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2003-08-23Work around for sound resource in ST versions.Travis Howell
svn-id: r9824
2003-08-22Fixed tempo value for Indy3 AD resources. DespiteJamieson Christian
the comment in the source, the disasm value DOES sound closer to the original than the alternative value that came from who-knows-where. The value being used rendered too slow a tempo. svn-id: r9823
2003-08-22loom towns needs this as well you can now learn fJonathan Gray
svn-id: r9814
2003-08-22More tweaks to the PPQN and tempo of AD resources.Jamieson Christian
Loom, Indy3 and monkeyvga are now all running at the right tempo and returning appropriate quarter note counts for the script timers. Fixes a sync regression with the Indy3 opening sequence under -eadlib. Ask me if I care that these numbers may not precisely match the disasm. svn-id: r9813
2003-08-22change sound queue overflow error to warning as error was supposed to be ↵Jonathan Gray
temporarily apparently... svn-id: r9812
2003-08-21Fix for Bug [792178] MI1: Intro asynchronity regressionJamieson Christian
Reverted Hoenicke's change. Why was this change made anyway? Do not reinstate the "tempo tweak" before talking to me about why it was needed. svn-id: r9810
2003-08-21crude fix for bug #786995 stop arrow keys being sent to scripts as they are ↵Jonathan Gray
currently stolen by the keyboard cursor control stuff. I will soon either gut the keyboard cursor stuff or make it non default as it breaks several things svn-id: r9809
2003-08-21patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵Jonathan Gray
bits in my tree svn-id: r9807
2003-08-20Fix speedy music regression in monkeyega/vga/pass.Travis Howell
Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga. svn-id: r9801
2003-08-20Change Amiga palette option to Amiga versionTravis Howell
svn-id: r9800
2003-08-20Remove my junkTravis Howell
svn-id: r9797
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
svn-id: r9796
2003-08-20Ooops that would have broken v2Travis Howell
svn-id: r9795
2003-08-20v1 zak costume color almost all right.Travis Howell
svn-id: r9794
2003-08-20Leave masking disable for now, until it works well.Travis Howell
svn-id: r9789
2003-08-19This is only require for v1 maniacTravis Howell
svn-id: r9781
2003-08-19small changes to v1 maskPaweł Kołodziejski
svn-id: r9779
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
svn-id: r9778
2003-08-19Remove fixmeTravis Howell
svn-id: r9777
2003-08-19Fix for v1 maniac demo mode not setting text color before displaying textTravis Howell
svn-id: r9776
2003-08-19Fix cursor cycle color for v1 gamesTravis Howell
svn-id: r9775
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
Add highlight color for v1 maniac svn-id: r9774
2003-08-19Correction for v1 zak facesTravis Howell
svn-id: r9773
2003-08-18opsPaweł Kołodziejski
svn-id: r9769
2003-08-18fixed debug mode for mask mapsPaweł Kołodziejski
svn-id: r9768
2003-08-18fixed y position of mask in v1 costume renderingPaweł Kołodziejski
svn-id: r9767
2003-08-18some changes for smush codec 1 and 3, handled by bomp decompressionPaweł Kołodziejski
svn-id: r9766
2003-08-18fixed mask conversion for v1 games, still need properly handledPaweł Kołodziejski
svn-id: r9765
2003-08-18Commented MI1 Demo fix.Jamieson Christian
svn-id: r9764
2003-08-18Make smush player works under PalmOSChris Apers
svn-id: r9763
2003-08-18Remove debugTravis Howell
svn-id: r9760
2003-08-18Updated globals access for PalmOSChris Apers
svn-id: r9759
2003-08-18Add support for flashlight in v1 maniac by converting older values.Travis Howell
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756
2003-08-18Use correct costume color for darkness in v1 zakTravis Howell
svn-id: r9752
2003-08-18fixed white spacesPaweł Kołodziejski
svn-id: r9751
2003-08-18added dumping png frames from smush animationPaweł Kołodziejski
svn-id: r9750
2003-08-18change loomtowns target a tadJonathan Gray
svn-id: r9749
2003-08-18Fix v1 zak costume colorsTravis Howell
svn-id: r9748
2003-08-18add loom towns targetJonathan Gray
svn-id: r9747
2003-08-17Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.Torbjörn Andersson
svn-id: r9745
2003-08-17.Paweł Kołodziejski
svn-id: r9744
2003-08-17some memory optimizationPaweł Kołodziejski
svn-id: r9743
2003-08-17More adlib tempo tweaksJochen Hoenicke
svn-id: r9742
2003-08-17cleanup againPaweł Kołodziejski
svn-id: r9741
2003-08-17Don't attempt sound in maniacnesTravis Howell
svn-id: r9740
2003-08-17forgot thisPaweł Kołodziejski
svn-id: r9739
2003-08-17some cleanup in codec47Paweł Kołodziejski
svn-id: r9738
2003-08-17Remove c64_ignorePakCols calls for v1 games, since they cause crashes and ↵Travis Howell
don't seem to be required. Makes v1 maniac completable, maybe v1 zak too. svn-id: r9736
2003-08-17OOpsTravis Howell
svn-id: r9735
2003-08-17Fix text display in verb/inventory area in demo mode of V1 maniac mansionTravis Howell
svn-id: r9734