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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-05-18
more cleanup
Max Horn
2003-05-18
Fixed VC++ warnings
Jamieson Christian
2003-05-18
VAR_CHARCOUNT is a V2 only variable, so I moved its declaration to the other ...
Max Horn
2003-05-18
oops
Max Horn
2003-05-18
fix for various regressions (not quite sure if the check for V2/v3 is right, ...
Max Horn
2003-05-18
warning() automatically outputs a newline after the warning message; adding a...
Max Horn
2003-05-18
cleanup
Max Horn
2003-05-18
consistently index script slots with index 0 (not 1); this fixes bug #739463;...
Max Horn
2003-05-18
fixed debugger 'scripts' command
Max Horn
2003-05-18
Part of patch #739119 (attempt to fix bug #651077 at least partially)
Max Horn
2003-05-18
implemented proper 'invalid walkbox' handling in older games (in newer games,...
Max Horn
2003-05-18
Patch #738859: Experimental costume.cpp cleanup
Max Horn
2003-05-18
more V2 sentence cleanup
Max Horn
2003-05-18
fixed opcode 0x47
Max Horn
2003-05-18
number of actors in maniac is even 25 (according to the MM script-1)
Max Horn
2003-05-18
wow, now this is a stupid bug... fixes various issues in Zak256 at the very l...
Max Horn
2003-05-17
make gcc 3.3 happy. a->scalex and a->scaley are of type char and cannot be gr...
Oliver Kiehl
2003-05-17
I thought it would be clear from the comments that this was needed for the at...
Jonathan Gray
2003-05-17
Fixed program change msgs being sent under Adlib
Jamieson Christian
2003-05-17
Added imuse_multimidi to debugger
Jamieson Christian
2003-05-17
yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal...
Max Horn
2003-05-17
some sentence fixes
Max Horn
2003-05-17
V2 actor heads fixed (to their shoulders, ha-ha... errm ... I thought it was ...
Max Horn
2003-05-17
Fixed Adlib sound problem on old (small header) games. Thanks for eriktorbjor...
Jamieson Christian
2003-05-17
no no, bad hack be gone :-)
Max Horn
2003-05-17
init vars to 255 if they are not defined for all Scumm versions
Max Horn
2003-05-17
Oops, remove debug crapola
James Brown
2003-05-17
Move some hacks around
James Brown
2003-05-17
Fix invalid variable
James Brown
2003-05-17
Cleanup
James Brown
2003-05-17
Name some vars
James Brown
2003-05-17
Added command line options for
Jamieson Christian
2003-05-17
add stub for a hev7 op
Jonathan Gray
2003-05-17
disable assert in o2_putActor for now (is triggered in Zak intro); cleanup
Max Horn
2003-05-17
fixed object walk_x/walk_y for V2 games
Max Horn
2003-05-17
for v2 games, make space the pause key
Max Horn
2003-05-17
proper walk animation in Zak (at the expense of Zak's head, for now ;-)
Max Horn
2003-05-16
V2 camera fix (again thanks MadMoose)
Max Horn
2003-05-16
fixed o2_drawObject (thx MadMoose)
Max Horn
2003-05-16
Fixed volume fader problem under multiple MIDI drivers
Jamieson Christian
2003-05-16
Redesigned -t option
Jamieson Christian
2003-05-16
cleanup
Max Horn
2003-05-16
Feature [557411] Adlib sound effects with GM drivers.
Jamieson Christian
2003-05-16
added roomobj dumping for bundle games (was trivial it turns out :-)
Max Horn
2003-05-16
And yet more cleanup
Jamieson Christian
2003-05-16
More IMuse cleanup
Jamieson Christian
2003-05-16
FINALLY got MI2 Woodtick music working!
Jamieson Christian
2003-05-16
some updates that get us up to the bootscripts of he v7 games before erroring...
Jonathan Gray
2003-05-16
Corrected overly aggressive MIDI channel reallocation
Jamieson Christian
2003-05-16
test stuff
James Brown
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