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2003-10-14init RNG for everybody using time()Max Horn
svn-id: r10796
2003-10-14Fixed warningTorbjörn Andersson
svn-id: r10793
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-13This should only apply to 32 color Amiga versions.Travis Howell
svn-id: r10785
2003-10-13init random seed with timeMax Horn
svn-id: r10784
2003-10-13init random seed with timeMax Horn
svn-id: r10783
2003-10-13cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPaletteMax Horn
svn-id: r10778
2003-10-13sufficient to set _roomPalette at the start for V6+ games, since they don't ↵Max Horn
modify the _roomPalette, ever svn-id: r10777
2003-10-13Whitespace changeTorbjörn Andersson
svn-id: r10776
2003-10-13_roomPalette needs to be reset for all scumm games now.Travis Howell
Otherwise get blank screen in dig/ft/comi. svn-id: r10775
2003-10-13samdemo doesn't set VAR_SAVELOADDIALOG_KEYTravis Howell
svn-id: r10774
2003-10-12some more target<->game cleanupMax Horn
svn-id: r10769
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-12cleanupMax Horn
svn-id: r10764
2003-10-12code simplificationMax Horn
svn-id: r10762
2003-10-12sfx_volume and music_volume were swappedMax Horn
svn-id: r10761
2003-10-12workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)Max Horn
svn-id: r10760
2003-10-12Fix for Bug [817871]: Added MT-32 master volume adjustment to pause().Jamieson Christian
svn-id: r10759
2003-10-12mac loom uses different var.Travis Howell
svn-id: r10749
2003-10-12Missed two spotsTravis Howell
svn-id: r10740
2003-10-11Some Mac0 conversion tweaksJamieson Christian
svn-id: r10737
2003-10-10Feature Request [781797] Support music in the Mac version of MI1Jamieson Christian
Finished the Mac0 -> SMF (GMD) conversion code. Sounds good (albeit thin, with only 3 instruments), except that the looping songs are not looping with the right timing. svn-id: r10730
2003-10-10fix by hibernatusMax Horn
svn-id: r10725
2003-10-10some cleanupMax Horn
svn-id: r10720
2003-10-09get rid of the copy method again, instead create the sound object on the fly ↵Max Horn
in findSound(): this should avoid a compiler problem with gcc 2.95.2 (see bug #820641) and also reduce the number of unnecessary global objects for everybody svn-id: r10705
2003-10-09Disable unused Scumm version (8) in PalmOS port.Chris Apers
svn-id: r10704
2003-10-09Moved PalmOS initializations out of namespaces.Chris Apers
svn-id: r10703
2003-10-09kill reference to old urlJonathan Gray
svn-id: r10702
2003-10-09I had this wrong way around.Travis Howell
svn-id: r10691
2003-10-09Add player_v2a - fix crash when playing two identical sounds, patch #820427Travis Howell
svn-id: r10690
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-10-08Fixed Indy4-Towns music settings, plus small multi-midi quirkJamieson Christian
svn-id: r10680
2003-10-07More Euphony/YM2612 instrument layering and polyphonyJamieson Christian
fixes. Aside from variations in the instrument timbre, the output from ScummVM now seems to match up with the output from UNZ (MAME YM2612 emulator). svn-id: r10672
2003-10-07Patch [818296] Modified MT-32 intialization sequence.Jamieson Christian
svn-id: r10666
2003-10-07Set up MDT_TOWNS on remainder of FM-TOWNS targetsJamieson Christian
svn-id: r10665
2003-10-07Remove comment, which is no longer needed too.Travis Howell
svn-id: r10655
2003-10-07Ooops, used wrong one.Travis Howell
svn-id: r10653
2003-10-07FM TOWNS sfx fix, correct sample rate.Travis Howell
svn-id: r10652
2003-10-06*** empty log message ***Travis Howell
svn-id: r10650
2003-10-06Fix text when room scrolls in game versions < 3.Travis Howell
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648
2003-10-06removed obsoleteMax Horn
svn-id: r10645
2003-10-06Should not apply to loom/loomcd, they only use room scrolling at one point ↵Travis Howell
and this causes glitches. svn-id: r10635
2003-10-05Fixed crash with Euphony looping. (Not that we actuallyJamieson Christian
do looping right now, but I hit this during a test.) svn-id: r10623
2003-10-05cleanupMax Horn
svn-id: r10620
2003-10-05fix compilationMax Horn
svn-id: r10616
2003-10-05Preliminary preparation for new YM2612 FM emulator.Jamieson Christian
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-05correct for towns versionJonathan Gray
svn-id: r10602
2003-10-05This should fix distaff display after reload in loom/loomcd.Travis Howell
svn-id: r10601
2003-10-05Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to ↵Travis Howell
help some. svn-id: r10599