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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-07-26
Keep compatbility with older saved games.
Travis Howell
2004-07-26
Ooops, adjust for start value.
Travis Howell
2004-07-26
Ooops, adjust for start value.
Travis Howell
2004-07-26
Cleanup
Travis Howell
2004-07-26
One last hack to allow demo script in V2 Maniac Mansion.
Travis Howell
2004-07-26
Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82.
Travis Howell
2004-07-26
Fix darkness issues in Amiga verisons of FOA/MI2.
Travis Howell
2004-07-26
VAR_ROOM_FLAG should always be set after load of saved game.
Travis Howell
2004-07-26
Not quite right spot.
Travis Howell
2004-07-26
VAR_SOUND_RESULT should be reset.
Travis Howell
2004-07-25
smush codec37 sub1 (FT demo)
Gregory Montoir
2004-07-25
Fix love sign missing when black light turned on, in Sam & Max regression.
Travis Howell
2004-07-25
Merge palette functions.
Travis Howell
2004-07-25
Sam & Max doesn't need separate palette, just uses _shadowPalette.
Travis Howell
2004-07-24
Remove lefts overs of old hack
Travis Howell
2004-07-24
Corrtection from disasm., mouth sync uses speech timing.
Travis Howell
2004-07-24
Rename VAR
Travis Howell
2004-07-24
Ooops commited wrong branch.
Travis Howell
2004-07-24
A few HE games are supported now.
Travis Howell
2004-07-24
Enable VAR_FADE_DELAY
Travis Howell
2004-07-24
Ooops
Travis Howell
2004-07-24
Add another var used by Loom [ega].
Travis Howell
2004-07-24
heap space is used by loom too.
Travis Howell
2004-07-23
Add more details
Travis Howell
2004-07-23
Mention method used to skip copy protection in original Loom
Travis Howell
2004-07-23
Only needed for Zak [ega]
Travis Howell
2004-07-22
Ooops
Travis Howell
2004-07-22
Only used in scumm5 and later.
Travis Howell
2004-07-22
Should not be set for any scumm3 games.
Travis Howell
2004-07-22
Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2.
Travis Howell
2004-07-22
VAR not used in scumm3.
Travis Howell
2004-07-22
Correction to VAR tables.
Travis Howell
2004-07-21
Confirmed extra timers are in all PC version of indy3 too.
Travis Howell
2004-07-21
Extra timer used in Amiga version of indy3 too.
Travis Howell
2004-07-20
Correct version key in HE 7.0+ games.
Travis Howell
2004-07-20
Use for HE 7.0 games too.
Travis Howell
2004-07-20
Add support for version key in The Dig
Travis Howell
2004-07-19
Valgrind complained about an uninitialized value. This appears to fix it,
Torbjörn Andersson
2004-07-19
Applied patch #993803 (fix for a COMI hang) after some discussion with
Torbjörn Andersson
2004-07-19
removed not needed code and moved pause mixer after pause imuse
Paweł Kołodziejski
2004-07-19
removed not needed call for pause imuse and non used variable
Paweł Kołodziejski
2004-07-19
Rename object fields
Travis Howell
2004-07-18
Hack to work around bug #775097 - probably wrong, probably will cause regress...
Max Horn
2004-07-18
Too many newlines
Max Horn
2004-07-18
Tiny cleanup ;-)
Max Horn
2004-07-18
Fix Digital Imuse deadlocks for CE platforms. Other platforms using event-bas...
Nicolas Bacca
2004-07-18
FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
Travis Howell
2004-07-18
Remove out dated comment.
Travis Howell
2004-07-18
Revert small part of scumm/saveload.cpp revision 1.129.
Travis Howell
2004-07-18
Only change actor.frame if actor's frame is actually updated.
Travis Howell
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