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2004-07-04PC version of FT demo uses older animation/direction calculationsTravis Howell
actor flip is only reset for HE games. svn-id: r14162
2004-07-04CorrectionTravis Howell
svn-id: r14161
2004-07-03Initialise HE 7.0 sound varsTravis Howell
Enable VAR_NUM_GLOBAL_OBJS svn-id: r14160
2004-07-03Add suggested fix for bug #778281 (Solution checked against disasm.)Travis Howell
svn-id: r14159
2004-07-03Keep mouse mutton VARS in sync.Travis Howell
svn-id: r14158
2004-07-03Add varsTravis Howell
svn-id: r14157
2004-07-03Not used by games, switch to invalid.Travis Howell
svn-id: r14156
2004-07-03Add a few varsTravis Howell
svn-id: r14155
2004-07-03Fix veggie head bug in fbear. Patch attahed to bugreport #984258 isEugene Sandulenko
partially attached. svn-id: r14154
2004-07-02Caused no speech in imuse digital games.Travis Howell
svn-id: r14153
2004-07-02Add varsTravis Howell
svn-id: r14152
2004-07-01Fix some HE versions, add multiple versions targets.Eugene Sandulenko
svn-id: r14147
2004-07-01Fix large delay in library of The Dig regression.Travis Howell
Clipping in akos was made too strict. svn-id: r14145
2004-07-01fixed compilationPaweł Kołodziejski
svn-id: r14139
2004-07-01Commited wrong changeTravis Howell
svn-id: r14137
2004-07-01Add better checkTravis Howell
svn-id: r14135
2004-06-30Move some HE demos to version 72, where they should be.Eugene Sandulenko
svn-id: r14134
2004-06-30Changes for non-akos version of puttputtTravis Howell
svn-id: r14133
2004-06-30Initialise _numImages to zero, along with the other _num<whatever>Torbjörn Andersson
variables. This fixes a Valgrind error, and the "Invalid allocation size" errors I got when running ScummVM in GDB under MinGW yesterday. svn-id: r14129
2004-06-29Implement game detection based on MD5s. This lets us avoid multiple GIDsEugene Sandulenko
for different versions of HE games. Right now there is just one game, but more to follow. svn-id: r14124
2004-06-29Rename varTravis Howell
svn-id: r14121
2004-06-29Revert hypothetical off-by-one fixin akos codec 16, causes glitches in HE games.Travis Howell
svn-id: r14120
2004-06-29Remove old commented out codeTravis Howell
svn-id: r14119
2004-06-29Change stampObject opcode to use same method as HE game, in order to draw to ↵Travis Howell
background. svn-id: r14118
2004-06-29Add hack for mouse hotpot in funpackTravis Howell
svn-id: r14117
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
svn-id: r14115
2004-06-29Add check for older puttputt version.Travis Howell
svn-id: r14110
2004-06-28Added simple ref-counting to the File classMax Horn
svn-id: r14106
2004-06-28oopsEugene Sandulenko
svn-id: r14105
2004-06-28Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.Eugene Sandulenko
svn-id: r14104
2004-06-28Fix missing subtitles in Conroy Bumpus' song in Sam & MaxTravis Howell
svn-id: r14101
2004-06-28Add a few more HE 7.2 varsTravis Howell
svn-id: r14098
2004-06-28Fix missing sound effects in puttdemo (DOS)Travis Howell
svn-id: r14097
2004-06-28Enhanced default directory support in the File class; now one can specify ↵Max Horn
arbitrary many default search directories svn-id: r14095
2004-06-28Don't use getGameDataPath()Max Horn
svn-id: r14094
2004-06-27That check should of been for HE 7.0 games.Travis Howell
svn-id: r14092
2004-06-27Added small TODO to my currently defunct OSX-COMI-hackMax Horn
svn-id: r14091
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14088
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
svn-id: r14085
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
Rename a few HE sound vars svn-id: r14084
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
svn-id: r14083
2004-06-27Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be ↵Max Horn
confined to the HE classes only, but right now that is not feasible) svn-id: r14082
2004-06-27Small TODO commentMax Horn
svn-id: r14081
2004-06-27Fix memory leakMax Horn
svn-id: r14080
2004-06-27Use existing ScummVM functionality for packed structsMax Horn
svn-id: r14079
2004-06-27Not required for WIN32Travis Howell
svn-id: r14078
2004-06-27HE 7.0 games don't actually use their color cycling resourcesTravis Howell
svn-id: r14076
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
Use roompalette[] for all graphics decoders svn-id: r14075