Age | Commit message (Expand) | Author |
2003-04-29 | added some thoughts to Erik's (very nice!) patch | Max Horn |
2003-04-29 | unified Zak256 charset code with the rest; this *might* cause a regression sh... | Max Horn |
2003-04-29 | patch #729365 indy3 intro fix by erik | Jonathan Gray |
2003-04-29 | add target for towns indy4 demo | Jonathan Gray |
2003-04-29 | make all known file extensions of resource files work | Jonathan Gray |
2003-04-29 | fixed LoomEGA distaff (you'll need to start a new game); added FIXME comment | Max Horn |
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn |
2003-04-28 | ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ... | Max Horn |
2003-04-28 | fixed two offsets for V2 and two warnings | Paweł Kołodziejski |
2003-04-28 | Patch #728754: EGA LOOM: Text masking | Max Horn |
2003-04-28 | hack to get Indydemo to work | Max Horn |
2003-04-28 | added two missing opcodes (well one is just a stub, but anyway :-) | Max Horn |
2003-04-28 | dump local resources in OLD_BUNDLE games, too (requires some hackery) | Max Horn |
2003-04-28 | hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games | Max Horn |
2003-04-28 | pedantic checks | Max Horn |
2003-04-28 | make it possible to override dump length in Scumm::dumpResource; fix V2 entry... | Max Horn |
2003-04-28 | cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - but... | Max Horn |
2003-04-28 | typo/cleanup | Max Horn |
2003-04-28 | add some he v7 blocks | Jonathan Gray |
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray |
2003-04-27 | clarified hack | Max Horn |
2003-04-27 | drop shadow cleanup | Max Horn |
2003-04-27 | Patch #728483: EGA LOOM: More text-drawing hackery | Max Horn |
2003-04-27 | raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ... | Max Horn |
2003-04-27 | cleanup | Max Horn |
2003-04-27 | this indy3 hack is needed for the ega version, too; restricted zeppelin hack ... | Max Horn |
2003-04-27 | some fixes to v2 opcodes | Paweł Kołodziejski |
2003-04-27 | this seems to be needed for indy3ega as well, note that the text is largely t... | Jonathan Gray |
2003-04-27 | more share code, and fixes | Paweł Kołodziejski |
2003-04-27 | and more share code | Paweł Kołodziejski |
2003-04-27 | V2 syntax fix | James Brown |
2003-04-27 | put some v2 code into share code | Paweł Kołodziejski |
2003-04-27 | small fix for v2 opcodes | Paweł Kołodziejski |
2003-04-26 | added more v2 opcodes | Paweł Kołodziejski |
2003-04-26 | fixed verb objects for GF_OLD_BUNDLE games | Max Horn |
2003-04-26 | fixed offsets for object names for scumm v2 | Paweł Kołodziejski |
2003-04-26 | also fix o5_setObjectName for Indy/Loom | Max Horn |
2003-04-26 | Erik's fix for text output in Loom (and Indy3?) | Max Horn |
2003-04-26 | fixed object names in Indy3EGA and Loom | Max Horn |
2003-04-26 | fix warning | Max Horn |
2003-04-26 | update for scumm v2 | Paweł Kołodziejski |
2003-04-26 | temporary work around for 16 color games | Max Horn |
2003-04-26 | fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString | Max Horn |
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ... | Max Horn |
2003-04-26 | fixed endian regression (introduced by the alignment changes) | Max Horn |
2003-04-26 | proper fix for COMI regression | Max Horn |
2003-04-26 | stop assertion from triggering to make ft finishable again | Jonathan Gray |
2003-04-26 | make comi work again, can we branch for 0.4.0 already so all the testing actu... | Jonathan Gray |
2003-04-25 | close console after we run a script | Jonathan Gray |
2003-04-25 | fixed stupid mistake (yeah yeah, being able to read old code, and use your br... | Max Horn |