index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
Age
Commit message (
Expand
)
Author
2004-08-08
No longer required
Travis Howell
2004-08-08
Update comment
Travis Howell
2004-08-08
Added suggested hack for bug #556558, which was bug in original game.
Travis Howell
2004-08-08
Correction from FT disasm.
Travis Howell
2004-08-08
Non-interactive INSANE sequence in PC FT demo works now.
Travis Howell
2004-08-08
insane skip tag is different in PC FT demo
Travis Howell
2004-08-07
Init _compInput (prevents bad free)
Max Horn
2004-08-07
Re-arrange code to allow second INSANE in PC FT demo to work
Travis Howell
2004-08-07
Always clear weapons in INSANE of PC FT demo
Travis Howell
2004-08-07
Correction my earlier mistake
Travis Howell
2004-08-07
Update
Travis Howell
2004-08-07
Wrong value
Travis Howell
2004-08-07
Ooops
Travis Howell
2004-08-07
PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
Travis Howell
2004-08-07
More PC FT demo INSANE differences (Sounds)
Travis Howell
2004-08-07
More PC FT demo INSANE differences (Sounds)
Travis Howell
2004-08-06
Cleanup; added ugly workaround for bug #901462
Max Horn
2004-08-06
WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))
Max Horn
2004-08-06
More PC FT demo INSANE differences (Costumes)
Travis Howell
2004-08-06
Minor correction for actor rooms.
Travis Howell
2004-08-06
More PC FT demo INSANE differences (Weapons)
Travis Howell
2004-08-06
More PC FT demo INSANE differences
Travis Howell
2004-08-06
COMI/DIG always redraws verbs too
Travis Howell
2004-08-06
Set cemera default values for scumm7 games.
Travis Howell
2004-08-05
Fix a small overpainting issue, visible in some of the COMI dialogs
Max Horn
2004-08-05
Disable this workaround for COMI, as it causes a regression there. Actually, ...
Max Horn
2004-08-05
Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts w...
Max Horn
2004-08-05
Correction from disasm.
Travis Howell
2004-08-05
Aargh, my work around code was using a wrong check, and then using the wrong ...
Max Horn
2004-08-05
Use array slot and not array number.
Travis Howell
2004-08-05
More difference in INSANE of PC version of FT demo.
Travis Howell
2004-08-05
Small correction from FT disasm.
Travis Howell
2004-08-03
Shouldn't error out in early scumm 1 - 4 games.
Travis Howell
2004-08-02
WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken...
Max Horn
2004-08-02
WORKAROUND bug #645711 (FT: regression segfault in minefield)
Max Horn
2004-08-02
Fix for bug #896060 (DIG: Two sentences spoken at once); might cause regressi...
Max Horn
2004-08-02
Fix regression in HE. It cries for proper fix, though
Eugene Sandulenko
2004-08-02
Opcode BD is stopObjectCode() in HE games.
Travis Howell
2004-08-02
Missed a line
Travis Howell
2004-08-02
init _arraySlot
Travis Howell
2004-08-02
Should have limited that to HE games only.
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-08-01
Correct default settings used by COMI
Travis Howell
2004-08-01
Even more array code cleanup
Max Horn
2004-08-01
More array code cleanup
Max Horn
2004-08-01
Add symbolic names for the array types, which makes the code easier to read/u...
Max Horn
2004-08-01
Cleanup & enhanced error messages
Max Horn
2004-08-01
Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first opo...
Max Horn
2004-07-31
Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry Stat...
Max Horn
2004-07-31
isGlobInMemory == isResourceLoaded
Max Horn
[prev]
[next]