtual functions were the concern, although I'm not sure any of that was happening anyway. Oh well, better to be safe than sorry.) I implemented an empty terminate() in the base class, but the other MusicEngine derivatives may have stuff in their destructors that should be moved to this method. I didn't check. svn-id: r10452 | |||
2003-09-27 | cleanup | Max Horn | |
svn-id: r10447 | |||
2003-09-27 | cleanup | Max Horn | |
svn-id: r10445 | |||
2003-09-27 | merged in some more changes/improvements by _Q; cleanup | Max Horn | |
svn-id: r10444 | |||
2003-09-27 | fix for bug #813136 | Max Horn | |
svn-id: r10443 | |||
2003-09-27 | some minor cleanup | Max Horn | |
svn-id: r10437 | |||
2003-09-27 | some cleanup / removed some code duplication (more should be done, but I ↵ | Max Horn | |
don't have the time right now). Since I lack data files to test this, I'd be grateful if somebody could check whether I broke something svn-id: r10435 | |||
2003-09-27 | don't use delete to free memory allocated by malloc | Max Horn | |
svn-id: r10434 | |||
2003-09-27 | updates from _Q | Jonathan Gray | |
svn-id: r10421 | |||
2003-09-26 | a little better | Paweł Kołodziejski | |
svn-id: r10419 | |||
2003-09-26 | added v6 version of stamp object opcode | Paweł Kołodziejski | |
svn-id: r10418 | |||
2003-09-26 | stop gcc complaining | Jonathan Gray | |
svn-id: r10417 | |||
2003-09-26 | now more match dissassembly | Paweł Kołodziejski | |
svn-id: r10416 | |||
2003-09-25 | Fix for Bug [810564] ALL: missing instruments with native MT-32 | Jamieson Christian | |
As defined in Patch [811623] MT-32 patch for Bug 810564 Added a channel mask to MPU-401 devices so that --native-mt32 may force the device to use only the subset of MIDI channels actually supported by the MT-32. Also added a best-guess interpretation of iMuse Part priority in the SysEx 0x00 msg, since part priorities become more of an issue when the channel count is cramped. svn-id: r10409 | |||
2003-09-25 | added HE game | Paweł Kołodziejski | |
svn-id: r10405 | |||
2003-09-25 | Can't delete a const pointer, duh | Jamieson Christian | |
svn-id: r10400 | |||
2003-09-24 | fix gcc compile | Oliver Kiehl | |
svn-id: r10399 | |||
2003-09-24 | Disable Palyer_V2A on PalmOS, since the source doesn't compile with it | Chris Apers | |
svn-id: r10397 | |||
2003-09-24 | Revert change that caused more problems | Travis Howell | |
svn-id: r10395 | |||
2003-09-24 | Revert change that caused more problems | Travis Howell | |
svn-id: r10394 | |||
2003-09-24 | More Amiga V2/V3 sound updates from _Q_: | Travis Howell | |
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-24 | added HE game putt race | Paweł Kołodziejski | |
svn-id: r10388 | |||
2003-09-23 | added two HE games | Paweł Kołodziejski | |
svn-id: r10387 | |||
2003-09-23 | correct description, are these demos in the correct section of version ↵ | Jonathan Gray | |
ordering by the way? run strings or similiar over the .w32 files and play match the strings svn-id: r10372 | |||
2003-09-23 | added two different versions of HE demos | Paweł Kołodziejski | |
svn-id: r10371 | |||
2003-09-23 | fixed conversion warning under vc7 | Paweł Kołodziejski | |
svn-id: r10370 | |||
2003-09-21 | removed unused macro | Max Horn | |
svn-id: r10357 | |||
2003-09-21 | Fix #807291 | Travis Howell | |
svn-id: r10344 | |||
2003-09-20 | make console height/width based on a float percentage of the overlay size -> ↵ | Max Horn | |
the overlay isn't so tiny anymore in COMI svn-id: r10329 | |||
2003-09-19 | fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64) | Max Horn | |
svn-id: r10315 | |||
2003-09-19 | cleanup; some more fixed need afnow that the premix proc is expected to ↵ | Max Horn | |
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10311 | |||
2003-09-19 | This change was made to player_v2.cpp recently, and seems to fix bug | Torbjörn Andersson | |
#809036 ("MANIAC64: Sound echoes"). I don't understand the exact implications of it, but I assume it has to do with the premix function having to generate stereo samples now. svn-id: r10309 | |||
2003-09-19 | changed scumm/object.cpp for V1/V2 once again - this time it really should ↵ | Max Horn | |
match the original behaviour svn-id: r10306 | |||
2003-09-18 | unify legal headers a bit here | Max Horn | |
svn-id: r10305 | |||
2003-09-18 | added initial support for building our 4 adventure engines as loadable ↵ | Max Horn | |
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304 | |||
2003-09-18 | just generate the data as stereo, instead of munging the buffer at the end | Max Horn | |
svn-id: r10298 | |||
2003-09-18 | changed & documented the premixer semantics | Max Horn | |
svn-id: r10294 | |||
2003-09-18 | plugin work: right now, only with build rules for OS X. Once I can get it to ↵ | Max Horn | |
work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise svn-id: r10292 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 | |||
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵ | Max Horn | |
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282 | |||
2003-09-17 | some tweaks to the build system (work toward plugin support) | Max Horn | |
svn-id: r10279 | |||
2003-09-16 | Removed redundant presets storage. | Jamieson Christian | |
svn-id: r10266 |