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2003-06-06Order matters! Inverse iris is transition effect 5 and nothing else.Torbjörn Andersson
2003-06-06added a currently disabled hack that can be used to get costumes used in V1 g...Max Horn
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...James Brown
2003-06-06Hack to fix the placement of the green transparency on the tank in the HallTorbjörn Andersson
2003-06-06v1 object drawing updates from aquadranJonathan Gray
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
2003-06-06changed height of virtscreen for v1 gamesPaweł Kołodziejski
2003-06-06cleanupMax Horn
2003-06-05unified some codeMax Horn
2003-06-05a little betterPaweł Kołodziejski
2003-06-05disabled mask for nowPaweł Kołodziejski
2003-06-05fixed my last commitPaweł Kołodziejski
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
2003-06-05clarified commentMax Horn
2003-06-05restricted check to V2, stupid mistakeMax Horn
2003-06-05modified commentMax Horn
2003-06-05Regenerate strip table when loadingMax Horn
2003-06-05fix for bug #749355Max Horn
2003-06-05proper const castMax Horn
2003-06-05Synchronize channels playing the same frequency. This preventsJochen Hoenicke
2003-06-05The Full Throttle end credits (press "W" to skip to them) look much nicerTorbjörn Andersson
2003-06-05cleanupTorbjörn Andersson
2003-06-05Inverse iris transition effect for V2 games. Also, some transition effectsTorbjörn Andersson
2003-06-05Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.Torbjörn Andersson
2003-06-05fixed compilation for vc6Paweł Kołodziejski
2003-06-05did a bit of cleaning and added TODOs ;)Bertrand Augereau
2003-06-05use the global BaseCostumeRenderer instead of reinstancing it every timeBertrand Augereau
2003-06-05converted from struc to class and added a function to update _numStrips, need...Bertrand Augereau
2003-06-05added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve...Bertrand Augereau
2003-06-05there are a few places in maniac and zakdemo where we *do* have to store the ...Max Horn
2003-06-05finished my drawBitmap optimisationsMax Horn
2003-06-04some more cleanupMax Horn
2003-06-04some cleanup & refactoring (CJK fonts have proper shadows now, for example); ...Max Horn
2003-06-04looks like a glitch?Max Horn
2003-06-04put a setFeatures member that allows to precompute game-wide stuff, such as C...Bertrand Augereau
2003-06-04cache room strip offsets (this should help performance on PalmOS)Max Horn
2003-06-04fixed compilation for vc6Paweł Kołodziejski
2003-06-04fix warningPaweł Kołodziejski
2003-06-04init _CJKMode properly, in all casesMax Horn
2003-06-04cleanupMax Horn
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...Max Horn
2003-06-04Don't attempt to play music/sfx on v1 gamesTravis Howell
2003-06-04Add MANIAC64 to these two MANIAC checksTravis Howell
2003-06-04readClassicIndexFile updates from aquadranJonathan Gray
2003-06-04Save a bit of space for PalmOSChris Apers
2003-06-04V2 mouse cursor, for that extra retro feelTorbjörn Andersson
2003-06-03fix flashlight in MMMax Horn
2003-06-02use enqueueText for FT, tooMax Horn
2003-06-02cleanupMax Horn
2003-06-02moved blast text code to string.cppMax Horn