Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-22 | Make function protected again | Travis Howell | |
svn-id: r14679 | |||
2004-08-22 | Switch to debug channel | Travis Howell | |
svn-id: r14678 | |||
2004-08-22 | No longer required | Travis Howell | |
svn-id: r14677 | |||
2004-08-22 | Switch smush debug to channel | Travis Howell | |
svn-id: r14676 | |||
2004-08-22 | Removed obsolete TODO | Max Horn | |
svn-id: r14675 | |||
2004-08-22 | Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!) | Max Horn | |
svn-id: r14674 | |||
2004-08-22 | Original games used blastTextQueue size of 50. | Travis Howell | |
Hack no longer required. svn-id: r14673 | |||
2004-08-22 | Ooops | Travis Howell | |
svn-id: r14672 | |||
2004-08-22 | Mac. version of indy3 uses VAR_VIDEOMODE value of 50 | Travis Howell | |
Add initial support for loading EGA resource svn-id: r14671 | |||
2004-08-21 | HACK to work around bug #1009344 (Doesn't distinguish monkey and monkey1) | Max Horn | |
svn-id: r14670 | |||
2004-08-21 | Removed some obsolete TODO comments | Max Horn | |
svn-id: r14669 | |||
2004-08-21 | Also used in Atari ST versions. | Travis Howell | |
svn-id: r14668 | |||
2004-08-21 | Used in Amiga versions | Travis Howell | |
svn-id: r14667 | |||
2004-08-21 | Skip copy protection screen in indy3ega. | Travis Howell | |
svn-id: r14663 | |||
2004-08-21 | Comment no longer valid | Travis Howell | |
svn-id: r14662 | |||
2004-08-21 | All FM Towns versions set VAR_VIDEOMODE to 42. | Travis Howell | |
svn-id: r14661 | |||
2004-08-21 | Missed a spot | Travis Howell | |
svn-id: r14660 | |||
2004-08-21 | Missed one spot | Travis Howell | |
svn-id: r14659 | |||
2004-08-21 | Change to allow FM Towns platform to be used with later games | Travis Howell | |
svn-id: r14658 | |||
2004-08-21 | FM Towns version of MI2 seems to use different value too. | Travis Howell | |
svn-id: r14657 | |||
2004-08-20 | Enable original method of skipping copy protection | Travis Howell | |
svn-id: r14645 | |||
2004-08-19 | Enable function | Travis Howell | |
svn-id: r14642 | |||
2004-08-18 | Correction from disasm. | Travis Howell | |
svn-id: r14641 | |||
2004-08-18 | Causes name to be lost in the Dig too. | Travis Howell | |
Only scumm6 games originally used this method. svn-id: r14640 | |||
2004-08-17 | Typo | Travis Howell | |
svn-id: r14637 | |||
2004-08-17 | This check is Sam & Max specific, doesn't exist in other games. | Travis Howell | |
svn-id: r14636 | |||
2004-08-16 | Added another sanity assert (I got one crash in this sport while using a ↵ | Max Horn | |
memory debugger -- likely a thread race condition svn-id: r14635 | |||
2004-08-16 | Yet another charset fix (should help bug #1008621) | Max Horn | |
svn-id: r14634 | |||
2004-08-16 | Fix regression in HE games | Travis Howell | |
svn-id: r14633 | |||
2004-08-16 | Init array | Travis Howell | |
svn-id: r14631 | |||
2004-08-15 | Fix potential OOB access | Max Horn | |
svn-id: r14630 | |||
2004-08-15 | cleanup | Max Horn | |
svn-id: r14629 | |||
2004-08-15 | Show a bit less info so that the output of the 'actors' command fits into ↵ | Max Horn | |
the console svn-id: r14628 | |||
2004-08-15 | Correct value | Travis Howell | |
svn-id: r14622 | |||
2004-08-15 | Add missing code | Travis Howell | |
Not sure where they are used though. svn-id: r14621 | |||
2004-08-15 | Add patch for: | Travis Howell | |
#1009417 - scummvm crashes in first dialogue at sophia's flat Verified via disasm. of original games. svn-id: r14619 | |||
2004-08-15 | Fix Dig regression, small part of code was lost. | Travis Howell | |
svn-id: r14617 | |||
2004-08-14 | Updated from current md5.txt | Max Horn | |
svn-id: r14615 | |||
2004-08-14 | Remove obsolete comment | Max Horn | |
svn-id: r14614 | |||
2004-08-14 | Fix MI2 intro text colors | Max Horn | |
svn-id: r14613 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-14 | Fix regression in The Dig (object desc shadows had wrong color) | Max Horn | |
svn-id: r14611 | |||
2004-08-14 | cleanup | Max Horn | |
svn-id: r14609 | |||
2004-08-14 | Get rid of _screenLeft | Max Horn | |
svn-id: r14608 | |||
2004-08-14 | Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft | Max Horn | |
svn-id: r14607 | |||
2004-08-14 | Wrong order | Travis Howell | |
svn-id: r14606 | |||
2004-08-14 | Fix loadCharset failures for computer terminals in FT. | Travis Howell | |
Later games use slightly different code. svn-id: r14605 | |||
2004-08-14 | Fix verbs on computer terminals in FT | Travis Howell | |
svn-id: r14604 | |||
2004-08-14 | fixed warnings | Paweł Kołodziejski | |
svn-id: r14603 | |||
2004-08-14 | whitespace | Max Horn | |
svn-id: r14600 |