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2003-09-30Fix for Bug [812740] ALL: MT32: some notes cut off earlyJamieson Christian
logicdeluxe's patch to set MT-32 partial reserves equally for all channels, to ensure that entire notes don't get cut off. The patch as committed is slightly modified to reorder the MT-32 initialization sequence. The mods (1) ensure a brief delay between SysEx transmissions to give the MT-32 time to process each request, and (2) hopefully sequence the delays such that the ScummVM welcome message is actually readable and doesn't just flash for a split-second (as was the reported behavior in the past). svn-id: r10498
2003-09-30Refined Euphony parser behavior, specifically,Jamieson Christian
added proper handling for F2 events, and experimental handling for malformed 9x/00 events. svn-id: r10497
2003-09-30Add two more HE targetsTravis Howell
svn-id: r10495
2003-09-29Cleanup, mostly related to matching up semanticsJamieson Christian
between Part and MidiChannel (which Part may derive from eventually). svn-id: r10480
2003-09-29Fixed iMuse termination sequence to avoid deadlock.Jamieson Christian
Fixes Bug [813920]. svn-id: r10477
2003-09-28added two HE gamesPaweł Kołodziejski
svn-id: r10466
2003-09-28this was actually the fix for bug #809547Max Horn
svn-id: r10465
2003-09-28Fix problem of verbs areas always been shown after reload in V1-V2 games.Travis Howell
Seems to fix problem of distaff highlights after reload in loom [ega]. Could cause regression in fm towns games. svn-id: r10455
2003-09-28Added terminate() to the MusicEngine and publicizedJamieson Christian
the iMuse implementation. This allows the termination sequence to be done BEFORE object destruction, so that the destructor is not making calls that may not be appropriate during object destruction. (Virtual functions were the concern, although I'm not sure any of that was happening anyway. Oh well, better to be safe than sorry.) I implemented an empty terminate() in the base class, but the other MusicEngine derivatives may have stuff in their destructors that should be moved to this method. I didn't check. svn-id: r10452
2003-09-27cleanupMax Horn
svn-id: r10447
2003-09-27cleanupMax Horn
svn-id: r10445
2003-09-27merged in some more changes/improvements by _Q; cleanupMax Horn
svn-id: r10444
2003-09-27fix for bug #813136Max Horn
svn-id: r10443
2003-09-27some minor cleanupMax Horn
svn-id: r10437
2003-09-27some cleanup / removed some code duplication (more should be done, but I ↵Max Horn
don't have the time right now). Since I lack data files to test this, I'd be grateful if somebody could check whether I broke something svn-id: r10435
2003-09-27don't use delete to free memory allocated by mallocMax Horn
svn-id: r10434
2003-09-27updates from _QJonathan Gray
svn-id: r10421
2003-09-26a little betterPaweł Kołodziejski
svn-id: r10419
2003-09-26added v6 version of stamp object opcodePaweł Kołodziejski
svn-id: r10418
2003-09-26stop gcc complainingJonathan Gray
svn-id: r10417
2003-09-26now more match dissassemblyPaweł Kołodziejski
svn-id: r10416
2003-09-25Fix for Bug [810564] ALL: missing instruments with native MT-32Jamieson Christian
As defined in Patch [811623] MT-32 patch for Bug 810564 Added a channel mask to MPU-401 devices so that --native-mt32 may force the device to use only the subset of MIDI channels actually supported by the MT-32. Also added a best-guess interpretation of iMuse Part priority in the SysEx 0x00 msg, since part priorities become more of an issue when the channel count is cramped. svn-id: r10409
2003-09-25added HE gamePaweł Kołodziejski
svn-id: r10405
2003-09-25Can't delete a const pointer, duhJamieson Christian
svn-id: r10400
2003-09-24fix gcc compileOliver Kiehl
svn-id: r10399
2003-09-24Disable Palyer_V2A on PalmOS, since the source doesn't compile with itChris Apers
svn-id: r10397
2003-09-24Revert change that caused more problemsTravis Howell
svn-id: r10395
2003-09-24Revert change that caused more problemsTravis Howell
svn-id: r10394
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-24added HE game putt racePaweł Kołodziejski
svn-id: r10388
2003-09-23added two HE gamesPaweł Kołodziejski
svn-id: r10387
2003-09-23correct description, are these demos in the correct section of version ↵Jonathan Gray
ordering by the way? run strings or similiar over the .w32 files and play match the strings svn-id: r10372
2003-09-23added two different versions of HE demosPaweł Kołodziejski
svn-id: r10371
2003-09-23fixed conversion warning under vc7Paweł Kołodziejski
svn-id: r10370
2003-09-21removed unused macroMax Horn
svn-id: r10357
2003-09-21Fix #807291Travis Howell
svn-id: r10344
2003-09-20make console height/width based on a float percentage of the overlay size -> ↵Max Horn
the overlay isn't so tiny anymore in COMI svn-id: r10329
2003-09-19fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64)Max Horn
svn-id: r10315
2003-09-19cleanup; some more fixed need afnow that the premix proc is expected to ↵Max Horn
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312
2003-09-19cleanupMax Horn
svn-id: r10311
2003-09-19This change was made to player_v2.cpp recently, and seems to fix bugTorbjörn Andersson
#809036 ("MANIAC64: Sound echoes"). I don't understand the exact implications of it, but I assume it has to do with the premix function having to generate stereo samples now. svn-id: r10309
2003-09-19changed scumm/object.cpp for V1/V2 once again - this time it really should ↵Max Horn
match the original behaviour svn-id: r10306
2003-09-18unify legal headers a bit hereMax Horn
svn-id: r10305
2003-09-18added initial support for building our 4 adventure engines as loadable ↵Max Horn
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304
2003-09-18just generate the data as stereo, instead of munging the buffer at the endMax Horn
svn-id: r10298
2003-09-18changed & documented the premixer semanticsMax Horn
svn-id: r10294
2003-09-18plugin work: right now, only with build rules for OS X. Once I can get it to ↵Max Horn
work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise svn-id: r10292
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282