Age | Commit message (Expand) | Author |
2003-07-15 | factored out some duplicate code into a new method translateTextAndPlaySpeech... | Max Horn |
2003-07-15 | temporary fix for bug #771562, I am working on a proper one now | Max Horn |
2003-07-15 | fix for bug #771803 | Max Horn |
2003-07-15 | Workaround for bug #770724 | Max Horn |
2003-07-15 | fix for bug #771734 | Max Horn |
2003-07-15 | Fix for Bug [766851] ALL: MIDI fragment repeats after close ups | Jamieson Christian |
2003-07-15 | start of some segacd specific help | Jonathan Gray |
2003-07-15 | Remove warning in simon | Travis Howell |
2003-07-15 | replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gSc... | Max Horn |
2003-07-15 | put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface) | Jonathan Gray |
2003-07-15 | Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293 | Max Horn |
2003-07-15 | Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog ... | Max Horn |
2003-07-14 | temporarily changed this to an error to help track down what is causing the s... | Max Horn |
2003-07-14 | reduced duplicate code | Max Horn |
2003-07-14 | fix for bug #769744 (COMI: Trying to append to a nonexistant stream) | Max Horn |
2003-07-14 | Compares in V2 are unsigned (at least in Zak). | Jochen Hoenicke |
2003-07-14 | fixed up c64_ignorePakCols (it's still a hack and not working properly, but a... | Max Horn |
2003-07-14 | proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-Color | Max Horn |
2003-07-14 | this hack isn't necessary anymore (at least I found no cases where it would b... | Max Horn |
2003-07-14 | fix argument check | Jonathan Gray |
2003-07-14 | Fix fixme | James Brown |
2003-07-14 | Allow debugger in full screen mode | Travis Howell |
2003-07-14 | Inventory position is the same in both v1 and v2 games | Travis Howell |
2003-07-14 | zak v1 uses same sound resources as zak v2 | Travis Howell |
2003-07-14 | Redraw screen when loading v1 saved game | Travis Howell |
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell |
2003-07-14 | Ooops, was in reverse. | Travis Howell |
2003-07-14 | A few color fixes for v1/v2 | Travis Howell |
2003-07-14 | V1 Zak fixes and hacks. (Woo, it rhymes! :) | James Brown |
2003-07-13 | workaround for bug #770093 (Zak256 Crash inside of Sphinx) | Max Horn |
2003-07-13 | fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ... | Max Horn |
2003-07-13 | workaround for bug #770351 | Max Horn |
2003-07-13 | For some reason, changing the kSentenceLine color stops highlighting working. | Travis Howell |
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn |
2003-07-13 | Correct v1 games inventory positions | Travis Howell |
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell |
2003-07-13 | added some FIXMEs | Max Horn |
2003-07-13 | fixed gdi._C64MaskChar decoding | Max Horn |
2003-07-13 | reduce code duplication; theoretical masking implementation for C64 costumes,... | Max Horn |
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn |
2003-07-13 | Simpler check | Travis Howell |
2003-07-13 | Revert my last change, made some in text text unreadable (black). | Travis Howell |
2003-07-13 | Commit fixme to prevent some issues on Amiga verison of MI2 | Travis Howell |
2003-07-13 | fix x/y limb offsets and transparancy with C64 costume renderer | Max Horn |
2003-07-13 | consistent case statement options, and make warnings more useful | Jonathan Gray |
2003-07-12 | fix for bug #770311 (at least for V2 games) | Max Horn |
2003-07-12 | fix for bug #770308 | Max Horn |
2003-07-12 | properly show/hide verbs&inventory&sentence during cutscenes | Max Horn |
2003-07-12 | fixes for cutscenes in V2 games | Max Horn |
2003-07-12 | run script 5 in startScene (room transition script, it seems); don't invoke r... | Max Horn |