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authorTravis Howell2004-01-20 11:16:17 +0000
committerTravis Howell2004-01-20 11:16:17 +0000
commit0d8566c0b67a0f0714fe464d79364e32ad4774e4 (patch)
tree8775200ffcef38d3d697e4aca1f111c49b82129f /scumm
parent11c8ff9544a048e51548bb3f0e3fd18b7ee96118 (diff)
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Update comment
svn-id: r12534
Diffstat (limited to 'scumm')
-rw-r--r--scumm/string.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 07e4256ff7..ac0a557fd0 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -442,8 +442,9 @@ void ScummEngine::drawString(int a) {
// FIXME: The following code is a bit nasty. It is used for the
// Highway surfing game in Sam&Max; there, _blitAlso is set to
// true when writing the highscore numbers. It is also used for
- // parts of the DOTT intro. Maybe it is also being used in
- // other places.
+ // parts of the DOTT intro. It is also used for scores in bowling
+ // mini game in fbear and for names in load/save screen of all
+ // HE games. Maybe it is also being used in other places.
// A better name for _blitAlso might be _imprintOnBackground
if (_string[a].no_talk_anim == false) {
// Sam and Max seems to blitAlso 32 a lot, which does