Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-05 | fix bug #835953: Typo in key shortcut list | Max Horn | |
svn-id: r11157 | |||
2003-11-05 | made menu buttons wider (looks nicer, IMO) | Max Horn | |
svn-id: r11155 | |||
2003-11-05 | fix for bug #836418 (Crash when saving with blank name): GUI now uses a ↵ | Max Horn | |
default savegame name if non is given svn-id: r11154 | |||
2003-11-05 | check name we are trying to save with isn't null, still needs to be looked ↵ | Jonathan Gray | |
at at a higher level however svn-id: r11150 | |||
2003-11-03 | oops this wasn't meant to be there | Max Horn | |
svn-id: r11121 | |||
2003-11-03 | remade the in-game GUI/menu | Max Horn | |
svn-id: r11119 | |||
2003-11-03 | stdafx.h needs to be included first. | Marcus Comstedt | |
svn-id: r11117 | |||
2003-11-03 | allow the towns version of loom to do something besides incorrectly error ↵ | Jonathan Gray | |
out. This check should really check for a pc version not checking the negation of the existence of other versions svn-id: r11084 | |||
2003-11-03 | Look for towns font rom in game directory then current directory instead of ↵ | Jonathan Gray | |
just current directory svn-id: r11083 | |||
2003-11-03 | added built-in label for SliderWidget | Max Horn | |
svn-id: r11075 | |||
2003-11-02 | introduced common base class GuiObject for Dialog/Widget -> step towards ↵ | Max Horn | |
making it possible to nest widgets (needed for TabWidget) svn-id: r11052 | |||
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-11-01 | amiga checkbox is pointless in the in-game settings dialog (you should set ↵ | Max Horn | |
this option either in the launcher or directly in the config file); got rid of queryCustomString/string_map_table_custom: we only used them in a very few spots anyway, and until we actually decide to localize ScummVM, they don't gain us anything svn-id: r11039 | |||
2003-11-01 | modified MessageDialog to allow for custom button texts | Max Horn | |
svn-id: r11034 | |||
2003-11-01 | cleanup: new MessageDialog subclass TimedMessageDialog | Max Horn | |
svn-id: r11033 | |||
2003-11-01 | get rid of ScummGameSettings::detectname | Max Horn | |
svn-id: r11023 | |||
2003-11-01 | cleanup | Max Horn | |
svn-id: r11022 | |||
2003-11-01 | Patch #820010: Support Kanji version | Max Horn | |
svn-id: r11020 | |||
2003-11-01 | possible fix for bug #833854 - I rechecked the assembly, there actually is a ↵ | Max Horn | |
check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test. svn-id: r11019 | |||
2003-10-29 | Revert since it still doesn't work right, last change stop messages about ↵ | Travis Howell | |
needing to go to Seattle. Need to good way to bypass zak copy protection, without issues. svn-id: r11005 | |||
2003-10-29 | Hopefully right this time, last change caused a cheat (Free air travel) | Travis Howell | |
svn-id: r11003 | |||
2003-10-29 | Add copy protection bypass for Zak McKracken (EGA) since there was no check ↵ | Travis Howell | |
in the version included with SelectWare Classic Collection. svn-id: r11000 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-27 | Fixed bug #830772, I hope. | Torbjörn Andersson | |
svn-id: r10985 | |||
2003-10-26 | factor out common debugger code | Max Horn | |
svn-id: r10984 | |||
2003-10-26 | cleanup | Max Horn | |
svn-id: r10982 | |||
2003-10-26 | Use #if USE_CONSOLE instead of #ifdef USE_CONSOLE since that's how we do | Torbjörn Andersson | |
everywhere else svn-id: r10981 | |||
2003-10-26 | workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = ↵ | Max Horn | |
crash) svn-id: r10974 | |||
2003-10-20 | Restrict Maniac demo mode to V1 Maniac. | Travis Howell | |
svn-id: r10913 | |||
2003-10-20 | cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm. | Travis Howell | |
svn-id: r10912 | |||
2003-10-18 | We proudly present the latest installment of our hit series 'Untangle the ↵ | Max Horn | |
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883 | |||
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | patch #823031: Support Russian Full Throttle | Max Horn | |
svn-id: r10879 | |||
2003-10-17 | Another fix for Bug [817871] re hanging notes on | Jamieson Christian | |
pause with MT-32. Apparently the first fix doesn't work. svn-id: r10876 | |||
2003-10-17 | cleanup | Max Horn | |
svn-id: r10874 | |||
2003-10-17 | Added trace output for IMuse doCommand codes that we're not sure | Jamieson Christian | |
are even used by the game scripts. This is in preparation for a restructuring of the volume model. Also removed unused get_music_volume() member. svn-id: r10872 | |||
2003-10-17 | renamed some Timer methods | Max Horn | |
svn-id: r10868 | |||
2003-10-17 | proper fix for COMI timer issue: don't let a Timer remove itself | Max Horn | |
svn-id: r10867 | |||
2003-10-17 | added tag2str helper function | Max Horn | |
svn-id: r10866 | |||
2003-10-17 | oops, forgot to remove the old Platform enum | Max Horn | |
svn-id: r10863 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-17 | wait_for_actor -> waitForActor | Max Horn | |
svn-id: r10848 | |||
2003-10-17 | Player_V2A now compile with PalmOS port | Chris Apers | |
svn-id: r10844 | |||
2003-10-17 | Disable maniacnes for now. | Travis Howell | |
svn-id: r10840 | |||
2003-10-16 | Update error message | Travis Howell | |
Remove outdated fixme svn-id: r10821 | |||
2003-10-16 | Add hack from Jamieson, to prevent palette darkening when it shouldn't in ↵ | Travis Howell | |
Amiga versions of Mi2/FOA. svn-id: r10820 | |||
2003-10-16 | Fix spacing | Travis Howell | |
svn-id: r10818 | |||
2003-10-15 | removed the kDefault*Volume constants | Max Horn | |
svn-id: r10816 | |||
2003-10-15 | Disable code which seems to be real cause of lock up in title screen of MI1 ↵ | Travis Howell | |
demos svn-id: r10811 | |||
2003-10-15 | Version 4 games should use older code style too, checked against ↵ | Travis Howell | |
loomcd/monkeyvga disasm. svn-id: r10805 |