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AgeCommit message (Expand)Author
2004-04-24add check if track is meanwhile stopedPaweł Kołodziejski
2004-04-24forgot removed hackPaweł Kołodziejski
2004-04-24in pull method code alsoPaweł Kołodziejski
2004-04-24c&p bug, it should not break loop but continuePaweł Kołodziejski
2004-04-24fixed bug related to regions. sound of status for remove should not processed...Paweł Kołodziejski
2004-04-24free slot and return NULL when it can't open bundle filePaweł Kołodziejski
2004-04-24Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough toTorbjörn Andersson
2004-04-23remove old zak256 target, if you're still using this its time to start using ...Jonathan Gray
2004-04-20Added note that the previous commit probably fixed bug #933610 as well.Torbjörn Andersson
2004-04-20Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.Torbjörn Andersson
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...Max Horn
2004-04-17Amiga Monkey Island 1 sound update from Quietust:Travis Howell
2004-04-16Revert debug levelsMax Horn
2004-04-16Unify some codeMax Horn
2004-04-16Fixed illegal access to protected/private member on PalmOS (??)Chris Apers
2004-04-16Fix regression introduced with the mac loom copy protection changes in rev 1....Jonathan Gray
2004-04-15Changed the type of value from char to int8. Otherwise, if char happens toTorbjörn Andersson
2004-04-14forgot thatPaweł Kołodziejski
2004-04-13added support for compressed FOBJ chunks in smush movie files.Paweł Kołodziejski
2004-04-13added experimental and buggy pull method to imuse, it's disabled by default, ...Paweł Kołodziejski
2004-04-12disabled wait in stopAllSounds in imuse digital, it can cause deadlockPaweł Kołodziejski
2004-04-11Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place)Max Horn
2004-04-11Fixing up the mess I made out of the branches <sigh>Max Horn
2004-04-11oopsMax Horn
2004-04-11Oops! Accidentally copied the HEAD sound.cpp into the 0.6.0 branchMax Horn
2004-04-11pull not poolPaweł Kołodziejski
2004-04-11pull not poolPaweł Kołodziejski
2004-04-11add initial code for pull procedurePaweł Kołodziejski
2004-04-11forgot thatPaweł Kołodziejski
2004-04-11exclude for FT sound loopsPaweł Kołodziejski
2004-04-11implemented 'fade buffers' stuffPaweł Kołodziejski
2004-04-11Fix for bug #907266 (MI Mac Music Bug)Max Horn
2004-04-11Allow copy protection in FOA (Disk) to be enabled.Travis Howell
2004-04-10special case for 384x242 smush resolution for ft pc demo, it use additional b...Paweł Kołodziejski
2004-04-10oopsMax Horn
2004-04-10cleanupMax Horn
2004-04-10cleanupMax Horn
2004-04-10Cleanup Sound constructor; change search order of SFX filesMax Horn
2004-04-09fixed 'region' codePaweł Kołodziejski
2004-04-09it seems to be needed for comi too, hmmPaweł Kołodziejski
2004-04-09revertPaweł Kołodziejski
2004-04-09refreshScripts only for full game dig, and cmi demoPaweł Kołodziejski
2004-04-09-fix for dig demoPaweł Kołodziejski
2004-04-09back refreshScript only for DIG, add stopping music while changing bundlePaweł Kołodziejski
2004-04-09refreshScript was wrong usedPaweł Kołodziejski
2004-04-09correction for stoping sequencePaweł Kołodziejski
2004-04-09rename to _nextSeqToPlayPaweł Kołodziejski
2004-04-08Fix for bugs #929722 (MI2: Difficulty selection screen regression) and #93038...Max Horn
2004-04-08Record on which virtual screen we last drew masked textMax Horn
2004-04-08cleanupMax Horn