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2003-10-09I had this wrong way around.Travis Howell
svn-id: r10691
2003-10-09Add player_v2a - fix crash when playing two identical sounds, patch #820427Travis Howell
svn-id: r10690
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-10-08Fixed Indy4-Towns music settings, plus small multi-midi quirkJamieson Christian
svn-id: r10680
2003-10-07More Euphony/YM2612 instrument layering and polyphonyJamieson Christian
fixes. Aside from variations in the instrument timbre, the output from ScummVM now seems to match up with the output from UNZ (MAME YM2612 emulator). svn-id: r10672
2003-10-07Patch [818296] Modified MT-32 intialization sequence.Jamieson Christian
svn-id: r10666
2003-10-07Set up MDT_TOWNS on remainder of FM-TOWNS targetsJamieson Christian
svn-id: r10665
2003-10-07Remove comment, which is no longer needed too.Travis Howell
svn-id: r10655
2003-10-07Ooops, used wrong one.Travis Howell
svn-id: r10653
2003-10-07FM TOWNS sfx fix, correct sample rate.Travis Howell
svn-id: r10652
2003-10-06*** empty log message ***Travis Howell
svn-id: r10650
2003-10-06Fix text when room scrolls in game versions < 3.Travis Howell
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648
2003-10-06removed obsoleteMax Horn
svn-id: r10645
2003-10-06Should not apply to loom/loomcd, they only use room scrolling at one point ↵Travis Howell
and this causes glitches. svn-id: r10635
2003-10-05Fixed crash with Euphony looping. (Not that we actuallyJamieson Christian
do looping right now, but I hit this during a test.) svn-id: r10623
2003-10-05cleanupMax Horn
svn-id: r10620
2003-10-05fix compilationMax Horn
svn-id: r10616
2003-10-05Preliminary preparation for new YM2612 FM emulator.Jamieson Christian
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-05correct for towns versionJonathan Gray
svn-id: r10602
2003-10-05This should fix distaff display after reload in loom/loomcd.Travis Howell
svn-id: r10601
2003-10-05Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to ↵Travis Howell
help some. svn-id: r10599
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-10-04fix target nameJonathan Gray
svn-id: r10585
2003-10-04add indy4 towns target, untested but if the demo is any indication I don't ↵Jonathan Gray
see why it wouldn't work svn-id: r10584
2003-10-04let adlib/native music for indydemo workJonathan Gray
svn-id: r10580
2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-10-03Fix for Bug [817242] ALL: MT-32 to GM key velocity conversionJamieson Christian
Implemented dynamic range matching for MT-32 tracks routed to GM output devices. svn-id: r10573
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-03fix another doxygen warningMax Horn
svn-id: r10568
2003-10-03make doxygen happyMax Horn
svn-id: r10567
2003-10-03Potential fix for bug #816086Max Horn
svn-id: r10566
2003-10-03Adjust timer for Amiga version of Monkey Island 1.Travis Howell
svn-id: r10559
2003-10-03This is used in Amiga version of Monkey Island 1.Travis Howell
svn-id: r10558
2003-10-03some doxygenMax Horn
svn-id: r10557
2003-10-03added getMusicTimer() to class MusicEngine; this allows some nice code ↵Max Horn
cleanup; also added an error() invocation to find out if certain code is still needed svn-id: r10556
2003-10-03const as const canMax Horn
svn-id: r10555
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-10-02Fix for Bug [815851] DOTT: MT-32 MIDI priorityJamieson Christian
Favor 'ROL ' resources over 'GMD ' if --native-mt32 is selected. svn-id: r10537
2003-10-01A few FmTowns games don't fall under the GF_FMTOWNS flag.Jamieson Christian
Must not filter them out in stopSound(). svn-id: r10527
2003-10-01Fix for Bug [812737] ALL: pitchbend range with MT32Jamieson Christian
Manual scaling of pitchbends to account for the fact that the MT32 doesn't respond to RPN-based pitchbend range adjustments. Also tweaked the MT32 partial reserve settings per Bug [812740]. svn-id: r10521
2003-09-30patch #815478: fix object leak in V5 opcodeMax Horn
svn-id: r10513
2003-09-30Support for FMTowns versions of MI1/2,Jamieson Christian
submitted by Hibernatus. svn-id: r10511
2003-09-30Generated signed sound samples (cf. feature request #812913).Jochen Hoenicke
svn-id: r10510
2003-09-30Fix GCC warning.Torbjörn Andersson
svn-id: r10509
2003-09-30This may be an issue in legit gameplay, but GF_FMTOWNSJamieson Christian
games do use _musicEngine for the FM synth stuff, so don't exclude it in stopSound(). (Is this assumption made elsewhere also?) svn-id: r10506
2003-09-30MDT_ADLIB for Indy3Towns (for YM2612 kludge)Jamieson Christian
svn-id: r10505
2003-09-30More tweaks to the note durationsJamieson Christian
svn-id: r10504
2003-09-30Fixed MT-32 init not getting calledJamieson Christian
svn-id: r10501