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2003-06-02seems this breaks in FT; not yet sure why, but disabling this in FT till some...Max Horn
2003-06-02experimental change: replaced drawDescString with enqueueText. fixes text-lef...Max Horn
2003-06-02more v1 load directory ...Paweł Kołodziejski
2003-06-02added load directory support for v1 gamesPaweł Kołodziejski
2003-06-02make V2 games use transition effectsMax Horn
2003-06-02wtf is this doing here?!Max Horn
2003-06-02Clean up debugger Restart function and move to SCUMM restart functionJames Brown
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that exp...Max Horn
2003-06-02fix for indy3 VGA script bug (bug #743314)Max Horn
2003-06-02cleanup color cyclcing code; also perform color cycling on 'indirect' palette...Max Horn
2003-06-01Hack to fix odd usage of the ParameterFaderJamieson Christian
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-06-01charset masking fixes, mostly for The Dig (hey I think I finally almost under...Max Horn
2003-06-01I forgot one note_length entry.Jochen Hoenicke
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
2003-06-01Also call playerV2->set_master_volume when playerV2 exists.Jochen Hoenicke
2003-06-01Reverted the recent o5_getClosestObjActor() change and fixed it byTorbjörn Andersson
2003-06-01Added new note-lengths of indy3ega/loom. Fixed internote spacing.Jochen Hoenicke
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn
2003-06-01This didn't look logical, and could (in theory) lead to mask being drawn but ...Max Horn
2003-06-01cleanupMax Horn
2003-06-01cleanup / added comments / code unificationMax Horn
2003-06-01fix gcc compileOliver Kiehl
2003-06-01Reversing for the time beingNicolas Bacca
2003-06-01Bypass Sam & Max floppy copy protectionNicolas Bacca
2003-06-01Fixed MT-32 welcome messageJamieson Christian
2003-06-01Some last SysEx cleanup.Jamieson Christian
2003-06-01Enable loom sound patch, works in both loomega and indy3egaTravis Howell
2003-06-01More MT-32 SysEx tweaksJamieson Christian
2003-06-01Fixed checksum errorJamieson Christian
2003-06-01More MT-32 SysEx tweakingJamieson Christian
2003-06-01Removed debug outputJamieson Christian
2003-06-01Fixed potentially structure alignment problemJamieson Christian
2003-06-01cleanupMax Horn
2003-06-01Teaking the MT-32 welcome message.Jamieson Christian
2003-06-01clearUpperMask -> clearCharsetMaskMax Horn
2003-06-01same change as in the old costume code: just always maskMax Horn
2003-06-01cleanupMax Horn
2003-06-01Welcome message for MT-32 panels.Jamieson Christian
2003-05-31cleanupMax Horn
2003-05-31cleanupMax Horn
2003-05-31begone, evil typo!Max Horn
2003-05-31added hack to make The Dig work again, tbus might break all sorts of other th...Max Horn
2003-05-31fixed warningMax Horn
2003-05-31apply V6 elevation change to V8, tooMax Horn
2003-05-31Made thread-safe.Jochen Hoenicke
2003-05-31fix for part of bug #630570Max Horn
2003-05-31some box debugging codeMax Horn
2003-05-31ah well. just get rid of this again. this fixes some actor freezes in The Dig...Max Horn
2003-05-31don't be so verbose on low debug levelsMax Horn