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AgeCommit message (Expand)Author
2004-08-08Fixed variable access in the debuggerMax Horn
2004-08-08Remove these warnings -- no reports came in all the time anyway, and things s...Max Horn
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
2004-08-08Moved some code out into a separate functionMax Horn
2004-08-08Removing annoying debug messagesMax Horn
2004-08-08No longer requiredTravis Howell
2004-08-08Update commentTravis Howell
2004-08-08Added suggested hack for bug #556558, which was bug in original game.Travis Howell
2004-08-08Correction from FT disasm.Travis Howell
2004-08-08Non-interactive INSANE sequence in PC FT demo works now.Travis Howell
2004-08-08insane skip tag is different in PC FT demoTravis Howell
2004-08-07Init _compInput (prevents bad free)Max Horn
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
2004-08-07Correction my earlier mistakeTravis Howell
2004-08-07UpdateTravis Howell
2004-08-07Wrong valueTravis Howell
2004-08-07OoopsTravis Howell
2004-08-07PC FT demo INSANE actually used a combined actor02Reaction/actor03ReactionTravis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-06Cleanup; added ugly workaround for bug #901462Max Horn
2004-08-06WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))Max Horn
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
2004-08-06Minor correction for actor rooms.Travis Howell
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
2004-08-06More PC FT demo INSANE differencesTravis Howell
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
2004-08-06Set cemera default values for scumm7 games.Travis Howell
2004-08-05Fix a small overpainting issue, visible in some of the COMI dialogsMax Horn
2004-08-05Disable this workaround for COMI, as it causes a regression there. Actually, ...Max Horn
2004-08-05Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts w...Max Horn
2004-08-05Correction from disasm.Travis Howell
2004-08-05Aargh, my work around code was using a wrong check, and then using the wrong ...Max Horn
2004-08-05Use array slot and not array number.Travis Howell
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
2004-08-05Small correction from FT disasm.Travis Howell
2004-08-03Shouldn't error out in early scumm 1 - 4 games.Travis Howell
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken...Max Horn
2004-08-02WORKAROUND bug #645711 (FT: regression segfault in minefield)Max Horn
2004-08-02Fix for bug #896060 (DIG: Two sentences spoken at once); might cause regressi...Max Horn
2004-08-02Fix regression in HE. It cries for proper fix, thoughEugene Sandulenko
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
2004-08-02Missed a lineTravis Howell
2004-08-02init _arraySlotTravis Howell
2004-08-02Should have limited that to HE games only.Travis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-08-01Correct default settings used by COMITravis Howell
2004-08-01Even more array code cleanupMax Horn
2004-08-01More array code cleanupMax Horn