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2003-06-09Fix for bug #746850 (this change was originally meant to 'fix' turning of ↵Max Horn
subtitles in V7/8 games; however this is a totally wrong way to achieve that) svn-id: r8405
2003-06-09cleanupMax Horn
svn-id: r8404
2003-06-08reimplemented createBoxMatrix; this is much cleaner and easier to understand ↵Max Horn
than the original code (IMHO); in a few cases it gives slightly different results (because the old code didn't always find the shortest path), but that shouldn't cause any problems svn-id: r8403
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402
2003-06-08forgot to check this one inMax Horn
svn-id: r8400
2003-06-08cleanupMax Horn
svn-id: r8399
2003-06-08added quit eventMax Horn
svn-id: r8398
2003-06-08never call exit(), always go thrugh OSystem::quit()Max Horn
svn-id: r8397
2003-06-08cleanup; got rid of the split function and rather work in place (so instead ↵Max Horn
of allocating dozens of small goblets of memory, we only need to duplicate the string once); fixed some text positioning bugs (but again, to get a real accurate implementation, I'll need to study screen shots of the Dig/FT/COMI videos and compare them to our results) svn-id: r8388
2003-06-07cleanupMax Horn
svn-id: r8387
2003-06-07cleanup and a few fixes for text positioning (but am not sure if it's fully ↵Max Horn
correct now either; will have to compare smush subtitles we generate with those from the LEC engine) svn-id: r8386
2003-06-07case 9 was drawStringCentered but should have been drawStringWrapCentered; ↵Max Horn
cleanup svn-id: r8385
2003-06-07cleanupMax Horn
svn-id: r8384
2003-06-07Fix for bug #654286: ZAK256: Ending credits are illegibleMax Horn
svn-id: r8383
2003-06-07fix set costumes for v1Paweł Kołodziejski
svn-id: r8382
2003-06-07CD Loom and EGA Loom should not use the same dissolve effect, so I'veTorbjörn Andersson
reverted that part of the Loom unification and clarified the comments slightly. I also slowed down the CD Loom dissolve a bit. It's still faster than the default behaviour, but I think it looks better this way. (Feel free to change that back again if you don't agree.) svn-id: r8381
2003-06-07some changes for v1 costumesPaweł Kołodziejski
svn-id: r8380
2003-06-07This should be the right check for header_len.Jochen Hoenicke
I first thought that old games did not have GF_SMALL_HEADER. svn-id: r8379
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
svn-id: r8378
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-07adhere to our coding style conventions; removed some unneccessary codeMax Horn
svn-id: r8376
2003-06-07make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be ↵Max Horn
unified, too) svn-id: r8375
2003-06-07Loom unificationMax Horn
svn-id: r8373
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-07compilation fixJonathan Gray
svn-id: r8371
2003-06-06set _version to detector valueMax Horn
svn-id: r8367
2003-06-06make version publicMax Horn
svn-id: r8366
2003-06-06I have no idea if this is right, but at least sound seems to be workingTorbjörn Andersson
again in Maniac Mansion, Zak and EGA Loom. svn-id: r8365
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
svn-id: r8364
2003-06-06hook for V2 costumes (based on a brief glimpse at the costume resources; ↵Max Horn
however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now) svn-id: r8363
2003-06-06Always reset the VAR_GAME_LOADED variable (if it's available). This seemsTorbjörn Andersson
to fix bug #740148, at least partially. svn-id: r8362
2003-06-06Added a fix for music_timer in V3 games.Jochen Hoenicke
svn-id: r8361
2003-06-06rewrite code a bit: personally I find it much easier to understand what the ↵Max Horn
code does this way (the &6 trick is cute, but obfuscates the meaning of the code) svn-id: r8360
2003-06-06Order matters! Inverse iris is transition effect 5 and nothing else.Torbjörn Andersson
svn-id: r8350
2003-06-06added a currently disabled hack that can be used to get costumes used in V1 ↵Max Horn
games (currently crashes since we don't support that custome format yet) svn-id: r8349
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the ↵James Brown
AFTER_V1 flag instead. svn-id: r8348
2003-06-06Hack to fix the placement of the green transparency on the tank in the HallTorbjörn Andersson
of Oddities in Sam & Max. As far as I can tell, this was a bug in the original game as well, so this is one of the rare cases where I think a hack is ok even as a long-term solution. svn-id: r8347
2003-06-06v1 object drawing updates from aquadranJonathan Gray
svn-id: r8346
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
svn-id: r8345
2003-06-06changed height of virtscreen for v1 gamesPaweł Kołodziejski
svn-id: r8344
2003-06-06cleanupMax Horn
svn-id: r8341
2003-06-05unified some codeMax Horn
svn-id: r8339
2003-06-05a little betterPaweł Kołodziejski
svn-id: r8333
2003-06-05disabled mask for nowPaweł Kołodziejski
svn-id: r8331
2003-06-05fixed my last commitPaweł Kołodziejski
svn-id: r8330
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
svn-id: r8329
2003-06-05clarified commentMax Horn
svn-id: r8328
2003-06-05restricted check to V2, stupid mistakeMax Horn
svn-id: r8323
2003-06-05modified commentMax Horn
svn-id: r8322
2003-06-05Regenerate strip table when loadingMax Horn
svn-id: r8321