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2006-01-10Small correction.Travis Howell
svn-id: r19970
2006-01-10Reset sound flags for HE100 games.Travis Howell
svn-id: r19965
2006-01-10Correct HE sound flags in HE100 games.Travis Howell
svn-id: r19964
2006-01-10Cleanup; moving things around a bitMax Horn
svn-id: r19961
2006-01-10Refactoring to remove CharsetRenderer::_ignoreCharsetMaskMax Horn
svn-id: r19960
2006-01-09Fix regressions in earliest HE games again.Travis Howell
Remove pointless scumm var reset to zero. svn-id: r19956
2006-01-08Moved the workaround for bug #864030 in drawBlastText to fix bug #1399843.Gregory Montoir
svn-id: r19948
2006-01-07No longer used by HE games.Travis Howell
svn-id: r19940
2006-01-07Remove function without purpose.Travis Howell
svn-id: r19939
2006-01-06Rename variables.Travis Howell
svn-id: r19935
2006-01-06Finally fix MM NES crash.Eugene Sandulenko
svn-id: r19933
2006-01-06Fix typo in one md5. Fix DOTT CD Mac bundle name.Eugene Sandulenko
svn-id: r19932
2006-01-06Partial fix for MM NES crash. Thanks to QuietustEugene Sandulenko
svn-id: r19931
2006-01-06HE90+ games use difference value for actor conditions.Travis Howell
Fixes animation regressions during speech. svn-id: r19927
2006-01-06Avoid invalid read/writes in createSound() for now.Travis Howell
svn-id: r19926
2006-01-06Adjustments to createSound().Travis Howell
svn-id: r19925
2006-01-06Nukes resource directly in HE games.Travis Howell
svn-id: r19924
2006-01-06Add another French version of DOTT.Travis Howell
svn-id: r19923
2006-01-06Correct bounds checking for akos codec 16 in HE 71+ games.Travis Howell
Fixes crash during introduction of demo of farm (Updated) svn-id: r19922
2006-01-06No longer required.Travis Howell
svn-id: r19921
2006-01-05fixed warningsPaweł Kołodziejski
svn-id: r19919
2006-01-05No longer requiredTravis Howell
svn-id: r19917
2006-01-05Fix sound resource loading in HE games.Travis Howell
The main resource header and size was been cut off in some cases. svn-id: r19916
2006-01-05Revert, might be HE100 only.Travis Howell
svn-id: r19915
2006-01-05Adjust size, script in freddi3 triggers sound var 26.Travis Howell
svn-id: r19914
2006-01-05Sets random talk state, if value is zero.Travis Howell
Fixes song in puttrace. svn-id: r19913
2006-01-05Add safety check.Travis Howell
svn-id: r19912
2006-01-05Flag 4 used for looping in later HE games.Travis Howell
svn-id: r19911
2006-01-05Enable sound priority in HE games.Travis Howell
svn-id: r19910
2006-01-05Initial support for sound code in HE games.Travis Howell
Split HE sound functions into separate file. svn-id: r19909
2006-01-04UpdateTravis Howell
svn-id: r19906
2006-01-04Update commentsTravis Howell
Add missing akos case. svn-id: r19905
2006-01-02Match original game titles and make game titles consistent.Travis Howell
svn-id: r19892
2006-01-02V7/V8 games do not use the text masking anymore at all, so we can optimize ↵Max Horn
drawStripToScreen for them (this should improve CoMI speed a bit) svn-id: r19891
2006-01-01Rename variable.Travis Howell
svn-id: r19874
2006-01-01Add additional drawStrip case for HE games.Travis Howell
Fixes glitches over key in Darkroom of freddi3. svn-id: r19873
2006-01-01HE Games use more image states for objects.Travis Howell
Fixes background redraw when getting urchin in room 13 of freddi2. svn-id: r19872
2005-12-31Minor changes.Travis Howell
svn-id: r19868
2005-12-30* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).Max Horn
* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it now *does* instantiate the adlib driver. * Rewrote MidiDriver::detectMusicDriver (code should be clearer now, and hopefully easier to adapt/maintain). Note that the behavior changed slightly (this may require some tweaking). * Added MidiDriver::findMusicDriver which works similar to the old MidiDriver::parseMusicDriver but returns the full MidiDriverDescription and ignores all characters in the passed driver name following a colon ":". * Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver. * Changed game engines to match the changes made to MidiDriver. * Modified SCUMM engine to not record the selected midi/music driver (in _midiDriver), but rather the music *type* (in _musicType). svn-id: r19859
2005-12-30Correct Spy Fox game's titles.Travis Howell
svn-id: r19850
2005-12-29Minor changes.Travis Howell
svn-id: r19848
2005-12-29Revert HE version change for Mac. farm demo.Travis Howell
svn-id: r19843
2005-12-28Add Macintosh versions of more HE demos.Travis Howell
svn-id: r19842
2005-12-26Add details for Macintosh versions of airport and jungle.Travis Howell
svn-id: r19836
2005-12-20Change from Quietust:Travis Howell
-Fix assert regressions in NES version of maniac svn-id: r19812
2005-12-19Add German bundled Macintosh version of dott.Travis Howell
svn-id: r19810
2005-12-19Correct platform for German freddi demo.Travis Howell
svn-id: r19808
2005-12-19Correct HE version for German freddi demo.Travis Howell
svn-id: r19807
2005-12-18Add German version of freddi2 for Macintosh.Travis Howell
Add German demos of freddi & puttzoo. svn-id: r19806
2005-12-14Don't update screen when _width or _height is 0, otherwise the ↵Gregory Montoir
copyRectToScreen assert gets triggered. This happens at the beginning of vision.san in FT, where the first frame doesn't contain any FOBJ chunks. svn-id: r19797