Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-07-02 | Caused no speech in imuse digital games. | Travis Howell | |
svn-id: r14153 | |||
2004-07-02 | Add vars | Travis Howell | |
svn-id: r14152 | |||
2004-07-01 | Fix some HE versions, add multiple versions targets. | Eugene Sandulenko | |
svn-id: r14147 | |||
2004-07-01 | Fix large delay in library of The Dig regression. | Travis Howell | |
Clipping in akos was made too strict. svn-id: r14145 | |||
2004-07-01 | fixed compilation | Paweł Kołodziejski | |
svn-id: r14139 | |||
2004-07-01 | Commited wrong change | Travis Howell | |
svn-id: r14137 | |||
2004-07-01 | Add better check | Travis Howell | |
svn-id: r14135 | |||
2004-06-30 | Move some HE demos to version 72, where they should be. | Eugene Sandulenko | |
svn-id: r14134 | |||
2004-06-30 | Changes for non-akos version of puttputt | Travis Howell | |
svn-id: r14133 | |||
2004-06-30 | Initialise _numImages to zero, along with the other _num<whatever> | Torbjörn Andersson | |
variables. This fixes a Valgrind error, and the "Invalid allocation size" errors I got when running ScummVM in GDB under MinGW yesterday. svn-id: r14129 | |||
2004-06-29 | Implement game detection based on MD5s. This lets us avoid multiple GIDs | Eugene Sandulenko | |
for different versions of HE games. Right now there is just one game, but more to follow. svn-id: r14124 | |||
2004-06-29 | Rename var | Travis Howell | |
svn-id: r14121 | |||
2004-06-29 | Revert hypothetical off-by-one fixin akos codec 16, causes glitches in HE games. | Travis Howell | |
svn-id: r14120 | |||
2004-06-29 | Remove old commented out code | Travis Howell | |
svn-id: r14119 | |||
2004-06-29 | Change stampObject opcode to use same method as HE game, in order to draw to ↵ | Travis Howell | |
background. svn-id: r14118 | |||
2004-06-29 | Add hack for mouse hotpot in funpack | Travis Howell | |
svn-id: r14117 | |||
2004-06-29 | Fix actorOps case 218/9 in HE games | Travis Howell | |
svn-id: r14115 | |||
2004-06-29 | Add check for older puttputt version. | Travis Howell | |
svn-id: r14110 | |||
2004-06-28 | Added simple ref-counting to the File class | Max Horn | |
svn-id: r14106 | |||
2004-06-28 | oops | Eugene Sandulenko | |
svn-id: r14105 | |||
2004-06-28 | Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien. | Eugene Sandulenko | |
svn-id: r14104 | |||
2004-06-28 | Fix missing subtitles in Conroy Bumpus' song in Sam & Max | Travis Howell | |
svn-id: r14101 | |||
2004-06-28 | Add a few more HE 7.2 vars | Travis Howell | |
svn-id: r14098 | |||
2004-06-28 | Fix missing sound effects in puttdemo (DOS) | Travis Howell | |
svn-id: r14097 | |||
2004-06-28 | Enhanced default directory support in the File class; now one can specify ↵ | Max Horn | |
arbitrary many default search directories svn-id: r14095 | |||
2004-06-28 | Don't use getGameDataPath() | Max Horn | |
svn-id: r14094 | |||
2004-06-27 | That check should of been for HE 7.0 games. | Travis Howell | |
svn-id: r14092 | |||
2004-06-27 | Added small TODO to my currently defunct OSX-COMI-hack | Max Horn | |
svn-id: r14091 | |||
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14088 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-27 | Renamed/documented some odd smush/insane vars | Max Horn | |
svn-id: r14085 | |||
2004-06-27 | Another palette change needed for HE 7.0 games. | Travis Howell | |
Rename a few HE sound vars svn-id: r14084 | |||
2004-06-27 | Renamed some HE-specific variables. | Eugene Sandulenko | |
svn-id: r14083 | |||
2004-06-27 | Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be ↵ | Max Horn | |
confined to the HE classes only, but right now that is not feasible) svn-id: r14082 | |||
2004-06-27 | Small TODO comment | Max Horn | |
svn-id: r14081 | |||
2004-06-27 | Fix memory leak | Max Horn | |
svn-id: r14080 | |||
2004-06-27 | Use existing ScummVM functionality for packed structs | Max Horn | |
svn-id: r14079 | |||
2004-06-27 | Not required for WIN32 | Travis Howell | |
svn-id: r14078 | |||
2004-06-27 | HE 7.0 games don't actually use their color cycling resources | Travis Howell | |
svn-id: r14076 | |||
2004-06-27 | Fix actor palette in HE 7.0 games. | Travis Howell | |
Use roompalette[] for all graphics decoders svn-id: r14075 | |||
2004-06-27 | Remove bad comment | Travis Howell | |
svn-id: r14074 | |||
2004-06-26 | Add initial support for reading sputm.9x index files. Teach ScummVM about ↵ | Jonathan Gray | |
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073 | |||
2004-06-26 | Older scaleTable and scale values are still use by HE games. | Travis Howell | |
svn-id: r14069 | |||
2004-06-26 | move puttzoo back into the correct position and note Scummsys.90 version | Jonathan Gray | |
svn-id: r14068 | |||
2004-06-26 | work around for humongous catalogs | Jonathan Gray | |
svn-id: r14066 | |||
2004-06-26 | GF_WINDOWS no longer required for later HE games | Travis Howell | |
svn-id: r14065 | |||
2004-06-26 | Enable next set of HE games, which all reach boot scripts. | Travis Howell | |
svn-id: r14064 | |||
2004-06-26 | Correction | Travis Howell | |
svn-id: r14063 | |||
2004-06-26 | add catalog2 target | Jonathan Gray | |
svn-id: r14062 |