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2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2004-01-30improved debug message; code simplificationMax Horn
svn-id: r12677
2004-01-30Fix for bug #887167 (FT: Sound/Music/speech (almost) mute)Max Horn
svn-id: r12675
2004-01-30DOTT should save sound state if _saveLoadSlot is true when doing a temporary ↵Travis Howell
save. It doesn't set flag via get/setkernal like later games. svn-id: r12674
2004-01-30oopsEugene Sandulenko
svn-id: r12672
2004-01-30o Fix crash in FT introEugene Sandulenko
svn-id: r12671
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670
2004-01-29fix for bug 886201 or rather revert back to hackPaweł Kołodziejski
svn-id: r12668
2004-01-29Renamed the 'pan' effect of the mixer to 'balance', since that is what we ↵Max Horn
actually do; applied patch #886786 which corrects a bug in the balance code svn-id: r12665
2004-01-29corrected MD5 table entryMax Horn
svn-id: r12660
2004-01-28Partial fix for bug #885488 (Some INSANE trouble)Eugene Sandulenko
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653
2004-01-27Fix compile on Embedded Visual CsomethingNicolas Bacca
svn-id: r12639
2004-01-27const'ness fixesMax Horn
svn-id: r12631
2004-01-26o Implemented TRS handlingEugene Sandulenko
o Now you can succesfully reach the cave so FT is completable, but it crashes now in some particularly situations, so you should avoid them. svn-id: r12630
2004-01-26updated MD5 dataMax Horn
svn-id: r12628
2004-01-26updated MD5 data (from Forum thread; not all data included yet)Max Horn
svn-id: r12625
2004-01-26o Fixed bug with lost inventoryEugene Sandulenko
o Gave meaningful names to many variables o Eliminated some slipped debug output o Fixed vista-ranch scenes transition o Now it is possible to equip goggles svn-id: r12623
2004-01-26Not neededTravis Howell
svn-id: r12622
2004-01-26OoopsTravis Howell
svn-id: r12621
2004-01-26Come back of your favorite stupid EVC fixNicolas Bacca
svn-id: r12608
2004-01-26CE Keys dialog moved to new backendNicolas Bacca
svn-id: r12607
2004-01-25Updated commentTorbjörn Andersson
svn-id: r12594
2004-01-25get rid of ScummEngine::_insaneState (I think we should eventually stop ↵Max Horn
calling processKbd() from inside smush and replace it with special code there) svn-id: r12589
2004-01-25Fixed plenty of bugs:Eugene Sandulenko
o Seek error. Now it seems to cover all cases o Shadows in tunnels on mineroad o Renamed some function to match functionality o bug #867555 (Problems between Mink Farm and Poyhoga) o Ben disappearing in car chase svn-id: r12586
2004-01-24fix OSX COMI cd changing hackMax Horn
svn-id: r12583
2004-01-22Fix for bug #882081Max Horn
svn-id: r12574
2004-01-22Not needed for puttdemo.Travis Howell
svn-id: r12573
2004-01-22actor ignoreTurns is complete for scumm6Travis Howell
svn-id: r12571
2004-01-22Remove a few old warnings.Travis Howell
svn-id: r12570
2004-01-22fixed bug #881141Paweł Kołodziejski
svn-id: r12569
2004-01-20Hack a bit MD5 to make it work on PalmOSChris Apers
svn-id: r12539
2004-01-20Update commentTravis Howell
svn-id: r12534
2004-01-20_blitAlso is also used by the DOTT intro. Updated comment to reflect that.Torbjörn Andersson
svn-id: r12532
2004-01-20Add newlineTravis Howell
Prevent overlapping speech in dig. svn-id: r12530
2004-01-19cleanupMax Horn
svn-id: r12528
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵Max Horn
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521
2004-01-19moved the sam&max inventory hack into o6_setOwnerMax Horn
svn-id: r12520
2004-01-19forgot to remove this :-)Max Horn
svn-id: r12519
2004-01-19updated MD5 dataMax Horn
svn-id: r12518
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
svn-id: r12517
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from ↵Max Horn
ScummEngine to ScummEngine_v6) svn-id: r12516
2004-01-19fix build system / dep checkingMax Horn
svn-id: r12515
2004-01-19improved fade param for dig demoPaweł Kołodziejski
svn-id: r12514
2004-01-19found a place where _blitAlso is used in Sam&MaxMax Horn
svn-id: r12513
2004-01-19this is not necessary anymoreMax Horn
svn-id: r12512
2004-01-19added continue play state song after sequence song finishedPaweł Kołodziejski
svn-id: r12508
2004-01-18undo this change (proper warning fix was applied to gameDetector.h)Max Horn
svn-id: r12502
2004-01-18fix warningPaweł Kołodziejski
svn-id: r12499
2004-01-18Add newline to the last line to shut up GCC warning.Torbjörn Andersson
svn-id: r12496
2004-01-18right it should be signed :)Paweł Kołodziejski
svn-id: r12495